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Everything posted by Nappi
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I seem to have spare keys for Saints Row: The Third and Bastion that I need to get rid of fast. Perfectly legal. Let me know if you are interested. No police.
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I already own all the games that I'm interested in and have serious doubts that I will ever play the rest, so I just used this bundle to give money to charity. I don't see a huge problem in major companies getting involved with Humble Bundle as long as the rules stay the same and there will still be indie bundles. In fact, they are already teasing Humble Indie Bundle 7 on their page.
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In case someone does not own all the THQ games already. https://www.humblebundle.com/
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Yeah.. There is no way to get it right the first time. Still, I suggest that you watch a Youtube playthrough of that section and try again, because
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The one with the panthers? The boss is actually quite easy once you know the trick: I agree that it's stupid, though.
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Jesus. I started the game, selected the bonus chapter that I hadn't noticed before, and started scrolling through my masks when my computer suddenly froze completely. After resetting the system and starting the game again, I noticed that I had lost all my progress as well as my masks. I can't even begin a new game because I can't get past the mask selections screen in the first chapter. So yeah, this game has some nasty bugs.
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Haha.. weird. Where have you found these translations? The first frame is set in a factory and the second in a mental institution. "Liimaa pääsi viemäriin" can mean either "Glue got into the sewers." or "Glue your head to the sewer." Here is one that almost works in English as well: - What's your job at Fingerpoli? - I answer for (in) the air conditioning system. - I'm a janitor.
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http://www.shacknews...ned-full-sequel Can't wait. The soundtrack and the visuals caught my interest at first, but the polished gameplay and solid storytelling kept me hooked till the end. I was afraid that the game would became ridiculously hard by the end, but it was never that difficult. I was killed a lot, of course, but I never got frustrated and none of the floors took too many attempts to get right. The violence and gore was uncomfortable, but I still found the game less nauseous than an average episode of CSI or 24 or the like. The storytelling was top-notch even if the plot was ultimately a bit disappointing. The "lackluster" ending didn't really bother me, but I was hoping for a more convincing explanation on (I may have missed something, though) Hydrogen by M|O|O|N bored through my skull
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Need for Speed: Most Wanted (Burnout Paradise Appreciation Thread)
Nappi posted a topic in Video Gaming
I just shut down Koenigsegg Agera R and I am now officially the Most Wanted racer in the city, but I don't feel like a winner. In paper the game sounds fantastic: An open world racing game developed by Criterion under Need for Speed brand. So basically Burnout Paradise with licensed cars and more police chases, right? Unfortunately, this game turned out to be the wasted opportunity of the year. The first addition, licensed cars, is a welcome one, even if it means that the crashes are a bit less spectacular as compared to those of Burnout Paradise. The police actively pursuing you for speeding and general recklessness, on the other hand, is a design disaster. It is relatively easy to escape the cops if you start boosting like hell the moment they start chasing you. However, If you fail to do that, the situation will get very bad very quick. The more you struggle, the more "heat" you will get, which in turn means that more cops will join the party. The police can pursue most super cars with ease, and after a certain point trying to lose the cops and to avoid their sight for the cooldown period simply isn't worth the effort. Fortunately, there is no penalty for getting busted except that you are teleported back to the "jackspot". Still, the addition of cops to the free-roaming portion of the game effectively eliminated my desire to explore the city at all. Criterion also implemented multiple systems that make experimenting with different vehicles as little fun as possible. First, while you can change parts of your car on the fly, changing the car takes you back to the spot you have found it. So if you want to try that huge jump with that super light car, you must be willing to drive several kilometers to get back there. Second, you have to earn each upgrade, including the ability to use nitrous, for each car separately. This cycle got a pretty tiresome after a while and I settled with a couple of maxed out cars. Finally, all cars, except for the