Perky_Goth

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About Perky_Goth

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  1. We already fixed Bioware to have the most generic plot (seriously, they're terrible) and action game possible, we already fixed RTS to be Lords Managements with the same generic repetitive grind over and over again, we already fixed Fallout so that stats don't matter and you don't have to think too much about what's happening... Can't we just keep some nice, niche things in the age of 57 games a day for those who don't like the same meaningless twitch-based grind? Now, get off my lawn! EDIT: Took me a couple more days to listen to the last 5 minutes. Either I was misunderstanding at first, or you were more thoughtful at the end, as some of those ideas to cut down on the number of options are not bad at all and wouldn't fundamentally change the idea of the game.
  2. Episode 433: Frostpunk

    Having watched the game (it's much easier to get to watch than to play at the moment), I found it very interesting in how it makes one think about how much we should sacrifice in the face of monumental danger. It fails in the points you got to: creating a connection with the villagers by providing their details; and by judging you in the end. At a younger age, from my very privileged position I would say morals above survival, for life is nothing without our humanity. Now I'm not so sure, and I really doubt anyone who would pick an answer with no second thought - especially since you're choosing, potentially, for every other human alive (which you aren't, but you can't be sure in the middle of the crisis - at the very least, it's doubtful you'll meet them anytime soon). There was the added dimension of the Youtube comments constantly calling out that he was doomed, he didn't heed the warning and failed to prepare... but he pulled it off, slowly fiddling with the levers the game gave him. What I can shame all of you on is not mentioning the horribly tense music. Even while just watching, it made me constantly fear the impeding doom.
  3. I think you've hit on why modern Civ fails for me. Gameplay is all about following a script to get incremental bonuses to optimize you chances. There's not a lot of space for choices, your path is set on game start, killing whatever immersion is possible. The other nations are just there as an obstacle that doesn't even pretend to play by the same rules anymore, and need to be handled the same way as the other mechanics, follow what the playlist prescribes and ignore them otherwise. Rise and Fall just puts the script in the game so you don't have to do trial and error or google it anymore. Maybe I'm just done with traditional 4x design too, and I haven't even played it anywhere remotely near the amount of time the cast has.
  4. Episode 408: Tooth and Tail

    I understand that people don't like pixel art, for some reason, but there's nothing cheap about good pixel art, quite the opposite.
  5. Episode 371: 3MA After Dark

    Oh yeah, you did ask for feedback... after the disappointing episode about Dark Reign and some other minor incidents, I can only say that you should focus on what you want to talk about, because that is always a passionate and insightful discussion. For example, I don't care much about wargames, but I listen attentively when you cover them and end up wanting to dip my toes.