Spenny

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Everything posted by Spenny

  1. Take a look at Construct 2 maybe? I think it, like gamemaker has some built in behaviors that can be extended by scripting. That idea, would be good because you can get a game real quick without teaching them how to code, and then teach code as its need comes up. Oh drat, re-read OP and didn't realize that he needed mac software
  2. Non-video games

    Does anyone have any experience with running a murder mystery night sort of game thing?
  3. Super Time Force from Capy

    Super Time Force is the latest game from Capybara games. Super Time Force: Ultra came out on steam yesterday. Cool Fact: Super Time Force is software rendered. Initial Impressions: This game is pretty rad. Before it came out on steam, I was watching my friend blast through it on his xbox, and his strategy mostly sat on repeated use of Jean Rambois, the shooty gun dude. I found the game actual gave me really good incentive to try a mix of characters, and even though I was finishing levels with at least a dozen rewinds, it was challenging to get it done within the limited amount of time.
  4. Recently completed video games

    Since you mention Deus Ex, if anyone would have some advice to give to someone who has never played it before about the best way to play it, and what kind of BS to expect from a 14 year old game and how to get around it, I would appreciate it.
  5. Games giveaway

    I have a code for Chivalry if anyone wants it. claimed
  6. Lego is Still Cool

    That's awesome. They make so many better robo parts these days.
  7. Super Time Force from Capy

    Yeah it's generally a bad practice. It makes coding the gameplay logic easier, so maybe it has its hooks in the game's time manipulation mechanic.
  8. Super Time Force from Capy

    I got some hot scoops for you, STF is probably not coming to Vita. STF is software rendered and runs at 60 fps, and it needs to run at 60fps because the game logic is coded frame dependent and needs that constant frame rate. A vita port would require redoing the game logic or switching the rendering to the gpu, either case being a lot of work.
  9. Super Time Force from Capy

    Yeah, the game seems to be slanted towards the challenge of the count down timer and not the rewind count, which is good, because that encourages you to use the game mechanics more.
  10. Super Time Force from Capy

    Once you complete the first mission and you're on the space ship, can you not reselect the mission from there?
  11. Super Time Force from Capy

    Jef Leppard can rocket jump!?!?
  12. Super Time Force from Capy

    Jef Leppard (right?) is pretty great, but I don't much care for his charge attack. Zachasaurus was really useful in the jetpack park of 1,000,000 BC. I haven't really felt that there's all that much use for Sieldy Blockerson, but that's okay.
  13. Non-video games

    Yeah, what will the equivalent of uploading a ripped VHS to youtube be? I also played a round of Atmosfear recently, but where I am it's called Nightmare and we like it that way. We played the Baron Samedi expansion, and, wow, the Baron is something else. Where the gatekeeper is going for the creepy vibe, Baron Samedi is an old dude, trying too hard to sound hip, hard to understand, and wearing pseudo black face.
  14. The 'Does this thread exist?' thread

    Oh yeah, didn't catch the typo, but anyways now there is this: https://www.idlethumbs.net/forums/topic/9581-super-time-force-from-capy/
  15. The 'Does this thread exist?' thread

    Is there a thread for Super Timer Force?
  16. Game Jams

    Here's an interesting one, Gamemaking Frenzy: Barfcade.
  17. Post your face!

    We're doing bike pics now?
  18. Unity Questions Thread

    iOS is a little weird to develop for, you output to an xcode project and then compile that. Nothing too complicated though. For Android, Unity spits out APKs like it's nothing. Super easy. Also you can use the #if UNITY_ANDROID and the #if UNITY_ IOS precompiler commands to help out with platform specific stuff.
  19. Amateur Game Making Night

    I'm starting to get a pipeline set up where by I go from Spriter, a simple animation program, to Unity. The Spriter dudes provide a plug in to do this, which is pretty sweet, I just made a little script that converts from Unity sprites to 2D toolkit sprites. The result is an in-engine walking dong man. Terrible unlooped gif and cartoon penis inside:
  20. Under catholic doctrine, isn't it literally Jesus's blood? I grew up in a church (United Church) with metaphoric blood, and no smoke orbs.
  21. Wizaaaaaards!!

    Thanks to @SpindleyQ on Twitter
  22. Amateur Game Making Night

    I made an enemy sprite for my penis game, It has a cartoon penis. Just so you know.
  23. My first exposure to greebling was in reference to building Lego.
  24. Unity Questions Thread

    Does anyone know of a good set of (preferably non video) tutorials on using Unity's shaders?