brendonsmall

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Everything posted by brendonsmall

  1. [RELEASED] The Convergence Compulsion

    @infamous space turtle @fabian @Teljoor @SharedControl @eRonin @Nappi @RubixsQube @pdotjpg Thanks everyone for playing and for giving your feedback. I really appreciate seeing and hearing other people giving this a try! <3 It's really fun to see how other people approach the puzzles in ways I never thought of. Fabian, that "infinite noise maker ramp" solution is hilarious and great. Certainly not intended, but fun to see as a happy accident anyway. Duly noted about the player controls and tool switching. Those are certainly areas I need to debug and tighten up. I also noticed through RubixQube's video that I left the UI and tool switching coupled, so if you press a number to select a tool, it doesn't actually get selected until after the menu hides! Whoops. Also want to make turrets be able to shoot other turrets or lasers, too. Maybe only certain kinds or something, so as to not make the puzzles too easy sometimes. Definitely some kind of easier switching that reads more easily, some more readable "throw arc rings" and dropping the need to have "hand" selected to actuate the exit button are on the short list. I also toyed with the idea of making some exits more complex to use. Like you have to insert a disk and enter a password or something for some late-game more difficult puzzles. Will need to play test those ideas though. When I get those fixes in I'll post an update either here or in the game dev forums in case anyone wants to play future versions.
  2. [Released] Our Weird Monstrosity

    This is a really fun little thing! The feature set is larger and more robust than I was expecting (like adding more "hardpoints" for adding new bits!). The backgrounds in the "Show" screens are super. Here's my monster: FYI, I noticed the credits screen "back" button doesn't appear unless you hover over it. I thought I was stuck, and just wiggled the mouse a bit until I happened to see it. If you have the means to publish this on an iPad or something, I could see this being a very fun "make a weird monster guy and share it from my phone on twitter or whatever" type game. Very fun! Update I was not ready for this:
  3. [Released] Betrayal and Manipulation

    This was a cool chill game. I really liked that it was turned based and had nice music. It felt like a board game, which was nice. At first I wasn't sure how to move the letters around, but got the hang of it once I realized the letters contained the clues and I could click the rebels to tip them off. I feel like this could make a fun party game, kind of in the same vein as The Yawhg or something like that.
  4. [RELEASED] The Convergence Compulsion

    Yes, I really want to tighten up the gameplay, fix the bugs, and expand the puzzles and enemy types and play test it some more. Assuming it keeps going in a good direction, some nice art and stuff and a real release are in the cards. I didn't do the voices, it was a combination of Speakonia and contributed VO files from Jon Coughlin Yes, there is a weird input bug where clicking (and other buttons) don't work sometimes. Basically I smashed together two input managers and that was one of the side effects. The last level was probably too sharp an upturn on the difficulty curve. I wanted to introduce bullet proof glass vs. regular glass, but it was too many things new in one level I think. My wife also got stuck on this level. Thanks for playing, you two I appreciate your feedback!
  5. [Released] Welltris and Wetrix (and Wordtris)

    I downloaded the rar archive but when I tried to extract it, it said it was of an unknown format or damaged. Edit: Turns out it works with 7zip, but not with winrar. This is pretty fun. I am generally not a fan of games with timers or word puzzles, so I am definitely not the target audience. But I got pretty far, I think? The combination of words in the sky and words in the letter stacks is a fun idea! The "drag line to make word" mechanism is satisfying. I imagine with some more juice it would be even more so.
  6. [Released] häx_processer

    Wow, what a brilliant puzzle game. I processed all häxes A few feedback items, just small things I ran into that were confusin (spoiler tags just in case):
  7. [Dev Log] Plaited Haircut of the Whale

    These sprites are beautiful
  8. [dev log] A Wish Upon A Star

    This game is visually stunning! I really like the use of icons to communicate with speech bubbles. The post-processing gradients are so pretty It sort of reminds of of some of the airbrush art from the 1980s, but modernized and more crisp.
  9. [Released-ish] The Fresno Experiment

    The visuals of this game are fantastic! Even if you end up shipping a spoopy "walk around this church and listen to these eerie ambience SFX", I will play it
  10. [Released] Buried Treasure

    Nicely done. It was a really pleasant wandering game
  11. [RELEASED] The Convergence Compulsion

    My game's done*! Here's the itch link: https://itch.io/jam/wizard-jam-7/rate/271712 And one more GIF for fun And a youtube video of the gameplay (WARNING, SPOILERS): *the jam version, anyway
  12. [RELEASED] The Convergence Compulsion

    Got lots of work done today, but nothing for a gif or whatever. But I'm ready to package it, and want to squeeze in a couple more levels if I can. Unfortunately I don't think there will be a ton of non-tutorial levels, as those require a bit more time than I have for the jam, but I'm keen to get some feedback on the jam version of the game to make sure it's on the right track
  13. [RELEASED] The Convergence Compulsion

    It was one of the first things I thought of for the game, and it made me laugh I am trying really hard to not be a total ripoff while offering something fun and new. Blendo Games are among my most favourite ever
  14. [RELEASED] The Convergence Compulsion

    Added this "lightning bolt" this afternoon. It has a small "buzz" sound as well so it should be clearer when something can be seen by the hacking computer
  15. [RELEASED] The Convergence Compulsion

    Thanks all, I think this is kind of shaping up into a real thing I also started on the tutorial levels. They are a bit literal, but get the job done:
  16. [RELEASED] The Convergence Compulsion

    So the hacking tool works in a basic format (UX is dev quality still), but I did some playing around and made a real life puzzle with the two core player tools I've now got to figure out how to present the hacking tool interface in a better way, and support the other types of hackable things that are not turrets, don't have remote camera feeds, etc. I am still hoping to get a basic set of levels done for the end of the jam, even if they are contrived as heck
  17. [Released] Welltris and Wetrix (and Wordtris)

    The added "juice" of the explodey hovering rocket powered letters and screen shake make this really appealing!
  18. [Released] Our Weird Monstrosity

    This looks pretty weird and cool!
  19. [Released] häx_processer

    The idea of this game is suddenly coming across really well to me. (insert Wee Bay realization meme here)
  20. [RELEASED] The Convergence Compulsion

    Today I got the crouching line of sight stuff working a bit better and fixed some edge case bugs. Tomorrow I think I want to take a crack at the hacking mechanism and build out the few levels I made with the paper prototype. Probably not super far for the jam itself. It'll probably look like this, give or take. But if the game plays well, I want to commercialize it at which point I will probably need to figure out funding for an artist (and all that jazz) or "git gud" and make my own art.
  21. [RELEASED] The Convergence Compulsion

    Leaning! Among other things, I am using the UFPS asset for this project, and it's so far very nice to work with. Leaning doesn't come with it by default, but implementing it was pretty straightforward (less than an hour!)
  22. [RELEASED] The Convergence Compulsion

    Thanks No, no leaning yet, but it's on the list of things to do. I feel like some envelope pushing peek-a-boo with an angry robot sentry might be a fun time. It might be good to have a more forgiving line of sight timeout if the player is leaning, to make their sneakiness get rewarded a bit and reflect that their capsule is semantically a bit more hidden even though it really isn't.
  23. [RELEASED] The Convergence Compulsion

    Turrets now have line of sight that make more sense. They can see through glass, and will try to shoot you if they can. If the glass is breakable, you're going to have a bad time: I also added some visual indicators above their head MGS-style so it's clearer what they're doing. They'll also follow you for a little while, and if they lose track for long enough hey will give up and resume their patrol.
  24. [RELEASED] The Octopus Affair

    Those little archways combined with the low game view camera angle are really nice!