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Found 3 results

  1. I've only played this for a bout an hour, but I'm so excited about it. Please side on caution with spoiler-tags in this thread since little things and details of intrigue feel especially weighty in this game. Perhaps label the spoiler with the chapter and character or room like so: [Early Chapter 2: Gustav] or [Late Chapter 2:Dining Room] The game is basically a murder-mystery that takes place in a Victorian Mansion and you as the player chose where to be at any given time as the suspects move about, take actions, and talk with one another. You can pause, rewind, and fast-forward time as you teleport around the mansion examining clues and just generally being nosy. So far, I think it is great. I love the characters and the performances. The animations aren't astounding, but they get the job done. Everyone is so friggin suspicious!
  2. I'm looking for recorded live performances in VR. Has anyone found a trove of plays, operas, musicals, dances, concerts where you can watch a performance? Everything seems scattered. If nothing else, it would be helpful to have a list of performances and what platform and app they can be found within.
  3. Chillsim VR

    Greetings! I'm Fanomatic and I'm new to the forum. It's nice to meet you all! Me and my two friends Silverfish and cej are currently developing a VR-project for fun and we felt like sharing our progress as we go. We call it "Chillsim VR" (working title), and as the name implies it's a sort of relaxing experience where you sit out in a forest by a fire and grill hotdogs and marshmallows. The idea is that you should be able to put logs on the fire to keep it going and be able to eat the stuff you're grilling. The project is created using Unity 5, and the graphical style is very inspired by Firewatch so it will have a hand-drawn style to it. We think that style fits the mood we want to create and there's lots of reference-material to look at. So to start things up, here are some pictures of what we have so far: Things are still pretty early on. Most objects are greyboxed and lack textures, but this way we can have a look at how things look scale-wise in VR. We are using a HTC Vive and the blue square you can see in the last two pictures shows the area that the player can move over.