eljay

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Everything posted by eljay

  1. Novint Falcon

    I've never heard anyone use kilometres in this country unless they were talking to someone from mainland europe, also all our signs are in miles...... so not sure what you are talking about there really. We officially now use millimetres, centimetres and metres, but we can't be arsed to change the signs and confuse everyone so miles are staying put for now
  2. Novint Falcon

    I feel at this juncture it's worth pointing out that we don't use kilometres in the UK, just trying to dispel a seemingly massive american misunderstanding
  3. The All New XBox Gamertag Exchange Thread!

    It's taken me a stupidly long time to notice this is in fact not the original thread that I posted in, so I will add myself to this bunch too ;;
  4. Many happy returns, Mr Remo

    Oh Shit! Happy Birthday Chris Remo.
  5. The All New XBox Gamertag Exchange Thread!

    I like that the highest g-score I have seen belongs to a Lord.
  6. Alice Taylor, she's a magical lady
  7. Tales of Monkey Island

    Well it seemed like they were aiming for creatures of ambiguous gender, which naturally gives masculine females or effeminate males. Both of which can be interpreted as the stereotypes mentioned above.
  8. Games with steep difficulty curves

    I don't know why but the OTO games seemed to have perfect difficulty curves for me. Somehow they made me get better and better at them at just the right rate so I didn't just breeze through the whole thing but never actually got frustrated.
  9. If it helps I've met them a number of times, (except nick who I only met once, I wasn't convinced he existed until then) and they remain most amusing.
  10. World of Warcraft: Cataclysm

    Yeah absolutely, I was just clarifying the details of the expansion that are not so clear from the trailer. It would have been pretty bizarre for them to make a trailer to appeal to non-players only to show it to a huge hall full almost exclusively of long term players.
  11. World of Warcraft: Cataclysm

    The cataclysm rewrites the old world entirely, there's no level restriction and even if you don't buy the expansion you get the revamped old world. This expansion is very much targeted at new players as they are rewriting the old content to make the levelling process as fun as the newer quests in WotLK. Less stupid running back and forth between two disparate locations, much greater flow from zone to zone.
  12. Castroid makes me think of Cuba's secret army of robots and Wizardon is a magical dinosaur. That is all.
  13. Movie/TV recommendations

    I second Kingz's recommendation of Avatar, it surprised me too. I would also like to recommend Mushishi, a pretty unique series as far as I can tell. Way more sedate and small scale than the majority of anime, it's essentially a collection of short stories, quite character focused and really relaxed.
  14. Movie/TV recommendations

    I see your Pacino and raise you a Jeff Goldblum!
  15. Movie/TV recommendations

    It's exactly this phenomenon that contributed to my dislike of Public Enemies. Casting Bale alongside Depp is just mean
  16. Click on the Community Tab, go to View My Profile and your community ID link is displayed at the top in the URL bar. Although having just looked at yours, you don't have one so I guess you have to set it up by editing your profile
  17. PCs and Consoles and Clouds... Oh My!

    Sorry for the tangent, but care to elaborate on this? Mass Effect is full of quintessential western RPG systems (physical character design, lots of dialogue with personality choices, ally character interactions, statistical levelling up), I'd love to know what your qualifying conditions are for an RPG. As to the actual topic, I find it frustrating that the keyboard is one of the main input devices for PC games, as it's just not very good. There's an article up on slashdot at the moment asking if new control schemes can hope to match the keyboard which I find baffling! The PCs strength in terms of input is the mouse, but the keyboard is a big clumsy jerk as far as I'm concerned, though I do of course acknowledge that it would be nigh impossible to implement something else successfully :\
  18. Movie/TV recommendations

    That seems fair, I guess the digi-cam aspect of it grated on me more than it may with others. Also I'm pretty tired of Christian Bale by now as his range is almost non-existant.
  19. Movie/TV recommendations

    Went to see Public Enemies the other day, wouldn't recommend it. The story and setting are quite interesting, but the film itself is pretty dull. Depp is excellent as Dillinger as one would probably expect, Bale is his usual dull stern faced self. In terms of direction / editing, I found it extremely irritating to watch, which is not something I've ever been able to say of a film's direction before. Large parts of the film seem to be untreated and end up looking like an episode of COPS or some other "live" handycam type show.
  20. Thi4f

    Alex and I use a whole scale of these, douché is used when someone makes a terrible comeback, touché for an acceptable comeback. The scale goes up from there with suché (from David Suchet aka Poirot) and zouché (from Ashby de la Zouche).
  21. Project TRICO

    It seems like an excellent continuation of Team ICO's exploration of companionship and loneliness combined with the clambering around on giant creatures fun I'm very much looking forward to this!
  22. Hitman: Blood Money (or why Steve Gaynor is nuts)

    Apologies, I misunderstood what the Silent Assassin rating was
  23. Hitman: Blood Money (or why Steve Gaynor is nuts)

    So you should disallow all player actions that won't result in success? It would not be difficult at all to implement a generic item switching action and the AI could have a response for replacing it with a similar gun and a response for something else. I agree that extending features indefinitely is absurd, and if there are no other times where you have the opportunity to switch items for dupes then a whole system for that is unnecessary, but if that's the case then they aren't really designing to their own constraints (see also the lighting issue mentioned before). I find having to resort to blazing in / out with guns utterly dull, so in order to enjoy the game at all I have to find one of the elegant puzzle solutions (which I think are ace). I only got to the Opera level too incidentally, hehe.