JoeX111 Posted April 14, 2005 Kill self Work better Be better Graphics on Share this post Link to post Share on other sites
JSimpleton Posted April 15, 2005 The phone rings. Oh, no -- how long have you been asleep? Sure, it was a tough night, but-- This is bad. This is very bad. The phone rings. ----- 9:05 by Adam Cadre Version 1.01 (10 February 2000) / Serial number 9502 Written in Inform 6.21, library 6/10 ----- Bedroom (on the bed) This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing is to be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room. On the endtable are a telephone, a wallet (which is closed) and some keys. The phone rings. > Share this post Link to post Share on other sites
JSimpleton Posted April 16, 2005 You wake up to the sound of voices in the hall. You are confused for a moment; it's only 8 AM, far too early for anyone to be getting up. Then, it dawns on you: it's ditch day here at the fictitious California Institute of Technology in the mythical city of Pasadena, California. Ditch Day, that strange tradition wherein seniors bar their doors with various devices and underclassmen attempt to defeat these devices (for no other apparent reason than that the devices are there), has arrived. Ditch Day Drifter Interactive Fiction by Michael J. Roberts Release 1.0 Copyright © 1990, 2002 Michael J. Roberts. All Rights Reserved. Developed with TADS: The Text Adventure Development System. Room 3 This is your room. You live a fairly austere life, being a poor college student. The only notable features are the bed (unmade, of course) and a small wooden desk. An exit is west. You see a waste basket here. > Location: InvalidCustomStatus | Score: -1 | Moves: -1 Share this post Link to post Share on other sites
JSimpleton Posted April 16, 2005 Erkki> look at waste basket In the waste basket you see a two-liter plastic bottle. > Location: InvalidCustomStatus | Score: -1 | Moves: -1 Share this post Link to post Share on other sites
JSimpleton Posted April 16, 2005 Erkki> take bottle Taken. > Location: InvalidCustomStatus | Score: -1 | Moves: -1 Share this post Link to post Share on other sites
JSimpleton Posted April 17, 2005 The phone rings. Oh, no -- how long have you been asleep? Sure, it was a tough night, but-- This is bad. This is very bad. The phone rings. ----- 9:05 by Adam Cadre Version 1.01 (10 February 2000) / Serial number 9502 Written in Inform 6.21, library 6/10 ----- Bedroom (on the bed) This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing is to be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room. On the endtable are a telephone, a wallet (which is closed) and some keys. The phone rings. > Share this post Link to post Share on other sites
JSimpleton Posted April 17, 2005 The phone rings. Oh, no -- how long have you been asleep? Sure, it was a tough night, but-- This is bad. This is very bad. The phone rings. ----- 9:05 by Adam Cadre Version 1.01 (10 February 2000) / Serial number 9502 Written in Inform 6.21, library 6/10 ----- Bedroom (on the bed) This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing is to be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room. On the endtable are a telephone, a wallet (which is closed) and some keys. The phone rings. > Share this post Link to post Share on other sites
JSimpleton Posted April 17, 2005 The phone rings. Oh, no -- how long have you been asleep? Sure, it was a tough night, but-- This is bad. This is very bad. The phone rings. ----- 9:05 by Adam Cadre Version 1.01 (10 February 2000) / Serial number 9502 Written in Inform 6.21, library 6/10 ----- Bedroom (on the bed) This bedroom is extremely spare, with dirty laundry scattered haphazardly all over the floor. Cleaner clothing is to be found in the dresser. A bathroom lies to the south, while a door to the east leads to the living room. On the endtable are a telephone, a wallet (which is closed) and some keys. The phone rings. > Share this post Link to post Share on other sites
JSimpleton Posted April 20, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE.... USING LUMINANCE LIGHTMAPS.... VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES.... EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ............................................. QUAKE Copyright © 1996: id Software Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > Share this post Link to post Share on other sites
JSimpleton Posted April 20, 2005 ZORK I: The Great Underground Empire Copyright © 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. > Location: West of House | Score: 0 | Moves: 0 Share this post Link to post Share on other sites
JSimpleton Posted April 20, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE.... USING LUMINANCE LIGHTMAPS.... VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES.... EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ............................................. QUAKE Copyright © 1996: id Software Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > Share this post Link to post Share on other sites
JSimpleton Posted April 20, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE.... USING LUMINANCE LIGHTMAPS.... VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES.... EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ............................................. QUAKE Copyright © 1996: id Software Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > Share this post Link to post Share on other sites
JSimpleton Posted April 21, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE.... USING LUMINANCE LIGHTMAPS.... VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES.... EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ............................................. QUAKE Copyright © 1996: id Software Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > Share this post Link to post Share on other sites
JSimpleton Posted April 21, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE.... USING LUMINANCE LIGHTMAPS.... VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES.... EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ............................................. QUAKE Copyright © 1996: id Software Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > Share this post Link to post Share on other sites
JSimpleton Posted April 21, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE.... USING LUMINANCE LIGHTMAPS.... VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES.... EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ............................................. QUAKE Copyright © 1996: id Software Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > Share this post Link to post Share on other sites
JSimpleton Posted April 21, 2005 ZORK I: The Great Underground Empire Copyright © 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. > Location: West of House | Score: 0 | Moves: 0 Share this post Link to post Share on other sites
JSimpleton Posted April 21, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE.... USING LUMINANCE LIGHTMAPS.... VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES.... EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ............................................. QUAKE Copyright © 1996: id Software Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > Share this post Link to post Share on other sites
JSimpleton Posted April 21, 2005 ZORK I: The Great Underground Empire Copyright © 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. > Location: West of House | Score: 0 | Moves: 0 Share this post Link to post Share on other sites
JSimpleton Posted April 21, 2005 ZORK I: The Great Underground Empire Copyright © 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. > Location: West of House | Score: 0 | Moves: 0 Share this post Link to post Share on other sites
JSimpleton Posted April 21, 2005 ZORK I: The Great Underground Empire Copyright © 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. > Location: West of House | Score: 0 | Moves: 0 Share this post Link to post Share on other sites