Henke

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Everything posted by Henke

  1. Recently completed video games

    I'm probably in the minority but I greatly enjoyed the Syndicate FPS, enough so that I even played through it twice. It's my 3rd favourite Starbreeze game, after Riddick and Brothers. That's right, it was BETTER THAN THE DARKNESS. There, I said it. And the dubstep version of the theme is... bad ass. Agreed on the story though, it's a buncha nonsense. Have you played Satellite Reign, Kolzig? I played through most of it in singleplayer, and am currently co-opping through it with some friends. Strongly Syndicate-influenced in it's look, tho it plays more like Commandos, which I'm perfectly fine with.
  2. The Big VR Thread

    Hey folks I'm making a VR version of my Wizard Jam game In Search Of Paradise and I need testers! In Search Of Paradise Beta v0.4 (86MB) Works with Oculus Rift. Mayyyybe works with Vive? I checked Oculus and OpenVR SDKs when I built it, dunno if that actually does anything. Would love if someone with a Vive could download and see if anything happens at all when you launch it. But I suspect I'll eventually have to make a separate build for Vive. In it's current state the game is complete, with a beginning, middle and end. Only major issue is that vehicle velocity does not reset to zero when loading a checkpoint or restarting, so it'll have the same momentum as it did before the load and thus might end up flying all over the place after you've loaded. Working on a fix for this. Also of course there's plenty of spit n polish I still need to do, gague texts, better sun flare, gas station text issues, etc. But let me know if you find anything major. All suggestions and feedback are welcome!
  3. Keiji Inafune's Mighty No.9

    Oh wow. Btw, if anyone is interested in picking this game up (for some reason), it's currently in the BTA tier of the Saint's Row bundle. I thought the LA Game Space bundle turned out ok. I had fun playing Alphabet and Perfect Stride, but best of the bunch was definitely Videoheroes. Wish they'd expand it. Might work great as a VR game actually.
  4. Recently completed video games

    Hey I played through The Beginner's Guide last week as well. Tho I'd spoiled it for myself by watching an Errant Signal video, I still liked it a lot. Actually liked it better than the Stanley Parable. Just finished Lone Echo. A VR game where you play an android aboard the Kronos II spacestation. Your captain is Olivia Rhodes, and in the days leading up to her reassignment to another station, a catastrophic spaceevent happens, she goes missing, and you set out to find her. This might just be my favourite game of the year so far. Partly because the story is gripping, well-paced, and the characters are great. Partly because of the gameplay and locomotion-systems. I love spacegames where you're more of a bluecollar space-worker than a commando, and this is exactly that. The tasks you perform are quite menial, but the zero-G movement system makes them a ton of fun. By mapping movement to your hands, which are motion-tracked, instead of more abstract movement-by-thumbstick, the developers have managed to produce a locomotion system that both feels incredibly natural and is completely nausea-free. In my playthrough I did encounter a bug or two, and one point where the game kept crashing until I cranked graphics down to low. So, while I'll absolutely recommend this to anyone with a VR headset, perhaps wait a week or two for the first patches to iron things out. I see a lot of reports of the game's length being 4 hours, but mine ended at just under 6 hours, and I know I missed a lot of optional content near the start. Anyway, wonderful game.
  5. Orbit Golf

    Oooooh, this is a good idea! I like this kinda physicsy puzzle stuff, and you can just tell by looking at this that it's going to be fun to play with. The input here seems simple enough that this could even work as a smartphone game. If you need a beta tester, send me a PM!
  6. The Big VR Thread

    I went on itch.io to search for VR games and look what I found! LOOK! It's a reverse-Super Hexagon in 3D! In VR! And it's free! https://bitsurfer.itch.io/intrascend-vr (although give the dev a few bucks if you like it) I also found this pretty cool VR FPS called Compound.
  7. The Big VR Thread

    Since launch the Vive has slimmed down a bit in weight a bit to more closely match the Rift, and Rift has added touch controllers and room-scale, so at this point they're more or less identical, hardware-wise.
  8. The Big VR Thread

    Oh that's a shame. I played a bunch of the Echo Arena beta, both this weekend and the earlier one. Never had any trouble getting into matches either. Anyway, it's great stuff in a kinda Rocket League-ish way. I have a lot of fun playing it but whenever I get my hands on the disc I'm too excited to do anything useful with it.
  9. The Big VR Thread

    Also, Oculus just chopped the Rift+Touch bundle price by A COUPLE HUNDO! https://www.pcgamesn.com/oculus/rift-summer-sale I bought mine when they slahed the price a few months ago, wasn't expecting another huge price drop quite so soon.
  10. The Big VR Thread

    Google Blocks got released a couple days ago. It's a lightweight 3D modelling tool for VR, and I've been poking at it a bit. Here's a vid where I'm making a steamroller: It's very easy to use, and the ability to constrain objects to right angles makes it better than Oculus Medium for making non-organic buildings/vehicles/rigid objects. But it's still a bit too sparse on features. There's no object merging/subtracting, no settings for how many edges a cylinder should have, no texturing, etc. Maybe for something with a Crossy Road aesthetic it might be good enough, but not really usable for anything more complex than that.
  11. How to start making a game?

