Mythalore

[Dev Log] Rogue Robot Rogues

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Hi all,


 


I'm going to be working on updating my Wizard Jam game, Rogue Robot Rogues. 


 


The plan is to get it to a somewhat final version ready for exhibiting to EGX in September, so as part of this I'm going to be releasing regular updates building up to the leftfield submission at the end of the month and then after that until the conference. 


 


So without further ado here is the first update.


 


Rogue Robot Rogues, Version 4.1 - Health Up


 


The main focus of this new version is a power up system. The power ups have a chance to be dropped by shielded enemies, after which they need to be shot and then they will activate an effect. Currently there's only one power up, a health drop which gives back one data orb when collected. The idea with this system is to add longevity to each run of the game, so it's not just entirely downhill from the first loss of an orb. I've got plans for two other power ups at the moment that I'll be working on over the next week.


 


Update-4.1.gif


 


Link: https://mythalore.itch.io/rogue-robot-rogues


Wizard Jam Post: https://www.idlethumbs.net/forums/topic/10913-release-vers-3-now-up-rogue-robot-rogues-or-disable-enemies-to-reveal-enemies/


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