[Dev Log] World of Blanks: Gunnin' Six

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To just pass two selected options from the character select to the main game scene, I would try to just use a static variable first. Either way will work, so whatever makes sense to you in this situation. You might also look into some sort of state machine for the game. This can be a clean way to only allow certain actions when the game is expecting it. Like your characters can't move if the menu is up, a character is dying, etc. I don't have any handy links since I am on my phone, but there are good write-ups out there to create something simple that will keep you sane later.

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