miffy495 Posted January 25, 2007 Apparently. I for one am sad to see them go. Though SiN Episode 1 was really nothing special, it was a solid and fun little FPS that started to get me pumped about episodic gaming back before Half Life or Sam and Max really sold me on the idea. I was hoping that Episode 2 would be a similar experience to the first, allowing me to blow off some steam and shoot crap up for a while as I waited for the next big game release. Doesn't look like that'll ever happen now. Farewell, Ritual. I'm sorry your planned story was cut so short. Share this post Link to post Share on other sites
Roderick Posted January 25, 2007 Pity. I loved the first Sin. Share this post Link to post Share on other sites
Wrestlevania Posted January 25, 2007 The move comes after a growing Ritual exodus over the past few months, when several key members left the studio - including its previous CEO Steve Nix, QA Manager Michael Russell, and vice-president and co-founder Tom Mustaine. What's left now is described in today's announcement as a team of over 30 employees, with high-end, multi-platform expertise in game design and artistic quality, that perfectly complement "MumboJumbo's mass market approach to casual game development and gives [Ritual] a true competitive advantage". Full article Sounds like they were all XP'd up but had nowhere to go... Share this post Link to post Share on other sites
SpiderMonkey Posted January 28, 2007 Another dev falls victim to my failed-to-adapt theory. If you keep making games that belong in the 90s, sooner or later your luck will run out. You can't keep making mediocre products (Condition Zero Deleted Scenes, anyone?) and expect nostalgia about what you used to be capable of to keep you in business. Share this post Link to post Share on other sites