thepaulhoey

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Posts posted by thepaulhoey


  1.  

     

    I think this video reassured me on Samus Returns, the melee cut away parts don't seem to happen that often(and actually look like a cool risk/reward mechanic), there's still exploration and the boss fights looked interesting. I'm definitely not writing it off, I'm actually rather optimistic now.


  2. Thoughts on Ubisoft. Not getting excited about BG&E2, looks so different to the original that I don't see the point other than to use the bit of brand recognition it has. It's trying way too hard to be bad ass. Ass Creed Origins looks fine, I guess. Nothing new really. Far Cry 5 looked like a lot of fun. Mario & Rabbids was the highlight for me, I'll be getting a Switch before it's released. Skull & Bones looks nice but it's not my kind of game. South Park still looks good.

     

    Sony, disappointed at the lack of release dates and the ones we did get are mainly 2018 games. Don't see the point of SOTC remake either, make something new please. Spider-Man looks cool if a bit heavy on the QTEs. God of War and Uncharted both look stunning. Days Gone is ticking all the right boxes but I'm just not getting excited over it for some reason. Detroit looks cool, despite the story looking incredibly trite. 

     

    @Kolzig My flat mate said the same thing re: the xxxxxxx motherfuckers lines.

     

    EDIT: Oh and Hidden Agenda looks really interesting, looking forward to playing that with some friends.


  3. 1 hour ago, BigJKO said:

    I really, really liked the Mario+Rabbids thing. It looked like a fun X-Com with long strings of combos. And the art was good.

     

    Same, I'm very much looking forward to it now.


  4. Anthem looked pretty but I don't think they showed off the actual game very well. There's some flight suit stuff and shooting and it's got progression I guess from the level indicators, but is it an open world? Is there a proper story and missions? Is there any single player?

     

    The canned lines sounded so phony that it took my flatmate and I a few lines to know if it was meant to be chatter from the players or generic in-game character chatter.


  5. I'm looking forward to the Dishonored DLC and the new Wolfenstein, nothing from EA looked very interesting, sad to see they're running NFS into the ground by making it into a cinematic TF&TF rip off.

     

    From Microsoft Crackdown 3 might be fun, but XBOX ONE X didn't impress me at all. At least Microsoft are releasing their games side by side on Windows 10 now.

     

    Just waiting to see some Mario gameplay!


  6. I'm doing my best to keep it as simple as possible. Let's say everyone is hungry because you only have one chef and he's sleeping or dead, so you need someone to cook food. type 'crew' to get a crew list. Pick the ID of the person you want to reassign then type 'crew 13 setjob chef' and violla, there's your chef! Same for sending them to a room 'crew 13 setroom 2'.


  7. There's no sort of gravity in it, since it's entirely a text game I'm not sure what way I could make that have an impact. It's quite abstract.

     

    I've made some progress on the Crew part of the game. It's all rather crude but should work out OK, they have several needs that they need to fulfill and this will drive them to move around the ship. i.e. I'm hungry, I'll go to a room with food and that will sort that out. Ideally they'll choose a room to address multiple things(hunger, thirst & social let's say) but that's one of those, if I have the time things. I want to get the basics working first.

     

    I'm still thinking about the fiction that lends itself best to the gameplay. I'd like you to have to do a decent amount of micromanaging, like they're smart enough to go eat when they need to etc. but as far as making sure the mission goes OK that's on you. Not enough food being cooked? Order a chef to the kitchen. Engine under performing? Send an engineer to the engines etc.

     

    Lot's of things are still up in the air but I'm enjoying exploring the idea and seeing what's fun about it.

    Capture1.PNG

    Capture2.PNG


  8. You are in control of a space ship taking care of the needs of the ship and its crew to ensure they make it through their journey from Earth to Pluto. It will be a command line based game, the plan is that once I get the basic running of a ship and looking after it's crew working I'll implement the fun parts that you will have to deal with. Some ideas so far are an alien aboard that mimics one of the existing crew members or a saboteur who's hell bent on tampering with equipment. Emergency situations such as "space stuff" causing equipment to overheat, hull breaches, increased radiation levels etc. Lots of things I haven't thought out in great detail yet but I think it's a fun concept which I want to play around with. Ideas for other spanners in the works are welcome. :)

  9. I've only watched the first 4 episodes of the new Season, I'm enjoying it so far. The First Date one was really well done and very accurate about so many things. I loved that there was no scene explaining what the app was or anything like that, the show assumes its audience will have a certain knowledge about these kinds of things.


  10. 3 hours ago, Vulpes Absurda said:

    This video does a pretty good job of point out the things I very much don't like about this game (with some spoilers for this game that may as well not really have anything you can spoil): https://www.youtube.com/watch?v=gNLMDWZY6_A

     

    I ended up way more down on the game then he does though.

     

    Me too, due to life commitments the past 2 weeks I haven't had time to play and I don't know if I'm going to go back and finish the game. I have two beasts remaining and a lot of shrines, but the more I played the more all the small annoyances added up and the more the repetition became apparent. The lack of progression outside of hearts and stamina and the fact that as he points out, almost every interesting side thing ends in a shrine kind of makes me not bothered.


  11. I got through the Divine Beast in the desert area last night, but it was not exactly fun. I thought the puzzles and boss fight were interesting but the frame rate on WiiU was atrocious, it led to button presses not registering and made it very difficult to aim as well so the boss fight felt incredibly unfair and was a real chore. It's the only time so far that the frame rate has had an impact on my enjoyment of the game.


