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Everything posted by Ben X
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Well, I wonder if there's a more elegant way than that, even; some way of making it clear which clickable will end a scene and maybe making it a double-click or something?
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The Swindle now £4.80 from greenmangaming with a coupon, registers on Steam: http://savygamer.co.uk/2015/12/29/the-swindle-pcmac-4-80/
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Yayy, dev commentary! Always a cool thing. You answered all the questions I had, gave me a shout-out and provided more Lu, so a 10.0 rating for you. I had been considering doing a dev commentary myself, but I feel like me talking over a load of comic panels would be weird.
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Thanks for the feedback, I agree with all of it! The text sizes etc in Cwine were getting improved right up to the last few hours. If I'd had more time, I would have tried to go back through and up the font size while downing the panel margins so everything still fit in. I still had issues getting it to do what I wanted anyway, so I had to settle with some problem panels. I like moving between panels with no words, a few words and then LOTS of words, but the latter was quite difficult to wrangle. The clickability thing definitely was an issue. I realised too late that the orange glow doesn't really work if all the clickables are brown objects in a beige room, which was the case in my first room of choices! (I also almost missed half of JKO's comic because of this issue.) Hopefully Cwine will at some point allow for different colours , and perhaps add a funky outline function and/or a hotkey to do something like temporarily fade out the background so all you can see is the clickables. (add all that to my long list of feature-requests, please, BigJKO!) I kept the tv stuff at the same angle as the tv in the room and then realised that I needed to pretty much crop the whole of the tv frame out in order to get the picture detail I wanted. I definitely would have redone those in a 'face on' angle so I could make it clearer it was the telly, if I hadn't left myself so little time at that point! Did I not at least have the word "moisturiser" next to the moisturiser evidence? I'm very annoyed at myself if so! The thing about accidentally leaving the evidence scene is a tough one. I suppose I could have had a panel with her outside giving the player a chance to go back before moving on to the interrogation scenes. But what if the player mis-clicks again? I don't really like the idea of them being able to rewind through the story at any point, but it would be good to come up with a way of making it more difficult to accidentally leave a scene there's no way back to without a clumsy "are you sure?" pop-up. I suppose you could just have a panel with the character leaving, and a clickable of them deciding not to leave just yet, but there must be a more elegant, interface-based solution... I'm glad you enjoyed it overall - it's nice to hear people found it funny! I hoped people would at least find the structure interesting but I worried that most of the humour would fall flat.
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Ah, great, thanks!
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A Dedicated Thread For Talking About Star Trek Episodes
Ben X replied to BigJKO's topic in Movies & Television
(see my link above for context) -
The forums are dead, long live Slack!
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Perhaps we should just have one single megathread where everything ever is discussed?
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THE SWINDLE I'm mainly posting this so I can have "most recent post" on all four boards, but also because it's an ace game. Spoiler tagged for the people who are sick of me going on about it: Also: Quake.
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Marvel Netflix shows (Daredevil, Jessica Jones, Luke Cage, etc.)
Ben X replied to SecretAsianMan's topic in Movies & Television
Re. Jessica Jones: Re. Doctor Who, I thought most of this recent season was terrible and gave up on it for a while, but then I came back on a whim and discovered that the antepenultimate and penultimate episodes were fantastic, and the finale wasn't bad either. So I recommend you check out the final three episodes. (I'm not counting the Xmas special here, I haven't seen it.) Season arc plot you will need to be aware of for those eps: -
Yeah, I get the feeling that the most popular definition of "spoiler culture" is "people who have unreasonable demands about spoilers", so it is by definition a bad thing. I think it's become more of an issue because it's so much easier for something to get utterly spoiled within seconds of it being publically available. On Twitter or Facebook? Someone's decided to talk about the big twist in the latest film. Google a show to see when the next episode is out? The results page has a featured news item with a massive spoiler in the title and picture. Reading a gaming news site? They have an article title and picture about a surprise YouTube celebrity cameo in a tv show that aired the night before which the whole episode revolved around. So the spoiler-averse have raised their sensitivity levels in response.
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I put spoiler culture in quotes because I want to know what people mean by that phrase when they say they hate it or it's dumb - particularly, is it a new phenomenon that they hate, or is it a long-running one that they hate the current state of? It seems SBM defines it as the latter. Do they think it's dumb for anyone to ever not want some aspect of a thing spoiled for them? But I understand it to refer to the people avoiding the spoilers, yeah.
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No, that's correct. You set the postage (within limits) but you can also put it to zero.
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Originally from slack, here are some genuine questions I have for people who hate "spoiler culture": How do you define "spoiler culture"? If someone is going to watch Sixth Sense or Planet Of The Apes and are not aware of the endings, do you think it's totally fine for you to tell them before they watch the movies? When Homer Simpson yells out the Empire Strikes Back twist as he walks past the queue of people about to see it, are they the assholes for being annoyed? Does "spoiler culture" only refer to those who are unreasonable in their aversion to spoilers, meaning that it is therefore a bad thing by definition?
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That Lucas/Marshall encounter was a lot less weird than the Thumbs painted it! The interview leading up to that was pretty excruciating, though.
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Ebay is easy! Just follow the Sell A New Item procedure from your My Ebay/Selling menu (this is all from memory, may be phrased a little differently). Putting something up for sale is itself pretty intuitive. Just do a search first for the same item you're trying to sell and filter it down to completed listings or whatever to get an idea of what prices it has successfully been sold for previously, then make sure that you set the starting price at a point where you won't lose money after postage, ebay fees, paypal fees etc (or that you'd make so little that it's not worth your time). Also, I tend to describe the state of the item very fully and set to no refunds. If you set it too high and it doesn't sell, you can always just re-list it at a slightly lower price and repeat until you get some interest (you won't normally get any listing fees, but keep an eye on those just in case).
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Ooh yeah, I don't feel like I've pimped The Swindle enough yet.
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'The Swindle' from Size Five Games for PC and consoles
Ben X replied to Ben X's topic in Video Gaming
YOU DIDN'T REMIND ME!- 103 replies
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I Was Satisfied With The Level Of Customer Support I Received From Cwine Ltd.
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I've been in a very similar situation, BF. I found in the end that it was futile trying to change things and just ended in frustrated arguments. Better to highlight the negative patterns and suggest ways to break out but ultimately support her even if she decides to do nothing and just soldier through it.
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Oh, and re. Cwine, I deffo plan to use it again, but I might wait until it's at v1.0!
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Idle Weekend December 18, 2015: Destined for a Reboot
Ben X replied to Chris's topic in Idle Weekend Episodes
I'm not one to be pedantic,but they were more re-adaptations than remakes... -
'The Swindle' from Size Five Games for PC and consoles
Ben X replied to Ben X's topic in Video Gaming
As a renewed clarification, I was not involved in the dev of The Swindle (outside playtesting)! Re. Linux, I gather from his tweets etc that Dan really likes the idea of it but also found porting it very complex and can't justify the cost of getting anyone else in on it... SADFACE- 103 replies
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Incidentally, I officially welcome negative comments on this thread too, so if you played this game and thought it was shit, please tell me why! (More positive feedback also welcome.)
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Ahhh, this is great! Regardless of the artistic quality of the game overall, this is one of the effects I was hoping it to have. It was the child of necessity and ended up diverting energy from the main story, but I did like the idea that the player could accidentally fall into a story within a story (which may then fall into another story *cough* Big *cough*). I'm glad you enjoyed it, thanks for the comment!
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