elvaq

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Everything posted by elvaq

  1. Comics Extravaganza - Pow Bang Smash!

    OK yeah what is with all this nonsense about Moore! His stuff after the year 2000 is at least as good as his stuff from the '80's (or at least Promethea is). The reason that he has done fewer and fewer comics over the past 10 years is because he's been branching out into zines, poetry, music, and all sorts of other even weirder stuff. Pretty reasonable course for a person who's had strong and steady output in one form for 3 or 4 decades. I haven't read Nemo but the other recent League stuff was quite good. Also have only read the first book of Lost Girls but it was excellent
  2. E3 2015

    Press conferences are better when they're terrible http://www.theverge.com/2013/1/8/3850056/qualcomms-insane-ces-2013-keynote-pictures-tweets
  3. Fallout 4 — Boston Makes Me Feel Good

    Wasn't the big rumor last time F4 got hyped was that it takes place in and around Boston?
  4. Whoo! I was a little wary when playing in Early Access but wound up putting way more time in than expected. This should definitely destroy a few weekends in the near future! SEXCOM HO!
  5. Comics Extravaganza - Pow Bang Smash!

    I finally got and read Pretty Deadly and gosh dang that is a really good book. It was really hard to follow in the beginning but once I adapted to the rhythms and knew the characters, it really drew me in. So dang fresh and different from everything else out there
  6. "Ethics and Journalistic Integrity"

    https://streak.club/ would be perfect for starting and sticking to a habit (haven't tried it yet due to fear/forgetfulness)
  7. Sports

    Gotta wonder if the eventual successor will call for a revote on either or both of the 2018/2022 cups. Hope so
  8. Should rename the registry 'covenant' I'm going to upgrade because I avoided 8 completely (except at work) but DirectX12 is a big one. I figure on spending a lot of time figuring out how to make the start menu not be horrible tho :/
  9. The Nintendo Wii U is Great Thread

    I just finished Bayonetta 1 about a week ago. Didn't play the original so I can't vouch for a difference but the only moments of extreme difficulty I had was with the camera freaking out. Great game though, despite some annoying later stages. Gonna dive into that soon as soon as I satisfy my Hyrule Warriors habit.
  10. Do You Have a Preferred Perspective for Games?

    I prefer Orthographic to Perspective, myself
  11. Social Media Tactics

    From my experience consistency is super important. Make sure you have something for screenshot saturday every week, that's an easy way to stay on track. And GIFs. Nothing sells anything quite like a GIF
  12. Unity, Unreal, and GameMaker are all good choices. GameMaker has the longest history of 2D stuff but I think all three are mostly comparable tool-wise, especially for beginners. Besides, the code will mostly the same no matter which engine you go with. I'd say just get started with the one that feels the most comfortable. Do a few video or text tutorials on things that are in the same ballpark as your idea to get a basic grasp on code, then you'll be ready to really think through and start building up your systems code.
  13. Comics Extravaganza - Pow Bang Smash!

    Archie is childhood nostalgia for me as well and while I'm glad I grew up with them I don't know if I'd recommend it now. The weird new stuff is really interesting though especially considering what a huge shift in tone it is and that it's not-totally-embarrassing. The one that seemed the most promising to me was the new Sabrina from last Halloween which seemed like a new ongoing but hasn't come out with a new issue since.
  14. Going to try and tackle drawing/mouse-based gameplay with this one. My current idea is something like "Typing of the Dead but with magic sigils a la Okami" Not sure if it'll be demon hunting or demon summoning but I'm leaning towards summoning big powerful monsters to defeat everyday and/or absurdist obstacles. Doing a lot of design thinking this weekend along with working on the basic drawing mechanic. Need to get "symbol/picture recognition" in as soon as possible. Gonna re-listen to the episode to see if it contains any weird/good ideas to include Current progress: FINAL BUILD AND GIFS PC (Windows/Mac) WebPlayer
  15. Sports

    The spookiest homerun video: http://m.orioles.mlb.com/bal/video/v94193483/cwsbal-davis-crushes-threerun-shot-to-right-field Baseball's not really my bag but this is so weird (even having seen a fair number of empty stands for european soccer games). Bad play by the MLB, I'd say. Disallowing fans from a game is only ever a punishment and that is just not what Baltimore as a city deserves or needs right now. Less seriously, there's a new article from Breaken Madden guy: http://www.sbnation.com/2015/4/28/8500333/nba-y2k-ten-years-to-midnight
  16. [RELEASE] Johann's Baton