ten most wanted cars you have to win, are available from the beginning. I obliterated 7 of the "bosses" with my Lamborghini Gallardo which I discovered 15 minutes into the game, and found it hard to get interested in the lesser super cars. Some of the races meant for the smaller, less powerful cars were interesting, but as all the boss cars were super fast, there was little incentive to improve those lesser cars. All in all, I only used less than 1/4th of the cars. (I should probably have mentioned that there are 5 races for each car. After you have gotten all the upgrades your only options are to replay those races or one of the most wanted events.) As for the technical things. The load times are horrible and restarting a race can take forever. This is particularly annoying during events where you have to maintain certain average speed, because recovering from crashes is much harder in those cases and restarting the race is often the only option if you want to succeed. The game looks beautiful on PC, but the frame rate is horrible (or horribly inconsistent) no matter what settings you use. I had to force 30 fps mode from the config file to be able to play the game at all. Criterion is at least aware of this issue, so hopefully the situation will improve at some point. The soundtrack was horrible and I was seriously considering replacing it with that of Driver: San Francisco, but in the end couldn't be arsed. It's not all bad, though. Most of the races are actually pretty fun if a bit repetitive. The devolopers also got many little things right. The park benches and flower pots, for example, are not immovable objects like in so many other racing games. Intros of the normal races range from pointless to quite interesting. Those of the most wanted races, however, can be . I've heard that the multiplayer is simply genius but haven't tried it myself. The autolog stuff seems interesting, but I have no friends in Origin so I can only compete with myself.This game is not horrible by any means but it could easily have been so much better and that makes me incredibly sad. Oh well, maybe I should buy Burnout Paradise on PC now that it is dirt cheap. Has anyone else played this game? Was your experience different? Is the multiplayer worth getting into? Man, how good was Burnout Paradise? -
Haha.. oops. I meant to say my your thesis.
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Toon logic in games: the nonsense that makes sense... sometimes.
Nappi replied to Tanukitsune's topic in Video Gaming
I guess one of the most "notorious" examples of this would be the monkey wrench puzzle of Monkey Island 2, although I'm not sure if anyone had real problems with that puzzle. I find it hard to believe that there is a generation of viewers who have not been exposed to Tom & Jerry and the like. That stuff is always on TV. I think a bigger problem is that it may not be obvious that "toon logic" is valid in a given game (as was probably the case for some with the monkey wrench puzzle). Furthermore, the solutions may simply be too absurd and unpredictable for the puzzle solving to be enjoyable. -
Thanks! And good luck with our thesis, brkl! My worst morning in recent memory involved me waking up to the sound of my neighbors talking on their balcony, later realizing that the sound was actually coming from my balcony, waiting 20 minutes for the situation to resolve itself, Opening the curtains and finding a note "Be careful! The walls have been painted."
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Thanks guys! I will continue as a doctoral student and a researcher at the research group I carried out my Master's Thesis.
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I'm finally a Master of Science. Yay! (With highest possible marks. Double yay!) I will continue to work at the university, so my life will not change drastically, but at least that's one checkpoint reached.
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Escort & Stalking missions: did any game ever do them well?
Nappi replied to Erkki's topic in Video Gaming
Yes, XCOM escort missions were pretty cool and surprisingly non-frustrating. I can't think of stalking or escort missions that I have found particularly successful. The most hilarious premise for an escort mission (if you can call it that) I can remember was in Uncharted 2 (or 3) where you had to help your pal out of a tight spot after he was wounded. Apparently it's the bullets in cut scenes that really get you. Very much a video game thing, but it still made me giggle. -
Still too cheery and void of wizards. I propose Electric Wizard - Barbarian to alleviate this problem. Also, M.O.O.N - Hydrogen from that sick Hotline Miami Soundtrack. Finally, Pepe Deluxé - Go Supersonic for something completely different.
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Idle Thumbs 84: Nineties Cockpit Freakout
Nappi replied to Jake's topic in Idle Thumbs Episodes & Streams
I was about ask the same thing, though only as a cover for my real question. Where is Sean's drunk speech? -
Ysbreker, Best of luck with the operation and speedy recovery afterwards!
