Rob Zacny Posted April 2 Three Moves Ahead 522: Suzerain Rob is joined by freelance writer Sin Vega to discuss Suzerain, a branching narrative head-of-state simulator that asks you to make complex decisions about the politics of a small, Cold War nation. Support us on Patreon: patreon.com/3ma Suzerain Listen on the Episode Page Listen on Soundcloud Listen in iTunes Share this post Link to post Share on other sites
derbius Posted April 2 There was some understandable ambiguity over what countr(ies) the game is based on by the GOG description at least suggests it is based on Turkey (which makes sense). Though I definitely see how it also relates to many other countries... Share this post Link to post Share on other sites
chanman Posted April 2 Unfortunately, I'm finding Sin's audio to be quite garbled Share this post Link to post Share on other sites
Leana Hafer Posted April 2 3 hours ago, chanman said: Unfortunately, I'm finding Sin's audio to be quite garbled Yeah, unfortunately there were some issues with the audio file and I had to clean it up as best I could. My pipe dream is to one day have a studio we can invite people to and play board games so I can standardize the recording process. There's only so much you can do if there are issues with the source file. Share this post Link to post Share on other sites
derbius Posted Thursday at 01:28 AM I have really enjoyed playing this so far. Like any semi-scripted game there is the odd time when the dialogue options don't allow you to finesse things the way you might like to or the game seems to "forget" your actions (I tacked centre-left on most things but my lefty VP seems to think I won't get socialist votes. But once in a while there's a real whopper - like this: A drop of 2/3 in GDP over three and a half years? My head would have been on the end of a pike months ago... Share this post Link to post Share on other sites
derbius Posted Thursday at 03:34 PM Finished a playthrough. Thanks for encouraging me to try it out. I can understand the temptation but you should have tried harder to avoid spoilers - the podcast was full of them by the end - or at least put a warning up front saying "if you want to play through this and you should we will be talking about a number of key plot points"... Share this post Link to post Share on other sites