  12. I love how there's so many clever ways to use your abilities, crossing water with ice blocks never crossed my mind before!

     

    Couple of spoilers here for some amazing things in this game:

    Lake Akkala

    I had visited here and there was nothing but a place to upgrade my hearts/stamina and left it at that. Hours later after I've done some other quests, I'm passing by and there's a building there. I thought I was going mad, I was certain I'd been here and there was nothing there. So I glide over and talk to the guy there and he's founded a town and I can help him build it up. That was so cool.

    Big mountain in the south east

    So someone told me there was a shrine here so I go looking around for it and can see some glowing rocks in the distance. They must be valuable so I go over to them, turns out it's a freakin' huge dragon that's corrupted by Gannon and I have to cleanse him of the curse or something. Slowly climbing that mountain as I see bits and pieces of the beast, an eye here and there, then the final reveal when I reach the peak was something else.


  13. I have many opinions on this game, overall I love it. I've sunk nearly 30 hours into it over the weekend, haven't done that in a long time. I'm also maybe a quarter of the way through it as far as getting to the final boss goes, so it's a hefty game as well. What I love is the exploration and the sense of wonder and awe it evokes. The closest comparison I can think of is classic WoW, you see something in the distance or hear about a far off town and you make your way there and discover so many things along the way. The quest details are sketchy enough on the details and general enough with quest markers that it's not a follow the trail point to point type of thing. Compounding this is that regions only get filled out with details of what's there when you scale the tower located in it which is often something that you will get to having completed half the content in that area, so there's a lot of going around somewhat blind and it's just wonderful, I haven't enjoyed exploring a game world this much since WoW over 10 years ago. Another thing I love is that there's no XP or levels, so you're OK with avoiding enemies, you're not thinking damn I'm missing out on XP. Upgrades come in the form of buying better armour and upgrading it, using potions you craft to boost stats or looting weapons. This takes us to something that I hate in the game, the weapon system.

     

    Weapon durability has been a known system for a while, but the speed at which weapons degrade shocked me. There's times when I get about 7 hits from a weapon before it breaks, the same goes for your bows as well so it can be really rather annoying that you're constantly swapping weapons and relying on whatever loot you get. I've so far found one place selling weapons and it's not easy to get to and it's not cheap to buy them. It's just a very frustrating system because you can just fall on bad luck and be left with no good weapons for what you have to do. At one point there was a battle that required a few bows(hello harsh weapon degradation) so I was left wandering the game world grinding for bows. This is one of 3 cool interesting systems that I think ultimately just aren't fun and drag down the game. The other is thunderstorms not letting you wear metal armour and wet weather stopping you from climbing rocks. Again, systems that because of plain bad luck screw you over, just not fun.

     

    They're not enough to stop me playing, nor is the at times atrocious performance which can make the controls a bit iffy as well. The vast interesting world, lack of guidance and sense of discovery(even in the cooking and how things in the World work) and wonder have me glued to the screen. I've so many anecdotes of the places I've visited and the things I've had to figure out or the weird strategies I used to get past places but they're probably not that interesting when reading about them, but when you're playing they're just incredible.


  14. 23 minutes ago, Badfinger said:

    How is Stardew going to work on a console? I tried it with a controller and it was a very unfun experience.

     

    I played it for over 10 hours with a WiiU Pro controller and it was fine I thought. Not perfect since there's some things that are designed with a mouse in mind but nothing that can't be accommodated for.

     

    Reviews are starting to pop up with the consensus seeming to be it's good but you might want to wait for some more games.


  15. I had the same reaction about Redfield to my flatmate. Wouldn't be surprised if the credits are a clerical error. I've followed the main series up to 5 and Code Veronica, in RE4 in the opening Leon says Umbrella is no more but then I think it doe still exist in some way and the one in this has a blue logo rather than red so perhaps it's just using the name?

     

    I'll read up on the story now, it is rather complicated.


  16. Regarding foreshadowing:

    The ship is mentioned in a note at one point, but there's not a whole lot else I can think of off hand that's meaningful. I copped Granny was Eveline when I was on the ship I think, but a file kind of spells it out where it says she started to age rapidly.

     

    I'm kinda itching for a replay, but I also kinda don't want to replay the sneaking parts which just didn't work for me. I'm looking forward to the DLC, especially the Not A Hero one which involves

    Redfield, who is credited as Chris Redfield but looks a bit young...

    .


  17. I've finally completed it, enjoyed it overall and the story makes as much sense as a Resident Evil story ever has.

    It's a shame that they wait until maybe the last hour to even try to explain anything because it left me thinking the story and game was way dumber than it actually is, if the peppered some of this info in earlier it would have been better. They make some super annoying gameplay mistakes, like taking away all your weapons but that weren't too frustrating. The booby trapped boxes are just awful. The lack of enemy variety annoyed me most, because their health and attacks were inconsistent and it left it difficult to know what to expect from them. They also got very boring by the end and not remotely scary or intimidating from the overuse. I might be in the minority but the ship was my favourite part of the game, felt the most like a throwback to and older resident evil in terms of gameplay. Loved how you had a main goal and there was several smaller things to do. Would have liked if they had a bit more going between the various distinct areas.

     

    Definitely the best Resident Evil game since 4 and the most authentic since Zero. I'm looking forward to seeing more games in this style.