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Everything posted by Spenny
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Teaching video game design to middle school youff
Spenny replied to MrHoatzin's topic in Game Development
Take a look at Construct 2 maybe? I think it, like gamemaker has some built in behaviors that can be extended by scripting. That idea, would be good because you can get a game real quick without teaching them how to code, and then teach code as its need comes up. Oh drat, re-read OP and didn't realize that he needed mac software -
Does anyone have any experience with running a murder mystery night sort of game thing?
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Super Time Force is the latest game from Capybara games. Super Time Force: Ultra came out on steam yesterday. Cool Fact: Super Time Force is software rendered. Initial Impressions: This game is pretty rad. Before it came out on steam, I was watching my friend blast through it on his xbox, and his strategy mostly sat on repeated use of Jean Rambois, the shooty gun dude. I found the game actual gave me really good incentive to try a mix of characters, and even though I was finishing levels with at least a dozen rewinds, it was challenging to get it done within the limited amount of time.
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Since you mention Deus Ex, if anyone would have some advice to give to someone who has never played it before about the best way to play it, and what kind of BS to expect from a 14 year old game and how to get around it, I would appreciate it.
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I have a code for Chivalry if anyone wants it. claimed
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That's awesome. They make so many better robo parts these days.
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Yeah it's generally a bad practice. It makes coding the gameplay logic easier, so maybe it has its hooks in the game's time manipulation mechanic.
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I got some hot scoops for you, STF is probably not coming to Vita. STF is software rendered and runs at 60 fps, and it needs to run at 60fps because the game logic is coded frame dependent and needs that constant frame rate. A vita port would require redoing the game logic or switching the rendering to the gpu, either case being a lot of work.
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Yeah, the game seems to be slanted towards the challenge of the count down timer and not the rewind count, which is good, because that encourages you to use the game mechanics more.
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Once you complete the first mission and you're on the space ship, can you not reselect the mission from there?
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Jef Leppard can rocket jump!?!?
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Jef Leppard (right?) is pretty great, but I don't much care for his charge attack. Zachasaurus was really useful in the jetpack park of 1,000,000 BC. I haven't really felt that there's all that much use for Sieldy Blockerson, but that's okay.
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Yeah, what will the equivalent of uploading a ripped VHS to youtube be? I also played a round of Atmosfear recently, but where I am it's called Nightmare and we like it that way. We played the Baron Samedi expansion, and, wow, the Baron is something else. Where the gatekeeper is going for the creepy vibe, Baron Samedi is an old dude, trying too hard to sound hip, hard to understand, and wearing pseudo black face.
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Oh yeah, didn't catch the typo, but anyways now there is this: https://www.idlethumbs.net/forums/topic/9581-super-time-force-from-capy/
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Is there a thread for Super Timer Force?
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Here's an interesting one, Gamemaking Frenzy: Barfcade.
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We're doing bike pics now?
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iOS is a little weird to develop for, you output to an xcode project and then compile that. Nothing too complicated though. For Android, Unity spits out APKs like it's nothing. Super easy. Also you can use the #if UNITY_ANDROID and the #if UNITY_ IOS precompiler commands to help out with platform specific stuff.
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I'm starting to get a pipeline set up where by I go from Spriter, a simple animation program, to Unity. The Spriter dudes provide a plug in to do this, which is pretty sweet, I just made a little script that converts from Unity sprites to 2D toolkit sprites. The result is an in-engine walking dong man. Terrible unlooped gif and cartoon penis inside:
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Idle Thumbs 171: The Curious Case of the Rhode Island Reader
Spenny replied to Jake's topic in Idle Thumbs Episodes & Streams
Under catholic doctrine, isn't it literally Jesus's blood? I grew up in a church (United Church) with metaphoric blood, and no smoke orbs. -
Thanks to @SpindleyQ on Twitter
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I made an enemy sprite for my penis game, It has a cartoon penis. Just so you know.
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Idle Thumbs 170: Esophagus Sarcophagus
Spenny replied to Jake's topic in Idle Thumbs Episodes & Streams
My first exposure to greebling was in reference to building Lego. -
Does anyone know of a good set of (preferably non video) tutorials on using Unity's shaders?