RubixsQube

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Everything posted by RubixsQube

  1. Endorsements from Thumbs Readers

    I endorse this letter that incredible science fiction author Octavia Butler wrote to herself:
  2. [Released] Suddenly, the King of France!

    There is only one other StKoF. : (
  3. [Released] Suddenly, the King of France!

    Oh jeez, that's...that's a very difficult thing to remember to keep track of, especially with that Tetris style of random clothing generation. Oof, once more into the breach!
  4. [Released] Suddenly, the King of France!

    I think that the game works, although I don't know if the game is not giving me points if there's something I'm not doing to finish the job, but I laughed a bunch, so that's really what matters!
  5. [Release] The Stuff Dreams Are Made Of

    Oh my gosh, thanks to both of you! I really appreciate hearing that people are liking it, and also it's pretty fun to listen to these VO comparisons.
  6. I suppose you're the person on the other end of the emails, so I retract my sass
  7. I like that @Kyir saw he had too much garlic and decided to write into a podcast about it instead of, you know, googling "recipes that involve a lot of garlic." I would love to have too much garlic! Garlic is the best! You can use it in all sorts of stuff! Or you can just make garlic paste and store it in the freezer for a few months. If you mix it with chiles, you can make chile garlic paste.
  8. [Release] The Stuff Dreams Are Made Of

    @Ben X Thanks for playing my game! I'm glad you found it funny, and hearing both your comparisons and your comment that the comedy lands "the majority of the time" actually means a lot, coming from you! Anyway, I think that I may go back through and add some more little things here and there, I wanted a version that had the bulk of the gameplay in place before the deadline. Here are the VERY SPOILERY answers to your questions:
  9. [Release] The Stuff Dreams Are Made Of

    I FINISHED THE GAME! https://rubixsqube.itch.io/the-stuff-dreams-are-made-of (Although I should 100% go back and add some of the Idle Thumbs folks, like @brendonsmall and @Travis, who helped out a bunch, to the credits, whoops)
  10. [Release] The Stuff Dreams Are Made Of

    Two things: 1) I made a quick credits sequence and right now it's scored by Kid Cudi's Pursuit of Happiness until I find something I can actually use in the final finished build. For now, though, it's a super appropriate song 2) Does anybody know how to make it so that my text scales in size depending on the size/resolution of the screen people use?
  11. E3 2017

    This trailer is going to be the source of so much weird-ass discussion.
  12. [Release] The Stuff Dreams Are Made Of

    Oh shit, I didn't have it attached to the actual "First Person Character" as a child, but instead I put it as a child of the Unity FPS Controller...when I went and did this, the black plane started working both with horizontal and vertical movement. Which is great, so now I don't have to worry about this at all.
  13. [Release] The Stuff Dreams Are Made Of

    So, as a weird kludgy thing, I've had to make three black quads attached to the primary camera: Otherwise, for some reason, while the quad in front would rotate with the left/right movements of the mouse, the player could look up and down and see the edges of the quad. Less than ideal. I've written a script that changes the alpha over time, and it fades in quite nicely, but because of the weird box, there is a horizontal line of overlap on the bottom of the viewing window. I kind of wish that I didn't have to do this by forcing the central quad to just stay in the center of the camera, but it only seems to want to inherit the left/right mouse movements. Do you have any idea what might be going on?
  14. [Release] Nick Breckons: 1, Mackle: More

    This looks super wonderful.
  15. [RELEASED] EVADER

    Jeez your games look so damn good. I always wish that you could build mac versions, oof.
  16. [Release] The Stuff Dreams Are Made Of

    So, I created the menu as a new scene, and following some tutorials online, I got the start menu to transition to a new scene (I had to fiddle around with integers that referred to objects on the "build order" and "0" seemed to reference the game...presumably "1" just reference the main menu I created, and if I made a third scene, that might be "2." I think that I'll create a kind of interstitial intro cut scene that will come before the gameplay. Is there a way to do a fade transition between scenes? Right now, when I click on the start button, I use SceneManager.LoadScene, referencing the index: But I suppose I could find someone's C# script that I put in lieu of SceneManager.LoadScene to instead fade between scenes. Also, the game is currently somewhere around 200 MB when I make a build, which seems profoundly big. I'll have to wait until I include the audio to find the final size, but I really wonder if maybe I'm doing something with too much stuff. Itch.io supports up to 500 MB, but I really don't know if people are going to be willing to download a giant-ass itch.io game, even if it's not hours and hours of content.
  17. [Release] The Stuff Dreams Are Made Of

    Hey, Unity people, I have a few questions, now that I've created the bulk of the game. 1) What is the best way to create an opening title/start menu? Similarly, it'd be great to create an ending credits sequence when you've finished the game. 2) Also, is there a way for me to create a sequence before you are dropped into the primary scene, like, an audio cutscene before you have control of the player? 3) Also...when I create the builds, the game is pretty big on disk. Is this bad? Is there a way to cut down on the size of a game, or is it just the fact that I've imported a bunch of assets to decorate this island? Thanks!
  18. [Release] The Stuff Dreams Are Made Of

    I need to add a lot more weird floating hypercolor primitives, but I am really liking this weird island. Also, I should sit down and start recording.
  19. [Release] The Stuff Dreams Are Made Of

    Jeez, @brendonsmall, that was it! Amazing how quickly you were able to spot that stupid typo. Thank you so much!
  20. [Release] The Stuff Dreams Are Made Of

    Quick question - I need to create triggers such that when the player character walks through them, audio is played. I've taken an object, and created a box collider, checked the "is trigger" box, and then also created an audio source with a clip. Both "play on awake" and "loop" are unchecked. I then went and wrote a script: and in the box for SoundSource I've put my audio source object, and for sound, I've put my clip. The volume is set to 1.0. I've also made sure that the FPS Controller has the "Player" tag for the comparison. When I walk over the trigger box, nothing happens. Any help?
  21. WJ5 Shared Assets

    Yeah, Root, I'm definitely gonna put this wonderful model on my weird dream island, no doubt.
  22. Here's a pretty wonderful article about the Indigo Girls routine that Nick referenced. I've seen her a few times, and the most recent time, she told a story that was recorded in part for Act 4 of this episode of This American Life. It is very, very much recommended.
  23. [Release] The Stuff Dreams Are Made Of

    I am having a lot of fun. Hey, Wizard Jam, you're the best.
  24. [Release] The Stuff Dreams Are Made Of

    So, I have discovered the terrain editor, as well as the FPS prefab controller. While I have a feeling that just continuing to add stuff to the game is going to make the game chug, I may not actually care. I have figured out my idea, and now I just have to create the island.
  25. [Release] The Stuff Dreams Are Made Of

    So, after messing around a bunch with Unity last night, I have some questions. I recognize that these questions are things that like, indicate that I don't know what I am doing. I don't. I'm not a game developer at all. I'm just a person who has some ideas and I want to manifest those ideas, perhaps through Unity. Do you have to add everything in a given scene individually? Like, in what I've done (shown in the shots/gifs above), I've had to go and manually add individual cubes and cylinders and rectangular prisms and planes. I even went to the asset store to see what that was all about and added a few buildings from some buildings asset pack. But that seems like perhaps it's not really the way I want to go. Presumably people use some other program to generate objects and settings, right? That seems like a heck of a lot of work. Is it cool to go and raid the asset store for things, for this game jam? Is there a limit to the amount of stuff you can put into a given scene? Again, forgive the fact that these questions sound like they are from someone who probably shouldn't be making games. I have mostly just been spending time trying to figure out how to get it so that you can look around while you're pulled around an area.