LOPcagney Posted December 2, 2007 I can't say I noticed that Deux Ex seemed empty, myself. It's one of the best games I've ever played I agree. I thought the characters brought the world to life even if the cities were limited. In fact, I thought the map-makers did a good job of making you feel like you were in a much larger city even though the maps only spanned a few blocks. Share this post Link to post Share on other sites
elmuerte Posted December 2, 2007 grrrr.... crappy video codec crap.... got booted to the menu after I killed shodan (that battle was easy). the flesh level sucked, why do so many games have a flesh level? (Psynchonauts, Doom 3, Half Life 2 ep 2, System Shock 2, Anachronox, F.A.K.K. 2, ...) and what's up with the crappy weapons... they jam every 5-10 shots Share this post Link to post Share on other sites
LOPcagney Posted December 2, 2007 "Flesh level"? Whats an example from Ep. 2? Share this post Link to post Share on other sites
elmuerte Posted December 2, 2007 well... not really flesh... but quite fleshy, I mean the vortal coil with all those larve and small tunnels Share this post Link to post Share on other sites
DanJW Posted December 2, 2007 Nonono, that's a burrow level, a different game design cliché entirely. Share this post Link to post Share on other sites
LOPcagney Posted December 2, 2007 Nonono, that's a burrow level, a different game design cliché entirely. Pioneered by such classics as Sim Ant. Share this post Link to post Share on other sites