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WIZARD JAM X - THE END OF WIZARD JAM https://itch.io/jam/wizard-jam-10 Hello and welcome to WIZARD JAM 10 — the finale of the long-running Idle Thumbs community-run game jam! Greetings Wizard Jam community! With the announcement of Wizard Jam 10, we want announce that Wizard Jam 10 will also be the final Wizard Jam. At the ripe old age of 10, we felt it will be better to give the event a grand send off instead of watching it slowly peter out. We trust the community will get on board with this idea, not as something to mourn, but something to celebrate. We have announced the dates far ahead of time so that even if you can't participate during the specified dates, you can do something beforehand. We've loved running Wizard Jam for the community, and hope you'll join in making this the grandest of finales. Thank you all! - Travis, Elvaq, Spenny, ZeroFiftyOne and Dinosaursssssss Wizard Jam is not a contest; the main emphasis is to celebrate the Thumbs community through sharing and collaboration over the course of a fortnight. We write devlogs and post GIFs. We offer support and volunteer music, sounds and other assets. We play each other's games and stream them. It's a lot of fun! The other thing we try to emphasize is encouraging people to try making something new and unfamiliar; or to try game development for the first time entirely (quite a few of the entries we've had in the past are from complete first-timers to gamedev!). We run the jam over the course of two weeks to give people the room to try something weird and see how it turns out. We're gonna be posting dev logs, forming teams, and chit chatting over here in the thread on the Idle Forums and the Idle Thumbs Reads Slack channel; come hang out! There're also lots of experienced game developers kicking around who'd be happy to offer advice and help you get what you need to make your game. Not in the Slack? You can join us by CLICKING HERE and join the #WizardJam room! We're here hanging out in between Wizard Jams too, come say hi! We have a twitter account, @wizard_jam, to help share everyone's progress or just let the fans follow along! Tag @wizard_jam or use the #wizardjam hashtag when you post progress updates so we can retweet your stuff! Wizard Jam - Friday, January 10th to Sunday, January 26th Showcase Weekend - Saturday, February 1st to Sunday, February 2nd Choose an episode title from any show on the Idle Thumbs podcast network and use it as a theme prompt for your game. Use this site to browse through show titles: http://randomthumbs.danjohnmoran.com/ (Thanks to Broxxar, Panzorfork & matt.ishii for providing the site). This jam is not a competition, and there is no minimum level of game development experience needed to join. People from all backgrounds are welcome to participate. If you're new to gamedev, let us know! Join us on the forums and on Slack; where you'll find help, advice and encouragement from the community. Wizard Jam began out of a desire to help people get starting making games, so don't be shy! Aside from the next 2 administrative points, there are no rules. You don't HAVE to use an endorsement. You don't HAVE to make your entire game in the 2 weeks allotted. Most people will, but if you come in a little late, or get started a little early, or submit something unrelated to the podcast that's A-OK! Entries containing any form of harassment or hate-speech are not permitted. Anything crossing into this territory will be removed. If an entry is clearly from someone trying to use the jam page on Itch to promote an unrelated game, or any other sort of spam, we'll contact the submitter and the entry may be removed. Stay spicy!
Get It Here Fellow Readers and Jammers: We are on our way to creating the next exciting entry in the qwop-a-lunk-a-like genre. You control a human, who is controlling their own thumbs, which are controlling Santa, in the form of a mobile game. Santa must navigate chimneys whilst continuously eating cookies to sustain his own impossibly rapid metabolism lest he perish. Please to enjoy this artist's rendition of the primary game screen in action*. *Actions and screens may or may not contain placeholder assets borrowed from a team of diverse websites.
So, this game's out now, and despite the not great name, it seems pretty cool. I hadn't followed the kickstarter, but after reading some impressions of it and hearing it favorably compared to old cRPGs, I decided to check it out. So far it seems reasonably well written, nicely open-ended, and full of insane side content (I helped a talking clam find his way back into the ocean, investigated a set of evil talking statues, and helped a group of unemployed pirates find work). I'm a bit worried that the game's difficulty will destroy me later on, and that I'll build my characters in a way that is stupid and totally wreck their viability in the later game, but for now, it seems pretty fun. Is anyone else playing it? Thoughts?