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Awesome TED Talks (and similar enlightening lectures)
Nappi replied to MrHoatzin's topic in Idle Banter
Yup. He did not emphasize that point enough, in my opinion. I probably wouldn't have paid attention to it myself, if 1 Tframes/s hadn't struck me as such an outrageous claim. It's still incredible tech, though. -
Awesome TED Talks (and similar enlightening lectures)
Nappi replied to MrHoatzin's topic in Idle Banter
Ahh.. ok. My bad. I think they should definitely develop this technology, namely ultrafast imaging and "seeing around corners" stuff, further. The car thingy, which I still think is bullshit, would only be a byproduct of this research (except it won't, in my opinion ). A lot of work is required before this technology can be used in any commercial application, and I don't think that they should, or that they will, focus on making that crazy car thing a reality. The title of the clip is somewhat misleading. The camera isn't actually tracking a single photon package as it travels through the bottle. The video description actually states "For that, they built a camera and software that can visualize pictures as if they are recorded at 1 trillion frames per second." He mentions in the clip that the photon packets are launched and recorded millions of times, and the video is generated from this vast amount of raw data. This can, crudely, be compared to taking a photo of a bicycle tire after every 361 degrees: it may look like you have taken 360 photos during one full rotation, while there has actually been many full rotations. I don't know what sort of (continuous) detection rates can be achieved with modern methods but they are nowhere near those required for optical filtering. One would have to be able to record actual waveform of light, whose frequency is in the hundreds of terahertz range, and not just the information it carries, e.g. ones and zeros in the optical fiber. Solid state detectors (which are based electron-hole pair generation caused by photon absorption) are fundamentally not up to the task. For what it's worth, I'm not aware of any potential detection scheme that may achieve this in the future either, but obviously I cannot be absolutely certain that there never will be one. I'm almost willing to bet that there won't be, though. Anyway, I don't think that computational optical filtering is something that scientist are dreaming of, nevermind striving for. There are many ways to perform wavelength resolved measurements and various physical filtering schemes that can be utilized already. -
Awesome TED Talks (and similar enlightening lectures)
Nappi replied to MrHoatzin's topic in Idle Banter
Ehhh... what? I have said it multiple times now that I think the technology is super impressive and that there are certainly applications where that thing can be of real use. I'm also very much aware of how technology advances. If the fact that I can't for the life of me imagine that type of system ever being incorporated in a car (where it solves a very minor issue; one that can be easily, and cheaply, overcome by traffic lights, mirrors, cameras, tagging etc. even now), makes me a technology pessimist in your eyes, so be it. Electron microscopes have been around since the 1930s but they have still not invaded our homes, even though they would be super interesting toys to play with. The fact that technology is constantly advancing, does not mean that certain things will ever get small, cheap, practical or even mature. I also don't understand where you got the idea that I think they shouldn't even try. Of course they should try. They should develop the technology as much as they can, and they will. I only believe that they should focus on applications that are worth the effort, i.e. ones where there is a real problem to be solved. And they will. EDIT: Pure computational bandpass filtering of the pixel data (time-strength) at the optical frequencies would require a sampling rate to be in the petahertz range. This cannot be achieved. That was just a side note, as I wasn't sure what you were suggesting earlier. It's not an issue, as it is much easier to use filters or other techniques to lower the sensitivity of the detector outside the wavelength range of interest. Anyway, nevermind. -
Do you think that a disclaimer would have saved Salman Rushdie from fatwā?
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Awesome TED Talks (and similar enlightening lectures)
Nappi replied to MrHoatzin's topic in Idle Banter
If you are referring to bandpass filtering in the optical frequency range, then no, computers cannot do that. As for detecting modulated signal in noisy background, the signal that has been scattered three times (once from the target car and two times from the conveniently placed wall) is bound to be way way below the noisy background of the measurement. The natural fluctuations in the stray light — cars moving, trees swaying — are even a bigger problem. -
I can see why they want to put that text there. It just doesn't mean much anything. There can be malicious intent in the story (which I think is not the case, by the way) no matter how diverse the development team seemingly is. However, I mostly react to the fact that I haven't seen such a preemptively apologetic message anywhere else. The thought of Vladimir Bartol beginning Alamut with a disclaimer "My editor was a Muslim" is simply ridiculous.
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Awesome TED Talks (and similar enlightening lectures)
Nappi replied to MrHoatzin's topic in Idle Banter
Yes. I study optical engineering. There would be plenty of stray light at all the wavelengths in the more outrageous application examples that he proposed, so I don't see how a wavelength resolved (or filtered) measurement would solve the problem. Besides, there are plenty of other serious problems with the principle. Still, awesome tech, ridiculous examples.