brendonsmall

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Everything posted by brendonsmall

  1. [Released] In the Shade of the Puffin

    very nice
  2. [Released] Beppo's Hole (in one golf)

    Trying to set some baseline scores. Super Expert Pro provides a nice challenge. Trying to get under par score is proving difficult which is great. A new challenger (-1):
  3. [Release] Pause Screen From Battletoads 2!

    This is basically Frog Fractions 3 I did encounter a Fatal GM Error, sadly. I think I was on the right track. Here's the error: Here's how I managed to get the error:
  4. WIZARD JAM X - Welcome Thread

    Hey all, Keeping up with the tradition of the last couple WizJams, I've posted my splash screen unity files online for you to use in your game if you want. Here are the files: https://github.com/whilefun/FreeUnityScripts/tree/master/WizardJamXSplashScreen Enjoy!
  5. [Dev Log] The Eyes In Search of Paradise

    Hey Jon, I've got a couple of MBs of models for use if you'd like them. Includes my beloved Taxi Cab and some related trappings: WJModels.zip
  6. Wizard Jam 10 *Team Recruiting Thread*

    Pitch: I have made Beppo's Hole in One Golf, dev thread here: What I need: Some music in the spirit of 1990s DOS or SNES era sports games. MIDI or chip tune-ish. The NBA Jam menu music comes to mind. Basically "ESPN Sports Commercial Break Transition" vibes or something? I picture an "opening title" menu music loop that can repeat in the menus prior to the round, and perhaps another small loopable theme for the end of the round. What I'm doing: Things are mostly wrapped on the game, aside from the music and some VO work. Contact Info: PM here on the forums or tag me on the Wizard Jam slack @Richard (brendonsmall) Time Zone: EST Portfolio: http://whilefun.com/
  7. [Release] Live from the Past

    this gif is sort of melting my brain a little. Great concept, looking forward to playing
  8. [RELEASED] What Remains of Idle Thumbs

    I like how clean all the art and UI looks. Also very fun good game idea
  9. [Release] Do You Believe in Dot Gobbler?

    I would like to commend you on the subtle yet effective use of "Butt Shadows(TM)" on the dot gobbler. This is looking cool!
  10. [Release] Decrepit (GOOD... BYE)

    Oh heck yes, this art style is very nice. Looking forward to giving this a go
  11. [Released] Piercing the Fourth Dimension

    Wow, this looks cool as heck. The in-editor view of the layers of holes is very good.
  12. [Full Release] Farewell, Video Games

    Loving those pixels
  13. [Released] Beppo's Hole (in one golf)

    I definitely leaned into this vibe for sure. I tried to make it a real shareware game, in a sense. The features listed in the fake shareware order page are in the list of features I cut for the jam version. So at least the spirit of the "pro tour edition" lives in my mind and a text TODO file I'm excited to see what y'all think of it.
  14. [Released] Beppo's Hole (in one golf)

    Okay, itchio page is drafted, just waiting on a couple items to put in the build before I submit to the jam
  15. [Released] Beppo's Hole (in one golf)

    Okay so really for real basically done. Playtesting the "gold build", and will update a couple art/sound assets when I get them. I've also added a "save screenshot" button for the end of the round scorecard. It is my alternative to a leaderboard for now: (the winds on hole 8 really knocked me around this time :D)
  16. [Released] Beppo's Hole (in one golf)

    Really leaning into the "Shareware games of old" vibe here.
  17. [dev log] The Death of Nick Breckon Remastered

    Very good! I recall enjoying that game a lot, so I'm looking forward to the remixed version.
  18. [Released] Beppo's Hole (in one golf)

    Hah, thanks! Yes, that particular one is reserved for a hole in one. I plan to have other equally good sounds for all the other golf events (birdie, bogey, etc.) as well as ball lie (fairway, green, etc.) Thought I'd share this because it made me laugh. That big jam code comment energy. (Context: Getting a sound to play when I switch scenes and not wanting to bother with another persistent object to play the sound for me, so I recycled one.)
  19. [Dev Log] The Wizard

    Looks *great*!
  20. [Released] Beppo's Hole (in one golf)

    About 6000 lines of code later, and I'm going to call this game feature complete. I realize it's not really "2 weeks", but I want to keep tinkering, playtesting, etc. with some polish. Might have some surprises in store in a "mid-jam power move" with some collaborators, too Here is some goofy polish that I enjoy more than I reasonably should: Animated pin flag that animates faster the faster the wind goes
  21. [Dev Log] The Wizard

    Love that dithered lighting. And the tower roof wobble is snazzy
  22. [Released] Beppo's Hole (in one golf)

    Did some more tweaking to the chip in and pin collision code. Turns out it was not working for high bounces that should have hit the top of the pin. That's because I was not comparing flattened "XZ" vectors for distance> Whoops. Anyway, here is a peak behind the curtain at the ole golf sausage factory, showing how some fake 2D/3D stuff works in the game. The purple line is the 3D representation of the pin height, and the middle frame is right after the bounce. Now that it's working to varying degrees, I can add some sounds for different events like a "near miss over the top" vs. "pin collision" vs. "chip in bounce". Fun!
  23. [Release] Live from the Past

    Awesome! Looking forward to seeing more of the dev log