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Everything posted by eRonin

  1. Modest Tech: The NX Generation (Nintendo Switch)

    I wrote this guide thingy for the waypoint discord community, but I may as well share it here to (I also shared it in the Idle Thumbs slack) Generally speaking you want to focus on using your quicker attacks in the "neutral game" (this concept might be high level but it's worth just understanding that this is simply the time when no player has a distinct advantage over the other). Smash Bros sort of has a free-form combo system where the player is expected to just develop their own chain of attacks based on how far and which direction their attacks launch the opponent. It does take a lot of time to figure this stuff out, since there are so many attacks, and different characters have different movement properties which is important in knowing what can be followed up with. For example Peach's down-throw can be followed up with a short hop back-air attack at low %, and at higher %, a full hop is required instead. Smash Bros uses a "stale move" system that makes an attack progressively weaker the more it is used, so it heavily discourages just using your strongest attacks all the time because when you want to KO your opponent by launching them off the stage, your big attack is going to not do as much as it could or should. Anyway feel free to ask me stuff about this. I've been playing Smash for many years and racked up many hours in it, against opponents of varying skill levels. Also wrt online: the switch's wifi capability is rather poor and a LAN adapter for ethernet connection is thus recommended but most players won't be using one. So even if you have a great wired connection, chances are your opponent will bring it down. Also, there is no good way to just play the mode you want. Quickplay won't guarantee that you play with the setting you desire (it uses a preference system that matches people roughly based on their chosen settings and then just choose randomly between one of the players' match settings). Arena is finicky to set up and has mind-boggling design decisions like automatically ejecting your from your place in the queue (even if you were set to play in the ring) if you try to change your character. You also can't change settings once the arena is set up even if there is no match currently active.
  2. Modest Tech: The NX Generation (Nintendo Switch)

    I'm a big Smash fan and I've racked up thousands of hours playing the various versions of the series. That said I'm still not very good I'm liking Ultimate a lot because it's a far less defensive-oriented game, so it's just more fun to hit people without them being able to just block everything and counter-attack almost immediately. Getting people off the stage and keeping them off the stage is also way easier, because of various things. All that said, the game IS quite a bit more difficult to get into for newcomers compared to Brawl and Smash 4. There are some mechanics changes that I am still undecided on, though. The cooldown before you can move again after airdodging feels a bit too punishing. But overall I am having a really good time with it. Online still sucks though
  3. Bloozzard

    Blizzard has added microtransactions to StarCraft 2, an 8 year old game, so yeah I think in the future nothing is safe! Even StarCraft remaster had bonus cosmetics at launch, and I think they meant for more cosmetics to show up eventually as microtransactions, so WarCraft 3 Reforged might be the same way. I wonder if Blizzard will introduce paid arcade maps in WC3 Reforged the way they have done with StarCraft 2 (there are only two atm, and both have free versions of the maps).
  4. 100 million players sounds easily achievable considering this game is 1) on mobile and 2) extremely popular in Asia
  5. Recently completed video games

    I finally finished ending E of NieR Automata! Everything else that follows will be in spoilers:
  6. Free Music / SFX Resource - Over 2000 Tracks

    Hey I'm making a fighting game for a game jam and "Street Mayhem" sounds like it could work for me. I'll attribute you if I end up using it Also thanks for sharing all this music over the years!
  7. Bloozzard

    From my understanding, every existing custom map in WC3 can just be ported into WC Reforged, same as how SC: Remaster can even play your old Brood War replays without any extra fuss. With regard to *new* content, I would hope Blizzard understands what custom maps means to the WC3 community, and make a good effort highlighting new creations. SC2's arcade was completely botched on release, but it is in a sort of decent state now (arcade was always more popular than the ranked ladder, though now co-op dwarfs both). Blizzard held arcade-map-making competitions for SC2 and I imagine they will do the same with WC3, and hopefully promote it better.
  8. Modest Tech: The NX Generation (Nintendo Switch)

    What if I told you that amiibo is just a recolour of an existing figurine?
  9. Modest Tech: The NX Generation (Nintendo Switch)

    I'm just heavily anticipating Smash Bros Ultimate, so I've been skipping a lot of Switch releases in the meantime. Just been playing Into the Breach and Hollow Knight besides my usual Splatoon 2 fix. I can wait until Gen 8 Pokemon comes out next year (or 2020?) and I think it'll be nice going into that without experiencing a watered down version first.
  10. I can play at 20-30ms ping again The lack of manual server selector apparently means the leaderboard will now be global, which a bit iffy. I guess I'm used to Blizzard games having separate leaderboards for different regions. Not sure how other games like CSGO or Rainbow 6 handle that stuff.
  11. The next update is adding another whole bunch of stuff. There's changes to matchmaking, the addition of ranking tiers, and some UI changes to select meds/grenades, in addition to the usual bug fixes. Tentatively optimistic that the matchmaking changes will allow OCE server to repopulate.
  12. Good news for you: the bullets are modeled, not hitscan also open beta starts tomorrow! If you preordered the game, it started today. There were also a few streams you could have watched (the promotional period is over now though) to gain access if you had your twitch and bnet accounts synced up. I've played two rounds so far and boy, the guns have basically no recoil. TTK is really low if you have no armour, but having armour changes things up a lot. I thiiink the devs said that armour balancing is one of the main things they are looking into.
  13. jeeez good shit dude. I'm responsible for one of those losses :x The firing range is finally coming to the live servers today! I'm looking forward to racing people on the vehicle track than practising shooting?? But it's a good addition to the game and at this stage I'm personally just looking forward more to the snow map than anything else.
  14. nice work cakedotavi I played some solos for the first time in forever yesterday; after a few rough starts, managed to get 2nd with 5 kills. The last guy ended up being one hit away from dying; we basically shot each other at the same time but his level 3 gear was just superior to me with my level 1 helmet/level 2 vest. In non PUBG news, both BFV and CoD Black Ops 4 have finally shed some more light on their respective battle royale modes. BFV's Firestorm will feature their "largest ever" map, for 16 teams of 4 players (no solos/duos it seems). Blops 4's Blackout will apparently have 80 players, and have released their map, which you can find here: Unfortunately it seems Firestorm will not be available in the current BFV beta, which I feel is a mistake since that's probably the mode that needs most testing. I think BF players knows how conquest plays out by this point. Not sure if Blops beta will have their Blackout mode available.
  15. PUBG's big $2 million tournament started yesterday. PUBG's spectator mode has gotten steadily better over time in the past year. The Gamescom invitational last August(?) was rife with technical issues, but the PGI has been spectacular. Everything is seamless and there are things like grenade trajectories and bullets highlighted to make it very easy to follow how a fight goes down. Day 1 and 2 are TPP, which I think tends to be less exciting, but I'm enjoying it anyway. I'm cheering for Team Liquid, whose players I enjoy streaming and who I have been following as a team for almost a decade now. Anyone else following PGI?
  16. Modest Tech: The NX Generation (Nintendo Switch)

