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Everything posted by brendonsmall
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very nice
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Trying to set some baseline scores. Super Expert Pro provides a nice challenge. Trying to get under par score is proving difficult which is great. A new challenger (-1):
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This is basically Frog Fractions 3 I did encounter a Fatal GM Error, sadly. I think I was on the right track. Here's the error: Here's how I managed to get the error:
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Hey all, Keeping up with the tradition of the last couple WizJams, I've posted my splash screen unity files online for you to use in your game if you want. Here are the files: https://github.com/whilefun/FreeUnityScripts/tree/master/WizardJamXSplashScreen Enjoy!
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- wizard jam
- wizards
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Hey Jon, I've got a couple of MBs of models for use if you'd like them. Includes my beloved Taxi Cab and some related trappings: WJModels.zip
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Pitch: I have made Beppo's Hole in One Golf, dev thread here: What I need: Some music in the spirit of 1990s DOS or SNES era sports games. MIDI or chip tune-ish. The NBA Jam menu music comes to mind. Basically "ESPN Sports Commercial Break Transition" vibes or something? I picture an "opening title" menu music loop that can repeat in the menus prior to the round, and perhaps another small loopable theme for the end of the round. What I'm doing: Things are mostly wrapped on the game, aside from the music and some VO work. Contact Info: PM here on the forums or tag me on the Wizard Jam slack @Richard (brendonsmall) Time Zone: EST Portfolio: http://whilefun.com/
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this gif is sort of melting my brain a little. Great concept, looking forward to playing
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I like how clean all the art and UI looks. Also very fun good game idea
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I would like to commend you on the subtle yet effective use of "Butt Shadows(TM)" on the dot gobbler. This is looking cool!
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Oh heck yes, this art style is very nice. Looking forward to giving this a go
- 27 replies
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- dev log
- wizard jam
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Wow, this looks cool as heck. The in-editor view of the layers of holes is very good.
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Loving those pixels
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I definitely leaned into this vibe for sure. I tried to make it a real shareware game, in a sense. The features listed in the fake shareware order page are in the list of features I cut for the jam version. So at least the spirit of the "pro tour edition" lives in my mind and a text TODO file I'm excited to see what y'all think of it.
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I believe.
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Okay, itchio page is drafted, just waiting on a couple items to put in the build before I submit to the jam
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Okay so really for real basically done. Playtesting the "gold build", and will update a couple art/sound assets when I get them. I've also added a "save screenshot" button for the end of the round scorecard. It is my alternative to a leaderboard for now: (the winds on hole 8 really knocked me around this time :D)
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Really leaning into the "Shareware games of old" vibe here.
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[dev log] The Death of Nick Breckon Remastered
brendonsmall replied to jonbjohns's topic in Wizard Jam
Very good! I recall enjoying that game a lot, so I'm looking forward to the remixed version. -
Hah, thanks! Yes, that particular one is reserved for a hole in one. I plan to have other equally good sounds for all the other golf events (birdie, bogey, etc.) as well as ball lie (fairway, green, etc.) Thought I'd share this because it made me laugh. That big jam code comment energy. (Context: Getting a sound to play when I switch scenes and not wanting to bother with another persistent object to play the sound for me, so I recycled one.)
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Looks *great*!
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About 6000 lines of code later, and I'm going to call this game feature complete. I realize it's not really "2 weeks", but I want to keep tinkering, playtesting, etc. with some polish. Might have some surprises in store in a "mid-jam power move" with some collaborators, too Here is some goofy polish that I enjoy more than I reasonably should: Animated pin flag that animates faster the faster the wind goes
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Love that dithered lighting. And the tower roof wobble is snazzy
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Did some more tweaking to the chip in and pin collision code. Turns out it was not working for high bounces that should have hit the top of the pin. That's because I was not comparing flattened "XZ" vectors for distance> Whoops. Anyway, here is a peak behind the curtain at the ole golf sausage factory, showing how some fake 2D/3D stuff works in the game. The purple line is the 3D representation of the pin height, and the middle frame is right after the bounce. Now that it's working to varying degrees, I can add some sounds for different events like a "near miss over the top" vs. "pin collision" vs. "chip in bounce". Fun!
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Awesome! Looking forward to seeing more of the dev log