brendonsmall

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Everything posted by brendonsmall

  1. [Released] Beppo's Hole (in one golf)

    Thanks y'all @RKSanders I implemented pin shots (only for pin, no trees probably in time for jam). The resulting combination of other game content resulted in this moment: I actually did a little fist pump "yesss" moment. Actual fun! It's turning into a Video Game, I think!
  2. [Released] Beppo's Hole (in one golf)

    Added some wind particles to give sense of wind direction and intensity beyond the UI meter: Also playing on Super Expert Pro is hard work!
  3. [Released] Beppo's Hole (in one golf)

    Got that play options screen implemented. Super Expert Pro provides a solid challenge, even for me, a grizzled DOS golf game champion. And finished some "hazard effects" for water and bunkers. Note that the shot result dialog graphics are going to get a little lower resolution to align with the rest of the visuals...
  4. [Released] Beppo's Hole (in one golf)

    Refreshed logo and typeface. Leaning into that DOS-era golf game vibe a little harder... This is surely offensive to people who are good at pixel art, but alas it's a game jam and time is a fixed constraint, y'all.
  5. [Released] Beppo's Hole (in one golf)

    Working on the score card... Going for that "printed on a budget" look and feel of the courses of my childhood. Beppo's not cheap, he just saves money where he can!
  6. [Release] Decrepit (GOOD... BYE)

    I like this concept a lot. BOTW weapon durability was great! Those sample visuals by Alrin Ortiz look very good. A tile based rogue/brough-like with that visual aesthetic would be a great way to say GOOD...BYE to Wizard Jam!
  7. [Released] Beppo's Hole (in one golf)

    I've never been this jazzed for a jam game before! Excited to share the result
  8. [Released] In the Shade of the Puffin

    This sounds like a fun idea. Looking forward to seeing what you come up with
  9. [Released] Beppo's Hole (in one golf)

    Decided I should probably include difficulty settings now that green break and wind are included. On max wind and max break, things can get a little dicey. Turns out I will have a few extra days I can work on this, hence the scope increase Next up I need to get score card to display, and ensure you are returned to main menu once you finish hole 9. There are some other shot transition items to work out as well, like letting "ball splash into water" animation plays, etc., before setting up for next shot.
  10. [Released] Beppo's Hole (in one golf)

    Yes, exactly what I was thinking. I could assume everything is a sphere, but I might want to add clubhouse buildings and the like as well in the future. Wow, this is super helpful, thanks!
  11. [Released] Beppo's Hole (in one golf)

    Not yet, but it's on the list of eventual things. They'll basically be crude, and probably just a circle collision detection with an altitude to allow the ball to bounce off of it or clear it if high enough. I might try to get "pin shots" finished in time for the jam, in which case trees and other things are basically just taller, thicker flag pins. For the sake of efficiency, I might have to do some kind of "sector"-based detection, depending on the number of trees. I am not using the built in physics engine (for many reasons), so I should be able to make something nice and quick. Naturally, I will probably try "just check all trees each frame" to see how slow it actually is, and go from there. Surely checking a few hundred coordinates a frame should be very manageable, since I will only need to perform the "billiard ball" bounce result on the tree that the ball hits.
  12. [Released] Beppo's Hole (in one golf)

    Just got shot accuracy and wind implemented with some other bonus effects (perfect power click helps reduce accuracy errors, etc.). The game is coming along nicely. The UI is very "programmer art" but functional. A handful of bugs to work out and other tweaks to make to core rule set, otherwise it's almost ready for some course creation
  13. [Released] Beppo's Hole (in one golf)

    Very helpful, I was not familiar with how streaming assets worked. I will give that a try! Thanks
  14. [Released] Beppo's Hole (in one golf)

    So after some scaling and physics calibration for realistic clubs, I realized having a scale capable of 1000yd holes was ...big. A good feature, but uncommon. As a result, my first hole looks more like this: The really nice thing is that creating this hole took about 3 minutes and it is done (works in game from tee off to completion). Glad I invested some time making a good tool chain for this goofy little golf game
  15. [Released] Beppo's Hole (in one golf)

    Yes indeed. I ran some tests, and have successfully loaded some test course holes from within the build's directory. I can't find a way to include a separate folder with the build, though. But building the jam version with holes in the resources folder will work for now. if you have any build command or similar "hey also include this within the _Data folder" tips or links, I would love to give it a go as well.
  16. [Released] Beppo's Hole (in one golf)