    Games like Mario Kart and Smash Bros seem to assume that players have played a previous game in the series. There are no tutorials with a lot of Nintendo games of this sort, but I imagine they expect you to read the ...wait are there manuals for Switch games? Every Wii U/3DS game had a digital manual...but I just realised I don't know if the Switch have them at all. edit: I can't believe it's taken me over a year to notice the Switch doesn't have digital manuals. I'm ashamed.
  17. UPDATE: I've released the game! You can find its submission page here: Hope you enjoy, and let me know what you think! This is only the second game I've ever made. Update update: Now featuring voicework provided by coughlinjon, and also now playable in web browser! Update update update: the browser version is just too hecking buggy so I've had to remove it for now. Quality of life updates and bug fixes added to the Windows version, though! ______________________________ Hello! I'm also making a game based on "A Wish Upon A Star" It's a game about navigating across space and meeting other spaceships, to all come together to find a star, which can grant a wish to whoever finds it. Finding more ships allows different wishes to be granted, so there are different "endings" I suppose based on this. So far I've made sprites for a few of the different ships, and written the code for the player and NPC behaviours. I intend to add dialog and other systems over the course of the next two weeks, such as mining for materials, and using materials for repairs and trading for components, which can be used to build ship upgrades. I intend for the spawn locations of the player, ships, and star to more or less be random, so seeking out the other ships isn't the same every time. For now, here are a few ships!
  18. [RELEASED] The Convergence Compulsion

    I forgot to mention this before, but I think it would be good if the arc of the noise maker trajectory has its origin point from the lower right hand side of the screen (or maybe lower left hand side). That way you can actually see the trajectory, instead of the dots just overlapping in front of you.
  19. I was writing a bunch of stuff, but then I got to a point where I couldn't click submit even though I filled out the title and body. I think there was some other element of the page that I was (literally) missing; a blank space between the title and the text body. When I click the ? in the top left, I get a white box with nothing in it, and then I can't do anything else in the game.
  20. [RELEASED] A Wish Upon A Star

    Yeah, the browser version is basically irredeemably buggy because game maker 1.4's HTML export is just not up to scratch. The audio being wonky when skipping multiple times has been fixed. So to reveal what's under the hood: the game has a timer that starts counting from the beginning, and governs when certain events/dialogue trigger. Most obviously, the opening dialogue, the opening credits, the music cues, etc. Pressing skip immediately sets the timer to a point past all the dialogue happening, and cues up the background music, but I forgot to disable the skip button once the intro has been skipped. So it was sending everything back to right before the music starts, hence the music just stacking on top of itself. The skip button now only works if you're before that point.
  21. [dev log] A Wish Upon A Star

    This is an easy trap to fall into! I read interviews with NES game developers about why their games were so hard, and basically the answer was that back then, they didn't have dedicated playtesters, it was just the developers doing their own created levels over and over, and so it became muscle memory/really easy for them. So they kept challenging themselves and in the end they made very hard games. I consider myself quite good at these kinds of spatial/visual puzzle games, so I was able to beat it in the end. The level I got stuck one was just the
  22. [RELEASED] A Wish Upon A Star

    The shaking UI is simply a by-product of the HUD object not being able to keep up with the movement of the camera :x Not making any attempt to "fix" it is a choice, I suppose.
  23. [RELEASED] A Wish Upon A Star

    Oh boy it just occurred to me that I never made any indication that you can repair a friendly ship by right-clicking on them. You can also repair yourself by pressing R. Both these actions cost 1 mineral, so maybe you knew that and you just didn't have any minerals left. I should also make skipping the intro automatically open the viewport, yeah. Music, timers, and audio in general get really buggy on the web version. If you were playing the downloaded version though, then I'll have to look into what could have caused that.
  24. [RELEASED] A Wish Upon A Star

    Hey just wondering if you were playing on web browser or if you downloaded the exe? The browser version is very buggy and I can't do anything about it. Game Maker 1.4 support for HTML just seems to not be up to scratch. If you were playing the download version though, then I'm not sure what's up with the space stations. They're one of the objects whose interaction box is just a square around the entire image, instead of the ships and asteroids that follow the object's shape. The opening dialogue tells you to right click a ship to hail them, but I guess that's easy to miss among all the exposition dump. I could put in a prompt to right click unrecruited ships next to them. Thanks for the feedback, and thanks for playing!
  25. [Released-ish] The Fresno Experiment

    this is just the right amount of spoopy for me.