Three Moves Ahead

A podcast about strategy & war games

Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.


Weekly, publishes Wednesdays.

  • Full Episode Archive
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Episode 400:
Dream Daddy Civil War

July 22, 2017 Forgive us. The title was Rowan's fault. Rob and Rowan have been playing Ultimate General: Civil War and Gettysburg: The Tide Turns, and those games have got them thinking about what they really, truly want from a Civil War wargame. Rowan talks about how he wants to feel like a commander in the field, dealing with the same uncertainty and dynamics that Civil War generals faced. Rob agrees, but also wants a game that feels roughly true to the historical record, yet also wants the capacity to be surprised. In other words, we want it all. Rowan also proposes that Sid Meier's Gettysburg, at this point, casts too long a shadow and its influence is stifling other approaches to tactical wargame design.

Gettysburg: The Tide Turns, Ultimate General: Civil War, John Tiller's Battleground Civil War, Take Command, Scourge of War, Sid Meier's Gettysburg

Recent Three Moves Ahead Episodes

More episodes in the Archive

July 2, 2017 Bruce sits down with James Crate, a former naval aviator, and discusses various efforts at designing and playing games about air combat. Crate discusses how a lot of Cold War era wargames reflected US military doctrine, but not necessarily air engagements as pilots would experience them in the field. How did the lessons learned from actual air combat match the expectations reflected in wargames? Also, prepare to learn that air-to-air missiles don't work like you think they do.

Tac Air, Flight Leader, Air Superiority, Check Your Six, Bag the Hun

June 25, 2017 Rowan, Sean, and Rob discuss what goes into a "satisfying" setback as opposed to something that sends one running to the quickload button. Rowan possibly solves game design.

Crusader Kings, Steel Division, Patrician, EUIV, Darkest Dungeon

June 16, 2017 Rob, Fraser, and Rowan look at the game outside the game. What are the ways that strategy and tactics games contextualize our actions and decisions, and which approaches do we tend to prefer. The conversation runs long but takes an exciting turn as the crew realize they've likely solved strategy games.

XCOM, Jagged Alliance 2, Total War, Endless Legend, Company of Heroes

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