BigJKO

Phaedrus' Street Crew
  • Content count

    2828
  • Joined

  • Last visited

Everything posted by BigJKO

  1. [DevLog] Tiny Tires

    Because I want you to send me a personal, little gift of love, dibs. EDIT: I can't actually remove it from MailChimp.. whatever! Now 10 persons know my home address.
  2. "Cars sucks." - A Pixar Thread

    Alright, Finding Nemo. I've watched this a million times now with my son. It's got lots of problems in the story. Marlin almost has no arc and whatever arc he has is sort of forced through the dialogue with Dory instead of coming naturally from the situations. Dory has to basically spell it out to him inside the whale. "Let it go!" Cross-cutting between the Marlin and Nemo storylines almost always just makes the story more confusing and sort of takes the momentum out of it. As Ben points out, Marlin's story is basically just a series of Meet Fish, Get Directions or Run Away situations. It conjures up a big finale out of nothing with the big school of fish bit (although I like that it's a callback to Nemo's earlier experience) that sort of works but mostly just feels forced again. I like the prologue but it probably could've been shorter or not been there at all. Marlin's anxiety is well-established in the actual first scene with him and Nemo, and we would've gotten to the action quicker. I don't know.. And yet.. I love this film! I always enjoy watching it (almost.. maybe the millionth time was a bit much) and I cry at the end when Nemo wakes up and everything's good and.. I guess after having kids I'm the biggest sucker for father-son stories. It's a beautiful film in almost all parts (some parts of the Dentist's Office don't look as nice) The underwater art direction holds up really well even today. That big, colorful shot on the way to school. Amazing. And I love the team of fish in the Dentist's Office. They're all fantastic characters. I'm fine with Nemo, a bit bored by Marlin. In the end, I think whether or not you like this film comes down to.. Dory. I love Dory and Ellen DeGeneres' work as Dory is fantastic and that carries a lot of the film's more boring parts for me. I can totally see why some people don't like her character and I think if you don't then this film falls almost completely flat. Anyway, Finding Nemo.. One of my top Pixar films, despite Marlin being boring.
  3. [DevLog] Gravity Wolf / Dino's Side Project Circus

    Oh yeah yeah, I've seen his repos before. Nice! He has some amazing stuff in there.
  4. [DevLog] Gravity Wolf / Dino's Side Project Circus

    God yes! :tup: Love all the UI stuff, all the colors, all of it! Little targetting rectangles/triangles indicating the enemies are the best! How are you doing the glitchy stuff?
  5. [DevLog] Tiny Tires

    AND! If you want to be the first to know when I eventually put out a playable thing of this, sign up here.
  6. [DevLog] Tiny Tires

    I turned my dust particle animations into shaders instead of the spritesheet animation it was. This is cool because it allows me to make variants without having to make a huge spritesheet for it.
  7. [DevLog] Tiny Tires

    Cheeky, dibs. As usual, whenever I start making changes to this game everything spins wildly out of control.
  8. The Big VR Thread

    I was expecting it to be more expensive, so yay! Not that I'm buying it, but I was totally expecting it to be $1k or up, considering the Rift's price. I suspect people are complaining about this pricepoint, though. I saw a recommended specs thing for the Rift vs. the Vive and it seems the VR-Ready specs for the Vive are considerably lower than the Rift's. I thought it would be the other way around!
  9. [DevLog] Tiny Tires

    Unfortunately I think I'll scrap it. It's way too realistic/unstable for the type of top-down, arcade racing feel I want. I think I'll just separate the look and physics of it. The way it worked before was fine, physics-wise, just needs some tweaking, I think. C'est la vie!
  10. Illustrator in need of advice!

    Hah, there's a whole row of social media links under every post on his website!
  11. [DevLog] Tiny Tires

    I don't know.. is this a setting on the rigidbody? I messed with drag, but that also affected the gravity making the car just float.. Anyway, BREAKTHROUGH! I used Unity's Configurable Joints and got it working. Still have to actually see if I can tune the actual driving of the car now that it has four blobs under the rigidbody and whatnot. We'll see!
  12. The Witness by Jonathan Blow

    What later puzzles are these? Are they somewhere outside or is it something inside the mountain?
  13. Illustrator in need of advice!

    Wow! That looks amazing! I don't think it's risky, but maybe that's because I see indie game art constantly on twitter and this would fit so well in a sweet adventure game or indie RPG or something. I don't have any advice as to how to get illustration jobs, but there must be a publication out there that would love this stuff for their editorial. I mean, I could totally see this being the headline art for something like Polygon. Again, this is top stuff! I'm off to pimp this on twitter, because i love it! Well done.
  14. The Witness by Jonathan Blow

    Oh really? So it was just a one-off thing with no laser at the end or anything?? :S
  15. [DevLog] Tiny Tires

    Got distracted trying to implement a bit of suspension in the car. It's not going well. Think I might try with a spring joint instead of my weird code. I can always go back to my old implementation of the car, but the way it jumps is just a bit garbage without suspension.
  16. The Witness by Jonathan Blow

    I'm stuck at the mountain puzzles (some of which I am finding super annoying) so I think I'm going to head back into the world and solve something else. Can someone give me a hint for the pink tree puzzles.
  17. [DevLog] Tiny Tires

    Trying to get back into working on this. That multiplayer stuff was way too heavy for my brain and Unity's networking stuff feels a bit too early to commit to. So... now I'm focusing on trying to make my own level editing tools more usable. First up's a fully code-generated notepad ramp! I am the King of Triangles now.* The more things I can make procedural the easier it'll be to make a nice in-game level editor eventually. Hopefully! Anyway, it's nice to be back on this after a long hiatus. *Not really, triangle indices are still a mess to me, lots of "Erm.. 3+i*subdivision+5? Maybe? Sure. Oh, that's out of bounds."
  18. Hah, same here! I had to turn off the podcast to make sure the music wasn't coming from somewhere else.
  19. The Witness by Jonathan Blow

    The tree house bridges
  20. The Witness by Jonathan Blow

    I love this, so far. 231 solved, none of those fancy + puzzles you are all talking about. I can't wait to finish this and go back and actually read this thread with spoilers. I almost always just back firmly away from puzzles with elements I don't recognize and the grid is big. After ignoring so many puzzles, like that tetris one, it's such a thrill when you finally find the tutorial area for a mechanic. It's like finding a new powerup in Metroid. "FINALLY! I can get in that weird tetris door thing!"
  21. Star Wars VII - Open spoilers

    Oh man, I really want to see this! :(
  22. [RELEASE] Blue Hag Christmas

    He's contractually obligated to say that.
  23. Star Wars VII - Open spoilers

    Yaasss! I became 5 years old during that shot! So magnificent! Nobody's mentioned it yet, but I loved that super weird shot of Chewie getting first aid from one of the resistance.. nurses, I guess? It was so weird and out of place and felt like something out of an 80's comedy or something. I laughed a lot, mostly because it was so hammy. In general, I was always really happy when they included incidental, weird stuff like that and the super stiff bird with the giant beak in the first half. Those things made the movie feel more.. naive; Instead of a cynical retread. I don't know.