Rob Zacny

Episode 367: Bite-sized Strategy

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I also remember Critical Mass!  I never played much of it but I adored the mechanics.  I am not sure I ever bought the full game or got very far.  The turns were just enough to let you adjust your momentum, but kind of clunky so I would often not be entirely sure where I was aiming if I turned while firing.

 

I seem to recall an early Windows game, very simple, that had a similar turn-based momentum thing but was only there to let you race cars on a little puzzle track, but I don't imagine I'd ever be able to remember the name.  Aside from those examples I am not sure I have seen the mechanic anywhere else.

 

He did do interesting games.  I think his was the version of Capture the Flag that I remember playing on my computer for a long while, which used cover and line of sight mechanics extensively, but I could be mistaken.  The one I remember was, I think, a DOS game that I got on one of those CD shareware collections in the 90s.

 

MOAB intimidated me back then so I didn't really get into it.  It looked like there was something there, I just never got into it.

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He did do a CTF game. And, how could I forget about the glorious

, which got me through my boring computer lab monitor job in college? I think the question of what bite-sized strategy game is best is solved, everyone.

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