    Yeah I would suggest doing tutorials as well. If you do go with Unity, they do have a load of tutorials on their site, and I suggest at least checking out the Interface & Essentials section before getting started on the shmup one. This is the first chapter.
  12. The Big FPS Playthrough MISSION COMPLETE

    Might be a bug, the original release had tons of them. I'll second Cordeos in recommending the Complete Mod which fixes and improves lots of stuff.
  13. Biggest movie disappointment: Be Cool. I didn't even know about it's existence until I stumbled across it in the discount DVD-bucket at the electronics-shop. "What, they made a sequel to Get Shorty? I liked that film!" Then I proceeded to get ridiculously hyped up about it. "Andre Benjamin's in this!? Wow! And Uma Thurman, The Rock, Keitel, DeVito!" By the time I'd made it home from the store I'd convinced myself I'd discovered a future cult-classic that only I knew about, somehow. It was gonna be so cool. It even had cool in the title! It wasn't cool. By the point one of the lead characters takes the stage and sings a duet with Aerosmith I'd learned just how painfully un-cool it was. To be fair, it did have one great scene though, courtesy of Cedric The Entertainer, but even that wasn't enough the elevate the nonsense surrounding it.
  14. The Big VR Thread

    It's supposed to be on the hard side, yeah. It's a good one tho, probably the VR game that had me the most engaged until I finished it, even though it doesn't do much with the VR-format. Currently really into Ultrawings. Here I'm flying through rings and listening to feelgood flying music in my jet-powered glider.
  15. The Big FPS Playthrough MISSION COMPLETE

    Yes, you absolutely should get the Sneaky Upgrade if you're gonna play Thief 3. Thief 2 is one of my all-time faves, and Thief 3 was one of my all-time letdowns. I actually think the accursed fourth game is better, gameplay-wise. At least it introduced new things like the swoop-mechanic, whereas Thief 3 is just a clunkier version of the first 2 games, but with smaller levels. And no rope-arrows or swimmable water! Boo! However it's not all bad. The narrative is good, it ties up Garrett's story nicely, and the Cradle-level is very spooky and good.
  16. The Big VR Thread

    Me too, got the Summer Games Bundle, mainly for The Climb and Edge of Nowhere, tho Raw Data and Landfall looks good too. Have climbed 4 mountains in The Climb, can confirm it's good stuff!
  17. [Release] Order Order

    Yup, I'm gonna agree with Ben and BigJKO on the choice of adjective for this: Slick!
  18. [RELEASE] Transmission Lost

    Ah, no! Walked around the cabin but couldn't find a ladder leading up there. But I guess there's some other way of getting up? Thanks for the hint! edit: oh, I see. Got it. edit 2: Finished it. Oh my God that was so good! Truly jawdropping. Only bugs I found was that after the game ends and I return to the menu the mouse cursor isn't visible, and after the final radiocall the guy's voice repeats the same dialogue again(or perhaps it's supposed to be an automated broadcast?).
  19. [RELEASE] Transmission Lost

    Yup, amazing production values, and some very funny nods to the show. I'm stuck at the part where the radio goes out and I'm supposed to get to the antenna. I see the roadsign pointing out the direction of the antenna but when I go there the narrator says I'm not supposed to go there and then there's an invisible wall stopping me. I've tried interacting with everything else in the area and even going back to the bunker but no go. Am I missing something or has it bugged out? :/
  20. E3 2017

    About BG&E2, apparently it's at "day zero of development" which means pretty much none of it exists outside of Ancel's head at the moment. Between the last decade of nothing but cgi-trailers and concept-art, and Ancel's other in-development game "Wild" seemingly having gone up in smoke, I'm inclined to share Nappi's pessimism. I'll believe this thing might actually come out when we start seeing some gameplay footage.
  21. [RELEASED] Odds and Ends

    This was really fun and surreal trip. Felt quite Blendo Games-y.
  22. Best "Staring at a wall" game I've EVER PLAYED! (I have not yet played the other staring at a wall game in this jam)
  23. [RELEASE] Super Pools n' Ghosts

    Yup, it works! Very nice and eerie game. Only bugs I found was that if you're walking when you start talking to someone you keep on walking, and if you walk next to the door on the left the camera clips through the wall. Oh, and I had to Alt+F4 to quit, you should include a proper quit function. Also, one last technical note on the Win build: the 2 .pdb files in the folder are debug files(Unity always includes these). They're not needed for the game, so if you delete them before zipping you can cut down the size by quite a few MB's.
  24. [RELEASE] Super Pools n' Ghosts

    Nope, Win version doesn't work because it's just the .exe file. You need to include the whole folder in the download, including the "Data" folder.