Ben X Posted March 23, 2019 This is really slick, and a great idea. I had trouble sometimes working out what effect my movements were having, but I guess that's a big part of the game! Share this post Link to post Share on other sites
Nappi Posted March 23, 2019 Thanks! I intentionally made the goals a bit vague so that the players would spent more time fiddling with scenes, but I'm afraid some of the levels may be a bit too difficult to parse without extra help. Share this post Link to post Share on other sites