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Everything posted by BigJKO
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I'm going to attempt to make something for the Point And Click Jam. Here's a work in progress CGA background. 4 colours is hard!
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I think you just Edit the first post of the thread and then click Full Editor. I think the thread title is editable in there.
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Thanks a lot Ben, now you've told me it's a spoiler, I recalled what you [REDACTED] and now it's firmly lodged in my brain as something that would spoil Sleepy Hollow for me, which it wasn't before. THANKS, BEN!
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I'm using InControl, just to throw that in the suggestion bin for input managers. I'm not sure if it's any good compared to cInput, but it was easy enough to setup and got me quickly using an 360 controller with standardized controls across Mac/PC (for some reason all of the buttons map completely different in regular Unity Input) It also just sounds nice, like I'm... in control.
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That link is dead..
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Idle Thumbs 184: Super Pools 'n' Ghosts
BigJKO replied to Jake's topic in Idle Thumbs Episodes & Streams
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Idle Thumbs 184: Super Pools 'n' Ghosts
BigJKO replied to Jake's topic in Idle Thumbs Episodes & Streams
Wow, I'd never heard of this, so I immediately tried it out. I turned my hands the wrong way, though, so my right hand told me it was the left. I Am Knuckles. -
Yeah, that might bugger it up, since FixedUpdate doesn't run every frame, thus missing the one frame where you let go or press the button!
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Hmm, yeah, ok that's weird.. the only thing I could think of is if you were checking for input in FixedUpdate instead of Update?
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What condition are you trying to get out of it, SBM? Just from your wording it sounds like you want to know when it's not being pressed, but the way it works is it's only true on the frame you stopped pressing a button, not all the time the button is not pressed. Same with GetButtonDown, it's only true on the frame you started pressing a button. The most reliable way to check for this is to check if GetButton is true or false. If it's false, then the button isn't being pressed.
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Yes, I second the "stuff that you think is awesome", that's what I want. No alcohol, please. Cheers!
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ESA! Europe! This is our sexist scientist... and comet landing or whatever..
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Dinosaursss, that gif! Looks like a video game adaptation of the movie Evolution starring David Duchovny!
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Yes, you can just play on 150cc and every cup result will take effect on 50 and 100cc, and things will unlock accordingly.
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That Mute City music made me dig up the old track, and then listen to... the F-Zero GX soundtrack. What the hell? The GX music is awful! Generic techno versions of the classic SNES music.. I hope that isn't the gold standard for music that F-Zero fans want out of a new F-Zero game...
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RogueStar, sour because of repeated suspension from twitter, vows to toggle his "shadow network," which I can only imagine is a euphemism for 'wanking'. http://pastebin.com/4JZJqgmu
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Idle Thumbs 184: Super Pools 'n' Ghosts
BigJKO replied to Jake's topic in Idle Thumbs Episodes & Streams
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Yeah, that Mute City soundtrack is excellent. Even has the iconic "wooooooo...WEEEE!" at the start.
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Mute City is so crazy, especially in online.. Just constant speed boosts and anti-gravity boosting and.. and.. Crazy!
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Ohhhhhhhhhh.... ugh... Origin........
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Alright, Smash Bros 4 Wii U is now pre-order'd along with the GameCube controller adapter! Hell yes, I'm so excited about this!!! :tup:
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Thanks for the LeanTween recommendation, I'll have to check it out (even though I'm not doing any heavy tweening at all..)
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Some party music:
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Nooooooooooooooo!!!! :( Damn you syntheticgerbil for breaching the sacred seal of backer-exclusivity!
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Errr... wasn't that a backer-only hidden thing not to be shared?? :S