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About keibo

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  1. [Release] Heely Kids

    Hey thanks for your feedback, I completely agree with you, the idea was to have the ability to do air tricks, hence the floatiness but I never managed to implement it as I ran out of time mainly trying to implement the main mechanic, I think I'll be working some more on the game for a little longer and add some more things I ran out of time to do in the 2/3 weeks.
  2. [Release] Heely Kids

    And it's out in the wild! I realize that my updates slowed down, unfortunately it was getting difficult to focus on either coding or posting updates so coding won Anyways, hope you all enjoy the mini-experience and I might go back to it at a later date to try and focus on getting some of the missing bits and bobs I wanted to add in as well as refining stuff like the control system haha.
  3. [Release] Heely Kids

    Quick update! Still working on this for better or for worse haha! currently been implementing the animations, transitions and the like and also been creating another level and been fixing off some issues with bugs. Still need to fix some minor bugs, but should hopefully have something playable before the weekend
  4. [Release] Heely Kids

    some more updates! Got a basic Menu screen going, most definitely not final (unless I run out of time, then it will be...) Imported character model provided by @Mythalore and got a very raw animation going (totally my fault as I haven't implemented all code updates required yet to get the animations working properly). Still have pending issues as like yesterday with momentum and I need to review the scoring... but I think it's something at least haha... Oh and a video of current progress as that gif in my last post was
  5. [Release] Heely Kids

    Thanks @theschap! Another update today... weekend was unfortunately low on jam time, but hey we're back on the grind for the rest of the week! Assets and code adjustments! @Mythalore kindly provided me with some assets of some stairs so spent some time just making a quick prototype of the track! here's a little gif(33MBs lol),there's some issues still, but that rotation being resolved has really motivated me It is possible to turn and carry the momentum with you promise! Also, it seems that the game is something like a snowboarding style game where you are going downhill and I am trying to resist the urge of adding tricks in mid-air for the jam coz I know I definitely won't have the rest of the bits ready if I do!
  6. [Release] Heely Kids

    Shh no one was supposed to notice that it's a special move of sorts... Seriously though I've renamed it
  7. Man that is sounding great! such a clever design idea! also the spinning gif whilst the video was playing was oddly mesmerizing and satisfying
  8. [Release] Heely Kids

    Thanks Zirrus! Today has been a bit of a slower day, I did manage to get the first iteration of my tilt randomization going so the further the player leans in either direction the greater the random tilt effect. Also I prepped some code to allow for right-angled turning for the time being, just needs testing, but this might change altogether after we get some actual level designs done and it stops looking like a slide
  9. This is looking great so far! love the story idea too
  10. [Release] Heely Kids

    Another update! Worked quite a bit on Saturday, but Sunday was very hectic IRL to allow me to get round to doing any Jamming. Today has been very productive though. The following is now in: some UI elements are now in place: Everybody loves getting points!! Jump mechanic now uses a release style system so jumps can be held for bigger jumps or pressed quickly for short hops (needs tweaking) Player tilt is now visualized (temp art style for now, might be removed at final release... possibly... (probably not... )) "Fail State", tilting too much causes the player to "fall" and effectively locks you in a slide until you get to the bottom of the stairs "Tricks" are now displayed whilst they happen (these will eventually get you the big points later on!) Obstacle prototype which will cause you to tumble, reducing speed, also, this will eventually affect your score (remove trick bonus or something like that) Also, @Mythalore is now also collaborating with me on the project wohoo! And a second short video... subject to change...
  11. [Release] Heely Kids

    First day update! Had a couple of hours to get some things going, some of the basics are in though which is great . The player launches themselves from the starting platform (this will be the top of the staircase when I actually design it somewhat) then they will slide down the stairs and can move side to side or jump in order to avoid misplaced objects on the stairs (TODO). The leaning forwards and backwards is in, but I need to make the angle relate to speed but I don't think that will be too difficult. I also need to add fluctuations to the tilt so that it becomes harder to maintain it and ultimately a falling over mechanic if the tilt goes over a certain amount leading to you having to restart the level, or possibly just lose the score multiplier or something along those lines... Overall I'm happy with the progress for today, and I'm looking forward to adding the rest of the basic mechanics and score system during this weekend so that I can then focus on making more interesting level layouts and possibly the Heely Kids super duper early prototype
  12. [Release] Heely Kids

