Steve

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Everything posted by Steve

  1. Gone Home from The Fullbright Company

    Ahh yeah, the boxed copy is definitely the patched version. To access on PC, choose New Game, and then on the screen before you actually click "Start", go into the Modifiers menu and turn Commentary on. The console ports contain 10000x more ghosts than the PC version.
  2. Gone Home from The Fullbright Company

    Nah, it's the same commentary as in the PC version. But we added the commentary in a PC version patch, and the option was kind of hidden, so a lot of people missed it. We're just trying to highlight it as part of the console release.
  3. Gone Home from The Fullbright Company

    Yeah Majesco was handling the port stuff before the project went on hold; when we brought it back online, we decided to do the ports ourselves. Happy with how they've turned out!
  4. Gone Home from The Fullbright Company

    The plan is to look into integrating fixes/improvements from the console versions to the PC version at some point following the console releases, though no idea what the timeline on that might look like. The goal for the engine upgrade isn't anything visual (ie not a like "HD Remaster" or anything like that,) but the PC version would likely get some compatibility/performance improvements, along with any other bugfixes and updates that'd come across. Oh, and you have to do achievements/trophies for console, so those would be coming across as Steam achievements as well.
  5. Gone Home from The Fullbright Company

    Yooooooooooooooooooooooooo~~~~~~ Yeah, the WiiU thing slipped out back when release platforms were still up in the air; when we brought the port work in-house earlier this year, we made the call to focus on XB1 & PS4. Dunno if more platforms are going to be a possibility in the future, but for now, just the two. FWIW, the XB1 & PS4 versions are lookin real good! Excited to have it out there in front of people again in the new year.
  6. Tone Control: Neil Druckmann

    Ahh, thank you so much!! (For listening, and playing!) So glad you enjoyed it.. sorry for invading your dreams
  7. Alright folks, here it is! The capper for S1: me and Ken Levine, chattin it up: https://www.idlethumbs.net/tonecontrol/episodes/ken-levine May 1, 2014 A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my former boss Ken Levine to talk about the origins of Irrational Games, BioShock, and that time we worked together on BioShock Infinite. Thanks again for listening. Games Discussed: System Shock, System Shock 2, Freedom Force, BioShock, BioShock 2: Minerva's Den, BioShock Infinite, Gone Home
  8. Jake is the one. Though I do remember Pyst existing in a Babbage's in 1995.
  9. Yeah I think it's a hard question to answer (though that's kind of the point of this podcast.. which makes it my fault if I can't get to the heart of this kind of thing.) But on some level it's just like, I make weird stuff, I can't help it. So... games?
  10. Well here it is! For free! http://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a
  11. There are a lot of great quotes from Jake Solomon in the cast, but the section about knowing he was happy with what he had and not wanting to lose it was, I felt, really powerful. (starting at the ~43:00 mark) "Perspective does more to make you happy than anything else, and failure is the only thing that's going to give you perspective." -Jake Solomon. Grand stuff.
  12. I played Link to the Past and Super Contra for the first time at Chesterfield Mall when Nintendo was touring around to malls with SNES demo kiosks!
  13. When Jake Solomon's playing you do. I'm Human Garbage. Thanks Jake
  14. https://www.idlethumbs.net/tonecontrol/episodes/ryan-payton Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Follow us on a journey from Portland to Japan to Seattle, and finally onto your fucking telephone.
  15. But that's really cool to hear! Among other things I hope this podcast will at least make some people feel like becoming a game dev is attainable, if that's what they want to do. I am also awful at math! I haven't taken a math class since 10th grade! And look at me now!! **stumbles and falls over a railing**
  16. GUYS I interviewed Tim Schafer for Tone Control https://www.idlethumbs.net/tonecontrol/episodes/tim-schafer April 1, 2014 Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacking, and more at Double Fine, Tim Schafer is one of those lucky few. Listen in as I blitz through the long, long career of this incredibly old man.
  17. I think Jake is right. Also even though Tim didn't work on it I would throw Sam & Max in there between Monkey2 and DOTT for whatever reason. Uh in the cast you'll find that due to his two weeks of work on the NES version Tim Schafer IS credited with the creation of Maniac Mansion, and that Ron Gilbert loves this.
  18. Yeah, same! My talk with Levine also doesn't go deep on the more recent stuff, because I just ran out of time with both of them. I need to learn how to pace myself! Oh well, I think they're fun chats anyway. The one with Jake Solomon is actually one of my favorites I think because we have fewer titles to talk about and end up going off the beaten path more.
  19. "Stay small, don't lose any money, and just try to be the best." --Tim's description of Lucasarts' original mission statement. One of my favorite things on Tone Control, and I think maybe the best possible mission statement for any creative enterprise.
  20. Tone Control is a Podcast!

    Yep, that is basically the idea. Onward and upward!
  21. Tone Control is a Podcast!

    I've announced the final 3 guests for Tone Control Season 1: www.idlethumbs.net/tonecontrol#Schedule I had fantastic conversations with all of them, including most surreally my former boss, Ken Levine. So yeah, Tone Control S1 will end on May 1. As you guys have been noting, what I discovered as I went along was that due to logistical issues, plus my own very narrow set of criteria for the podcast guests, I ended up doing 14 episodes with no female guests, which is my own fault and not something I'm proud of. For Season 2 (ETA: unknown-- possibly will appear as scattered episodes over the next couple of years, or maybe start up again on a regular schedule after I ship our next game) my goal is to make part of the mission of the cast to have an equal or better gender balance by expanding the definition of a Tone Control guest and making a balanced lineup a personal priority of mine. I'll have a short announcement at the beginning of the final episode of Season 1 saying as much. Thanks again everybody for listening, and I hope you'll enjoy the final three episodes of Tone Control S1.
  22. YOU GUYS!!!!!!!! https://www.idlethumbs.net/tonecontrol/episodes/jonathan-blow February 15, 2014 We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their physics calculations. Not learning deadly martial arts! Surely not! Discover the truth on episode 9 of Tone Control. This shit's banans
  23. I don't think very much at all re: spoilers? But I guess I'm a bit biased so second opinions are welcome.
  24. https://www.idlethumbs.net/tonecontrol/episodes/brendon-chung !!!! January 11, 2014 Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of Blendo games like Flotilla, Atom Zombie Smasher, 30 Flights of Loving, and the upcoming Quadrilateral Cowboy. Salamander. Games Discussed: Gravity Bone, Atom Zombie Smasher, Flotilla, 30 Flights of Loving, Quadrilateral Cowboy, The Saboteur, The Lord of the Rings: Conquest, System Shock, BioShock 2: Minerva's Den, Gone Home