Travis

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Everything posted by Travis

  1. PING

    Ha! I ruled that out in case it was just not possible... I'm going to sleep on it and see if I come up with anything workable.
  2. PING

    Oh no, ok. That's the opposite problem from atte! I'll have to look into adding that somewhere. (Stupid self-made rules about no on-screen UI...)
  3. [released] Cavorting Amongst the Corpses

    My computer also got a little dicey towards the end, but survived. Glad you got to submit. I will try to play soon once Charter gets their act together and I can download stuff again.
  4. PING

    Thanks for playing and thanks for all of the good feedback! Good input on the soundscapes. I thought about adding some sort of background industrial humming, but decided it would be more annoying than atmospheric. Adding some varied oceanic sounds is a much better idea. Being able to skip the intro audio was something I cut post-deadline. My plan was to have a communications panel that just had a mute button on it that you could press. I might go back and add this, but adding a "quick start" option or something from the opening menu is an easier solution that I just might be able to add without much difficulty. You shouldn't have been able to push the ping button twice! I will have to test that more. The mouse sensitivity is interesting. Maybe I need to turn it up. I have a mouse that can store its LED preferences in the cloud, which is ridiculous, as are its actual mousing capabilities. I'll have to try some normal mice we have around to gauge the difference. Thanks again! This is good input.
  5. PING

    I have released Ping! I have many things I would have liked to have done differently and/or better, of course, but I found this project pretty interesting for several reasons. Maybe I will write about it in here soon, but for now, here is the game: https://whogas.itch.io/ping
  6. [Dev Log] SHADOW of SOMETHING

    You mean there are no Shadow of Something trading cards? How am I going to earn those sweet, sweet rubles?
  7. General Interest

    Glad you joined the jam! I will try to play yours ASAP... just wrapping up my own project first. That is a nice dollar sign model!
  8. PING

    I missed the official deadline for submittal this time around, but I'm on the cusp of release. I think all of the elements are in place and working. I just need to decide on and tune the timing of events. Hoping this just takes an evening or two, but who knows. I did cut out a couple of elements that probably won't be missed by the majority of people that play. At least I'm hoping that's the case. Guess I'll find out when the complaints start flowing!
  9. [RELEASED]Pizza Tonight!

    How is our little pizza chef coming along? I love so many parts of that last gif.
  10. [Release] Phaedrus 2010

    The art looked good, but now with the added shading, they look amazing! Can't wait to solve that impenetrable puzzle for that rascally Phaedrus.
  11. PING

    I actually started working on my title screen before the final day this time. Does that mean the rest of the game is set and ready to go? Heck no! Regardless, this was my focus when I had some time here and there today. It almost does all of its promised functions too. Need to do some more stuff to finalize, but I think the look is pretty set.
  12. The fact that the trash can has a damage zone on its lid and body already make your game more tactical than Metroid Prime. I like it!
  13. [Released] Christmas is Cancelled

    I like the more zoomed in feel. Looks like a good choice that will still allow for some stressful time management.
  14. [Released!] Get Hoisted

    Sorry to hear you are having to deal with some stuff. Best of luck to you, and don't worry, we will play your game whenever it comes out.
  15. [Released] Idiots Laughing

    I like the aesthetic you have going on. This definitely sounds pretty wild!
  16. PING

    Been kind of slow getting things done on this project the last couple of days, but I've added a couple of elements into the scene. I added a "missed target" light up on the kill counter, as well as a memento and note that will only be in your starting tube quadrant. Remember to send me your candids and pet pics! They will be super famous, like Zero's adorable dog here in this sample. I tried too many things on the missed target light before just accepting that a bumpy cylinder type light was good enough. It also required different reactions than what I had done on the little panel lights previously. All of this took some time to get looking ok. Oh, and I also had to find sounds for a missed target. Hopefully you will realize you missed when this thing goes off. I think you will. Speaking of targets, I am not so good at Blender, so my enemies are not exciting. That's OK, because you don't see them too clearly underwater. I decided to go with an angular look for several reasons, the best of which is so that you could see them and gauge their heading through the portal. Here is a goofy pic of a torpedo just before striking the target. You will never see this viewpoint in game, it's just something I made and then wondered why. I assume you won't ever get a good look at one of these guys, so I didn't add much detail at all. Tomorrow I am going to start laying out the enemy spawning and escape logic and things. I got some of the foundation set up tonight so I can hit the ground running tomorrow with my coffee(s).
  17. [Released] From Earth to Pluto

    Sounds like a good twist on a golf game. Looking forward to it.
  18. [Dev Log] SHADOW of SOMETHING

    Really enjoying this project from the outside. It's looking better than so many games out there already. Can you make guitar lady play Totaka's song? Seems like a good idea.
  19. PING

    Thanks for reading and for the comments, everyone! And thanks to zero for some adorable pet pics too. The main part of Ping's mechanics will be tracking targets and then plotting firing solutions to blast them. I love the way this is portrayed in movies: tense calculations under pressure before computers just did it all. So, my solution was to have a computer do some of this and you have to decide which ping hits to use and create a firing solution. With a target or two in range, it's not too hard. Hopefully when things get more hectic, it will make for some snap decision making to pick your target. Making this all work with an in-world computer screen was kind of a pain. I figured it would be difficult, but like all things, it was harder. Once I got that figured out, I added an in-game kill counter and some initial explosion effects when you get a hit. Today I put together the kill counter, which took more time than I thought to model and code. It's much easier to just tell a UI element to change its number without animating numbered dials and telling which one to change and when. Here is the kill counter in action: This next gif is a lengthy sequence of peering out the portal, pinging targets, and plotting a firing sequence. You can't see this explosion out the portal, so I pull back to watch the kill counter roll. This is part of the claustrophobic feel I was going for. Next up are figuring out how to handle misses, clearing the targets that you hit from the computer, and then determining a spawning routine. Lots to do!
  20. (Released) The Garfing Garfo

    So many potential points!! Excited for this.
  21. PING

    Yes, please! Slack or pm should work.
  22. Block Busters: The Black Case

    I like the look of the tiles a lot, and it looks like it will be fun. The fused bomb tile is a nice variant to have in there. Will there be other special tiles?
  23. [RELEASED] The World Begins With You

    Damn, this is looking so good! That ersatz soundtrack fits so well!
  24. [Released] Christmas is Cancelled

    I like the idea for the theme, and it's looking good so far! Keep it up!
  25. That Warroid is a Dick [Devlog]

    Glad you're joining in! Just reassure HR that is real name is Richard.