********
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Everything posted by ********
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i have tried to join this destiny clan because i love the dodecahedrons and i need the dodecahedrons, though i guess i am woefully underleveled? less than a week out? i don't know. i don't have a microphone but if you are into communicating via emotes (particularly the sitting down emote) i'm also bad at that but am willing to try!
- 84 replies
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- destiny 2
- better on playstation
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The Dancing Thumb (aka: music recommendations)
******** replied to Wrestlevania's topic in Idle Banter
i've had "surgical focus" by guided by voices stuck in my head for like two weeks now and i don't know why particularly since "do the collapse" is certainly a top five musical disappointment of my life but dang that is a good song that snuck on there somehow -
Official Giant Bomb Thread Mostly for Complaining About Dan
******** replied to tegan's topic in Idle Banter
i'm certainly not going to weigh in on this one, and i don't know if the references will make sense if you are not a regular listener, but this clip from the beastcast a couple weeks ago basically killed me, i could not breathe, etc.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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How to back up your game projects with GIT
******** replied to hedgefield's topic in Game Development
I'd also recommend using SourceTree as a interface to Git. Git resulted in what I would refer to as a shameful amount of cursing in my office for multiple years, but using SourceTree finally made it understandable and usable for me. -
Important If True 1: A Gleaming Collaborative Future
******** replied to Jake's topic in Important If True Episodes
Hey this was great! Also if you wanted to make a joke about how everything is getting a dark modern reboot these days, you wouldn't even use Snagglepuss as a punchline because it's too implausible. -
I just wanted to register my vote for podcasts basically always being better when the podcasters are talking about the things that they want to talk about. Also I'm excited to add a podcast in my list to the "not about video games" category because right now the ratio with the "about video games" category is perhaps slightly embarrassing?
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Official Giant Bomb Thread Mostly for Complaining About Dan
******** replied to tegan's topic in Idle Banter
Like, it's v. pleasant to listen to!- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Official Giant Bomb Thread Mostly for Complaining About Dan
******** replied to tegan's topic in Idle Banter
Everyone; Brad has a nice voice- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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I jumped! I also managed to pull, what I felt, were some pretty sweet donuts out there on the slopes.
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wizard jam [RELEASE] The Hypersonic Effect
******** replied to zerofiftyone's topic in Wizard Jam 4 Archive
I finally got to a Windows computer with a controller attached, and yeah it's pretty well been covered but this is very good. -
The gun sound effect in this is great, I definitely felt like I was straight murdering those letters. You've probably already considered this, but having multiple letters going could help with waiting for the gap between letters and also bring the movement of the reticle into play, like you could miss letters if you didn't do them in the correct order because the reticle doesn't move quickly enough. Maybe you could spell words with that? I don't know. Pretty good though!
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I guess you put this stuff up here? Anyways, released! https://kickstandcarp.itch.io/explode-mode I think it should run with only the included files but it's also possible you'll need the Visual Studio C++ 2013 redistributable package, so if anybody gets an error about a missing DLL or something please let me know! --- I'm working on an abstract first person shooter where you shoot squares and they explode into more squares. I'm not exactly sure what the like game parts are going to be outside of seeing the pretty colors. Here's a title screen: Anyways so far I've spent most of the time working on implementing the defocus effect and making it run at speed (the gif reduced the frame rate which is why it looks bad and slow there) but it seems like it's going pretty good now so time to move on to game play.
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[Released] Explode Mode (Slight Return)
******** replied to ********'s topic in Wizard Jam 4 Archive
Thanks, I've been gradually working on like a "finished" version of this with all the stuff I wanted to put in, and I will definitely keep an infinite mode in mind for that. Also I watched @phill's stream and moving the reticle is not supposed to be super difficult! I just haven't done this sort of thing before and the couple of computers I tried it on seemed fine. I just uploaded a new version with mouse sensitivity controls and hopefully a better first guess at a reasonable sensitivity. So if anybody had the reticle movement being painfully slow you can at least do something about that now if you're still curious. -
[Release] Signature Moves - A Nonviolent (Dynamical) Systems Game
******** replied to ratamero's topic in Wizard Jam 4 Archive
Oh hey I didn't know you were the signature moves guy, this is really beautiful and I super relate to making academic projects into a game, the defocus stuff in my entry is because of my work in optical engineering -
[Released] Explode Mode (Slight Return)
******** replied to ********'s topic in Wizard Jam 4 Archive
Aw, thanks -
[Released] Explode Mode (Slight Return)
******** replied to ********'s topic in Wizard Jam 4 Archive
Oops looks like when I switched the audio files to Ogg Vorbis I didn't include the necessary .dlls to actually play them. I just uploaded a new version with those included. Thanks for letting me know, ratamero. -
[RELEASE] Batman Loves Him A Parallelogram
******** replied to RubixsQube's topic in Wizard Jam 4 Archive
I enjoyed playing this, and I enjoyed considering some oeuvres which I would not have done had I not be entreated to do so. -
Idle Thumbs 292: Sit In A Row And Look At The Wall
******** replied to Jake's topic in Idle Thumbs Episodes & Streams
I said the internalization meter should be capped at 50% with the ring because wearing the ring only illustrates somehow still not internalizing that Dark Souls is hard! I mean that's like the number one thing about Dark Souls. -
I think we all just want to hold Mr. Puffin and make him feel safe.
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I think I'm too conflict averse for this game though I did like the two dimensional people in a three dimensional world and the like uh locational audio? I always knew where the scooter was.
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[RELEASE] A Very Pretty Pipe Dream: procedural pipe photography shooter
******** replied to BluShine's topic in Wizard Jam 4 Archive
I somehow ended up in a situation where, after the first round, I could only take purely white images and boy let me tell you what none of the judges were impressed with that. -
Nick Plays FROM; Currently - Bloodborne
******** replied to SL128's topic in Idle Thumbs Episodes & Streams
This is probably a dumb question, but how are these Twitch clips named? -
[Released] Breckon's Similar Sausage Face
******** replied to Teljoor's topic in Wizard Jam 4 Archive
Oh dang this is really good, the music is also real good and very appropriate.