tabacco

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Everything posted by tabacco

  1. Jake's Portrait in Danger Sort Of

    If the internet could have neighborhood associations, Wikipedia would be one.
  2. I Can't Go For That (Game Series)

    Yeah, I'm in that boat too.
  3. Idle Thumbs DayZ Server!

    Looks like it's hosted with SoftLayer in San Jose, CA.
  4. Idle Thumbs DayZ Server!

    Also, you should livestream it.
  5. Idle Thumbs DayZ Server!

    dayz.idlethumbs.net exists now. Sorry about the axe.
  6. Lots of turntables have preamps built in now, so you just need a turntable and something that accepts a line-in signal (stereo, computer, etc.) Also you can get ones with USB audio interfaces.
  7. Idle Thumbs DayZ Server!

    Got an IP for it? I can add a dns record.
  8. Kentucky Route Zero

    Good timing, I just sat down and played act 2 today. I'm really happy that the music in the last act continues to be diagetic. It's a weird touch for a game, but super nice. Also, the soundtracks are available: http://benbabbitt.bandcamp.com/album/kentucky-route-zero-act-i http://benbabbitt.bandcamp.com/album/kentucky-route-zero-act-ii
  9. Games development discussion forum?

    Well well well...
  10. Games development discussion forum?

    I'm going to try and set something up when I get home tonight. I probably won't put it behind the registration wall, though, unless people really see the value in that. It doesn't seem as spam-attractive to me as multiplayer info. Thoughts?
  11. Games giveaway

    Anyone want a copy of Civ IV on Steam? It's the complete edition from this latest Humble Bundle.
  12. It's just a checkbox in the CMS.
  13. New people: Read this, say hi.

    Did you write a reader mail ages ago? I swear I remember someone from Halfbrick writing in.
  14. The Idle Thumbs 10th Anniversary Committee

    Heh, they're recording tonight, so I assume it'll be 7-8pm at the earliest, since Nick comes from Marin to record.
  15. Double Fine's Amnesia Fortnight 2014

    I went with: Dear Leader Breach Mnemonic Little Pink Best Buds
  16. They do regularly measure the 'true' wait times on both queues. Pretty regularly, the CM at the entrance will hand a random guest a red card on a lanyard and ask them to give it to the loader who puts them in their vehicle. The card has an RFID chip inside, and it's logged in and out to measure the wait times. That's where the times they show at the front of the line come from. It works well but it's high latency so it doesn't reflect spikes in line length well right away.
  17. The Idle Thumbs 10th Anniversary Committee

    Is it a saturday delivery package? You might be waiting 'til Monday.
  18. Anyone Remember?

    Odds are good this is what you want: https://www.idlethumbs.net/idlethumbs/episodes/burnin-down-the-wolfman
  19. Not so much a dressing as a whole salad, but one I really like is thinly sliced fennel, orange slices (peeled and with the seeds picked out), a little bit of chopped cilantro, salt, pepper, and a splash of olive oil.
  20. It's actually not arbitrary. The guy at the merge is watching a monitor to see how long the queue is inside. Basically he's trying to keep it no longer than a certain point. He'll prefer fastpass people, but will fill that queue from the standby when there's room. That's why it seems arbitrary. It's also why enforcing end times is important. Before, it was a pretty sad time if you jumped in a standby queue after an evening event (say, fireworks or fantasmic) because all the people with fastpasses from earlier in the day would tend to flood in, meaning the standby queue could go for ages without ever moving. Hourly throughput is also one of the absolute top metrics that attractions management cares about. They live for turnstyle clicks. But yeah, single-rider only makes sense for attractions with discrete seats, like Radiator Springs Racers or Indiana Jones (which does have it, even though it's heavily un-advertised). California Screamin' is another, since it has rows of two, so any group with an odd number of people leaves a hole.
  21. Double Fine's Amnesia Fortnight 2014

    That's how I got this restraining order.
  22. Also, fun fact, cast members will frequently 'recycle' fastpasses back out to guests. Basically, snag a handful of them while working the merge and then give them back to other guests to use a second time. In theory it's for when guests are having a bad day, or have a sad looking kid or something, but really it could be for whatever reason. So there can be some extra inflation int he fastpass numbers beyond what the system is allowed to distribute per hour. I'd much rather see them ditch the whole lot and double down on single-rider queues, which benefit the attractions by getting their turnstyle clicks/hour rates up anyway.
  23. Oops, you've stumbled into my favorite thing to rant about! Though I actually pretty much agree with you. Fastpass only represents a solution to a problem that it causes. Like you said, because the standby line has to be held up to favor the fastpass queue, the standby wait times balloon massively, depending on the fastpass/standby mix the attraction is running. Often standby lines are 2x (or more) the original wait time before fastpass. Which of course makes fastpass seem like a must-have, because who wants to wait that long in line? A good example case is Pirates of the Caribbean, which initially offered Fastpass, but then saw it taken out again a few years later. With Fastpass, the standby wait times could often reach 90 minutes in the summertime, which is inexcusable for an attraction that can load over 3200 guests per hour. Once removed, the wait time dropped back to the original 20-30 minutes. Not to mention other side effects. Look at Indiana Jones, an attraction built before fastpass, but now equipped with it. It has a very long, elaborately themed, and air-conditioned indoor queue. But with fastpass, there's no way for them to actually run a queue inside that space, because they need to maintain two seperate queues and it doesn't have the space for that. So the standby queue is stuck in what was originally the overflow queue outside, with the merge point at the temple entrance. Then everyone, fastpass and standby alike, walks or runs through the nice themed queue, making it the best themed hallway in existence, I suspect. I'm actually super happy that Toy Story opened without fastpass. It's running a 45 minute wait most days without, and I encourage you to compare that with the one in Florida, which has fastpass and runs a 2+ hour standby queue for an identical ride system.
  24. Also recommended is Roller Coasters, Flumes, and Flying Saucers. It's actually about the guys at Arrow who built a lot of systems for Disney (they invented modern roller coaster track and bogies for the Matterhorn, for example), and it's an interesting read. Seems ot be out of print, but Amazon has it for the Kindle at least: http://www.amazon.com/Roller-Coasters-Flumes-Flying-Saucers-ebook/dp/B007AVQASS/?tag=idlthu-20