Search the Community
Showing results for tags 'Dishonored'.
Found 2 results
Disclaimer: I'm a bit tired as of the time I'm writing this, so some of the things I said in this may make little to no sense Hello, everyone: I need help figuring out what to do with a recent prototype I created in Unity. Basically, it revolves around a gun which allows players to 'blink' from one place to another, much like in Dishonored (pronounced "dis-hoe-nored"). Much like Dishonored, it takes place in the first-person perspective. However, players have the ability to launch projectiles in space and travel to their latest location. Players can use this to travel great distances with ease. By holding down and releasing the projectile-launching button (currently the left mouse button) after a set amount of time, the projectile will travel faster and farther than normally, allowing for faster travel between across environments. It currently seems interesting enough to me to tinker around with a bit more, but I'm not sure what else to do with the project or which direction to take it in the future. The main thing I don't want this to be is another Portal knock-off puzzle game: no sterile laboratories, no snarky invisible voice talking the player down while doing puzzles, little to no traditional puzzles. This could apply to games like Quantum Conundrum, Magrunner, and (arguably) Stealth Bastard Deluxe. The environments and gameplay situations in these games just don't strike me as very creative in my opinion. Anyway, I ultimately just want feedback on what I have available to show right now. This, in turn, will aid me later in seeing where I can or need to take this game in order to become a game. Speaking of which, I may just make this a free game by the end of all of this. You can play it online following this link. The main objective as of right now is to get to a floating platform with sparkles flowing out of it. The controls are as follows: WASD - move character Space - jump Left mouse button (press) - launch projectile Left mouse button (hold) - charge projectile Right mouse button - travel to projectile Again, let me know what you think of the prototype as of now. Also, inform me whether it works properly or not.
So thumbs, what would you like to see in a sequel? I'd like to focus on where the story could go (spoilers from the outset if you haven't finished the game yet) Jump the story forward 10 years, 17 year old Empress Emily is a damaged character, (dead mother, kidnapped, lived in a whore house for 6 months, witnessed trusted allies murdering each other) she's became a hard ruler who cares nothing for her people, the only love and affection she shows is to her father and advisor Covor. Since Piero Joplin and Sokolov have been working together they've created a new energy source, (good old fashioned oil dug up from beneath the sea perhaps) and the city of Dunwall has became very rich. But the Class divide still remains and is worse then ever. The game starts with Corvo's only friend Samuel the boat man dying mysteriously trying to deliver a cryptic message meant only for Corvo's ears Emily delivers the message to her father that there is a plot to murder her and overthrow her reign So Down to the the meat and potatoes of the game, missions to find out more about this assassination plot. The missions themselves won't be assassination mission just information gathering, but you'll learn throughout each mission that the people you are investigating are deplorable and all in there own way deserve death. For example one mission you'd be tasked with gathering information on a wealthy surgeon who turns out to be Dunwalls very own jack the ripper The twist in the tale is that Emily is now the big bad, learning that you aren't her real father!! she's become a devotee of the outsider and has used you to take out a bunch of heretics... (this being the actual message Samuel is trying to deliver to you) Fake information about overthrowing the empress being planted on them by Emily's slave. A son of a whore she befriended whilst being held captive at the cat house. He became besotted with her, and shes used him changing him into her own personal ninja spy. (He'll keep popping up unexplained throughout the game like G-man in half life.) Then the second twist. She actually wants to steal the outsiders power and become a god. The outsider has been weakened by you murdering his most devote followers who weren't heretics after all. These followers needed to be killed by you of your own choosing for it to work... you being the outsiders golden boy and all So by choosing to murder all the targets throughout the game you doom the world by creating an new evil bitch demigod Oh what a tangled web i've wove