Roderick

Phaedrus' Street Crew
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    9363
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About Roderick

  • Rank
    Bad Brain's Intern(TM)
  • Birthday 08/12/1983

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  • Website URL
    http://www.filmadeus.com

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  1. Modest Tech: The NX Generation (Nintendo Switch)

    Sounds pretty reasonable. Sunshine somewhere this summer (perfect game for it), Galaxy 1 + 2 next year to tide us over, maybe Mario Maker in between, then Odyssey 2 near the end of the switch life cycle, possibly overlapping with Switch2U.
  2. Life

    Welcome to SEASONS, my friend! Enjoy, and also the adventure in New Zealand!
  3. Modest Tech: The NX Generation (Nintendo Switch)

    We all have our preferences! And I am half-interested in at least trying out New Supes Wii U, pity there's no demo. I wonder what kind of Mario Nintendo will make next. Odyssey felt really complete, to the point that it wasn't particularly begging for a follow-up. I mean: I'd be thrilled if it came to it! But wouldn't mind them going in a different direction. Looking at their history, they do seem to settle on a particular style for Mario and then exploit that in a handful of games. Galaxy -> Galaxy 2, New -> New Wii -> New 2 -> New Wii U. We might be looking at a sequel to Odyssey, somewhere down the line, say 2020. But it's fine. There's no dearth of Mario games, especially with all the remasters coming up. REMASTER SUNSHINE, NINTENDO. AND DO A GALAXY DOUBLE PACK IN HD.
  4. After a lull in my viewing, I've picked up S5 of TNG again - brilliant stuff. Worf and his request for euthanasia, the androgynous aliens, the time loop episode... all great episodes.
  5. Modest Tech: The NX Generation (Nintendo Switch)

    Yeah. I didn't like it. I finished the entire thing (except the final space world, which requires you to get every collectible coin eventually), but thought the whole affair... off, and not immersive like the 3D Marios. I kept not liking the controls and the control I had over my character in those boxy levels, and the levels themselves... ehh. It felt like work. Contrast that to the continuous sense of wonder every pixel and moment of a Mario Galaxy pours over you and yes, I find this disappointing.
  6. Modest Tech: The NX Generation (Nintendo Switch)

    Alright, post up your impressions and where you're coming from on this game. After the letdown (for me) that was Mario 3D World, I am suspicious of all the 'New' type Mario's. Heh, Newtype. I've loved all of the true 3D Mario games since 64, but the more traditional ones have been hit and miss.
  7. Movie/TV recommendations

    Yeah, that looks a lot more interesting, if only because it's real. The story of Marwencol is actually a little small and unassuming for a movie, but wildly exotic for something that actually happened/existed.
  8. Movie/TV recommendations

    What makes the Mission so Impossible is that in every single movie, Hunt gets disowned, and it keeps happening, and it will keep happening.
  9. Movie/TV recommendations

    I have to take back what I said just now, SAM!
  10. Movie/TV recommendations

    Solid opinions all around, SAM.
  11. Movie/TV recommendations

    Welcome to Marwen seemed like it could be an interesting movie,
  12. CHRISTMAS 2018

    Awesome! You should make it a point to learn new stuff. That's actually my new year's resolution too, to cut back on gaming (heresy!) to free up time to learn other stuff. Piano or Japanese have long been on my wish list.
  13. Modest Tech: The NX Generation (Nintendo Switch)

    Yeah, a friend of mine has his PC hooked up next to the TV and reroutes the screen and everything - so he just sits on the sofa with his mouse and keyboard if necessary. That works fine, but if you don't have that setup it'll take more effort. I can't make the decision for you, but I struggled with the same thing: wanting to play Civ 6 but in a more relaxed environment. (It also helps here to know that I have a standing desk, so I can't really play games on the PC sitting down.)
  14. Modest Tech: The NX Generation (Nintendo Switch)

    Civ 6 on Switch: further impressions! I've now played about 4 to 5 hours, knee-deep in my first skirmish, playing as Japanese. (Where are the Dutchies at?) I'll first gush a little about how much of an improvement this (Civ 6 base game) is over the Civ 5 base game, which as you'll remember is my only point of comparison. I love it! Building districts is fun and makes me feel like I have more interesting decisions I need to make in any turn. Gone are the days where I could ridiculously churn out twenty wonders in one city - I'll have to make good use of the spare tiles in my cities. It's too early to tell, but I get a feeling the game is also less about creating a sprawl of 100 cities and more about maximizing fewer metropoli. But you didn't need me to tell you the game is good. There are three areas the Switch version necessarily made compromises in to get it to work. The first is the controls. This took some getting used it and at some point earlier on I was afraid I wouldn't... but it absolutely happened. Granted, the lack of mouse and its pin-point immediacy is noticeable, but after a while you develop quite some skill in zooming around the map with the triggers and sticks. I also played handheld, which brings the fun bits of pinching to zoom, but at an additional risk of accidentally moving a unit when you wanted to scroll for options. I think I prefer playing on a tv for now. Control-wise, it works super fine. I'm currently playing on a normal-sized map with various civs I've met and discovered. There's no real framedrops or screen tearing to speak of. If you whip around real quick, sure, there's some stuttering, but nothing you won't encounter on a pc. It plays smoothly and, importantly, after the long-ish up front loading time, without interruption. The biggest grief, suprisingly, is the interface. To make it work on a handheld, they blew up all the menus and fonts used - basically everything about the UI is as big as it can be while still keeping the game playable. And I see why they had to do it, you're already squinting a bit at the screen as it is. To be fair, they succeeded handsomely; even the tooltips are easily readable. But it does come at the cost of overview. The UI is often a little in the way and as a result (and perhaps because they apparently cut out the strategic view, though I don't know exactly what it did) you need to work a little harder to get a feeling for what's going on and how all the civs click together. There are still times when it's nearly impossible to parse: try looking through the religion lens and you'll get a jumble of popup menus cluttering the screen, flipping in and out as you but move the analogue stick. All in all, this is a STELLAR port, looking fabulous, and playing it extremely fun once you get used to the controls and learn to handle the UI.
  15. (I love these shows, by the way.) Daaaamn, Disgaea is from 2003. I remember it being the first time I witnessed a game whose humor was meta, as in, responding to gaming tropes, lampshading, 'mid level sub boss' characters, etc. Felt VERY fresh back then. Couldn't imagine it now.