    Thanks! I am really enjoying chipping away (hrm.) at this project so far An updated WIP of the course editor in action: I ran into some scoping issues with this, though. For the jam version, shipping externally edited holes might be hard from the perspective of distribution. For example, it would be lame to require folks to separately install a course pack in a specific location in addition to unzipped game files. So the jam course will probably live in the build's Resources folder until I can figure out a better idea for "runtime" hole editing. But so far, it's going well! I've managed to author a hole, save it, and load it to verify and it seems to work. Hooray.
  17. Hey all, I've sent out the first round of codes to people in case they want to get started over the holidays. If you've not received it by end of day, let me know!
  18. Hey all, If any of you wish to make a first person exploration game (aka "Gone Home-a-like", "Walking Simulator", "Wandering Game", etc.), I have a handful of asset store vouchers available so you can get the asset for free and use it for your jam game. I don't know how to gauge interest, so if there are a bunch of people i'll just randomly choose some. Otherwise, kind of whoever wants a copy will get one until I run out of coupon codes. I know a few folks have used this in past wizard jams, so hopefully it's a useful and festive idea to celebrate the holidays and the culmination of the Xth jam of the wizards! Here's a link to the thing: https://u3d.as/rzp (Also hope this does not break any rules or come across as a product plug. )
  19. [Released] Beppo's Hole (in one golf)

    WIP course editor mockup The idea being that you can modify the 4 "hole overview"/flyover camera waypoints, place the tee and pin, and set the par and hole number. Holes in the same folder will be part of a the same course, named for the folder. Will probably defer to hole filenames for ordering (e.g. hole01, hole02, etc.). Likely will ship the course editor sometime in the future. The end goal is to have it in the game, but probably pushing my luck for inside of a couple of weeks work
  20. WIZARD JAM X - Welcome Thread

    This is a great idea. I'd like to express my sincere thanks to Travis, Elvaq, Spenny, ZeroFiftyOne and Dinosaursssssss for keeping this beautiful monster alive so long. Wizard Jam helped me get into the industry, and brought me closer to the amazing thumbs community. Hoping to carve out some time to make something fun and nice to send off our beloved wizard jam <3
  21. WIZARD JAM 9 -- Welcome Thread

    Goooood theme choice! I am afraid I will probably be unable to participate fully, but hope to contribute in other ways before and after the jam time
  22. The Cutdown - Episodes 1, 2, 3 discussion!

    Enjoying the pod so far! Looking forward to episode 3 That Ultraviolet trailer is something. I too have never seen the film, but am now tempted to check it out to see what it is actually like. The music feels like the movie should have come out in 1999 instead of 2006, though? The visuals kind of remind me of the Wachowski's Speed Racer, especially the bright colors and the shot of the motorcycle ride at around the 50s mark. Also, @Ben X if you search youtube for "jem 24 ultraviolet" you will not be(?) disappointed in the surprising array of fan cut music videos. This feels of a certain era of the internet.
  23. https://www.clearwatertimes.com/trending-now/flying-squirrels-found-to-glow-pink-in-the-dark-including-two-from-b-c/
  24. [Released] A Thousand Dormant Machines

    Thanks to you both for playing! I agree as well regarding the grid. I think some kind of flyout wheel or grid-based window to view/select from many at once would be better. I also think I should add a dedicated button for Conveyors since they are sort of unique and required all the time (sort of like the 'roads' button in sim city or something). Thanks for your feedback
  25. RELEASED: The initial release has been posted! https://itch.io/jam/wizard-jam-8/rate/354978 Jon and I are starting to plan our game a little early. Our goal is to explore the joy of simulating machines with code, and translate that into a game. My best guess is that this is going to be some kind of factory simulator, probably in 2D or fixed angle 3D (think Cities: Skylines, Sim City, Roller Coaster Tycoon, etc.). I imagine the end result after 2 weeks work will be a very very basic (maybe just a "tutorial" section) factory where you build some small machines, some conveyers/transport infrastructure, and have an end result on the manufacturing line. Might do a candy factory, because we want it to be fun and approachable thematically, not a hardcore simulation game. There's also some free/good thumbs candy content: The gum disease Gingivitis Off-brand candy bars (Jokerz, Thumbs Up, Twilight, Bucaneer, etc.) Talk of Bubble Gum Tape, the endless pursuit of candy during childhood, gross candy corn, etc. Anyway, we'll see how it goes! UPDATE: The initial release has been posted! https://itch.io/jam/wizard-jam-8/rate/354978 (For some reason this image appears twice. Sorry.)