    Hey all, after a 2 year game making hiatus I am back My game is going to be based on Chris's endorsement on "Sliding down the stairs on your heels as a kid (or something)" where you have to slide down the stairs on your heels(duh!). The game mechanic is going to be something like the grinding sections in a tony hawk(tm) game where you need to keep your balance whilst sliding down the stairs without falling backwards/forwards etc. leaning too much in any direction will cause you to fall and lose your points/multiplier and you need to avoid slipping on toys or getting spotted by your parent. I will try my best to update this thread as I go along My first goals will be making the sliding and leaning mechanics so hopefully will have something to show soon.
  13. Well I finally released this properly last night... Unfortunately I was much more severely time constrained during this jam due to personal reasons than I would have hoped, however I did manage to get something up and running Game is currently only 2-player only. I wanted to add some sort of CPU opponent, but again I just completely ran out of time. There are still some bugs with certain collision instances, but other than that it works well. Here's the link if you wish to give it a spin.
  14. This sounds hilarious!
  15. Hey everyone! I've decided that I am going to jam again this year and I have a pretty solid idea of what I want to do this time around too; it will hopefully also be more relevant to the title as well, my wizard jam 4 entry was an OK first attempt I guess considering I did everything minus the music. Live From the Past Anyways, I'm going to make a game based on the Important if True 2: Fight Garbage with Garbage. Pitch Fight Garbage with Garbage is going to be a competitive garbage cleanup game, where you and another player have your plot of land on a single 3rd of the screen (Player 1 on the left, Player 2 on the right) and it is your duty to get rid of your garbage. The garbage will be split into two types, recyclables and garbage, and it is your job to make sure you fill your recycling dumpster(tm) with as many recyclable items as possible before the timer runs out, while also keeping your plot of land as free from garbage in general as possible. To do that you need to use your garbage disposal cannon(GDC) to throw your unwanted garbage into the other players plot of land. The other player has to do the exact same thing. Rules There will be a time limit (say 60 seconds), and at regular intervals new items will spawn in the middle 3rd of the map and will slide to either plot at random. The player is able to pick up items from their plot and either deposit it in the recycling dumpster or add it to the cannon as ammunition. The GDC is on a rail that moves on the vertical axis only and it requires the player to mount it to move, aim and fire the garbage the player was holding. It will be possible to fire the garbage directly into the other players recycling, which causes a severe penalty to the player at the end of the round. Thrown garbage can be blocked by either the GDC or the player themselves, which will be handy to block shots being aimed at the dumpster. Garbage that has fallen into the dumpster cannot be removed (might change). At the end of the round, the dumpster items will be counted, giving points to each player for good items and deducting points for garbage found in the dumpster. Points will also be deducted for garbage and recyclables left on the plot. I fully expect players to end up with negative point scores at the end of rounds and I will l surely tweak this once I am actually in the thick of it... Mockup Bad Paint image is bad, but I think it more or less gets the point across of what I've been explaining above. P1 (blue square) is on the left and P2 (red square) is on the right, the center is a no-mans-land that spawns the items, players, have to pickup the items on the floor and make use of the appropriately. The Arrows represent the GDC of either player. The stars represent the recyclable item and the brown fart thing (it was a speech bubble I swear) represents the garbage. There will potentially be quite a bit of art assets to draw, which is going to be interesting to say the least as I am not terribly good at drawing but I definitely like to give it a go . I will aim to make the game 2 player at first, but I will ideally like to do something AI related to allow you to play single player against the CPU. although I realize that the AI, might just be a dumb, pickup first item you see type of thing, but something cleverer would be nice... Like last time, I will try and keep my progress going here as it keeps me motivated and makes me have to do something to show all of you, which I hope you'll enjoy! Thanks for reading all the way through!