    New builds are up for Windows/Mac/Web. Sorry for the problems y'all but thanks for playing!
  17. Oh man, this was way too difficult for me (or I am bad at understanding the strategy) but I love how full-featured it is. I think it's good for what it is, and the XCOM idea is a great direction to take this, but it'd be cool to see with maybe some other mini-sports jammed in like Mario Sports Mix but using the same spells for different effects in each
  18. Loved it as a mood piece, especially the bit in the car with the music. The writing felt maybe a tad bit cliche but I think that might be intentional and does work well with the audio-visual side of things. As per your Blendo inspiration, it felt more like reference and riffing because of the stylish and dreamlike atmosphere. Solid stuff. Would love to see if you develop the story more, even if it takes a long time to put each piece together (which I'm guessing it might!)
  19. Surely earning the nickname "BigJokes." Loved this little thing, nice art-ing!
  20. [RELEASE] Johann's Baton

    Hmmm, were you playing in the browser? I was noticing some weirdness myself earlier... I think there might be a lot of weirdness around mouse input and different browsers. I'm uploading a new build now that should fix two major bugs, including a null reference crasher on the browser version. But if you're hard-crashing on the PC version that's something else entirely!
  21. [Release] Shadow of Something

    Dude this was super impressive! As Spenny said, that parody is super dead on. Captured my feelings on that drab game so well while also being pretty enjoyable (just like Mordor! grey is fun). Did you try any post-processing shaders? I like it super clean how it is but I wonder how it'd look with some heavy visual effects on top..?
  22. [RELEASE] Johann's Baton

    Yeah I did a super poor job of explaining how to play!! You need to draw a line all the way through all circles. It's not helped by that new bug that seems to sometimes delete the first few bits of your current line buuuuuut-- in that example above (Dino), you want to click and drag from the left side of the left circle through to the right of the second circle. It is a bit easier to get when the first line of the sigil has more than two points. Communicating all the steps of play is something that troubled me with my last jam game too. I get so intent on creating unusual systems and finding a way to implement them that I don't worry enough about communication. And communication is so important to design! It's like, the biggest part! I mean, there is a bit there, what with particles, sounds, etc., but there's no intro or how-to or tutorial at all and that's not a good look Creating a tutorial is always kinda gross so maybe there's another way? How about a set of (skippable) animations-with text-laying out the basics at the start of the game? There's a small handful of bugs already I want to quash before I'm finished so I should definitely maybe add that explanation/intro too ps P. Machine - if i WAS going to develop this further (which i'm definitely not, beyond the above [definitely.]), that would be a good direction to head in. Making it into something more like Nintendo's educational games, clean and cheery, would be pretty fun too
  23. Game Dev Talks/Lectures

    Classic GDC presentation from Michael Abrash in 2000 http://www.gdcvault.com/play/1016641/It-s-Great-to-be Some of it does go into specific stories of programming Doom & Quake, but a lot of it is just general good advice for programmers and like... everyone. Most of it's just about how to solve problems and think creatively.
  24. [RELEASE] Johann's Baton

    I finished! And on time! Most of the problems that I thought were going to be huge and hard to fix turned out to be fairly simple. I did catch and fix one major bug about 5 minutes from the deadline. OF COURSE. This was after my first web version had already been submitted and the Windows version was half uploaded but they're all fixed now with a bonus Mac version on top. Please check out my spooky arcade drawing game! It's pretty dang weird and maybe kind of okay? It's relatively complete and has a good difficulty curve once you figure out how to draw fast and predict the checkpoint order PC Version (Windows & Mac) Webplayer (I didn't upload WebGL because the build size 330mb and ain't nobody got time for that) More development pics from the last day! New colors Main menu (see it animated in the gif on the top-post!) What the editor looks like now..
  25. [RELEASE] Johann's Baton

    This video neatly sums up the emotional roller coaster that is me finishing a game jam: Current status- killing my feature darlings, adding as many levels as I possibly can, squashing my many bugs while praying I don't end up with a tattered mess at the end Got music and sound in, plus a title screen and a complete color overhaul. Going to upload a playable build now in case my fixes end up breaking everything.