Cordeos

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Everything posted by Cordeos

  1. Our favourite moments of play

    I was playing Mercenaries 2 and was working on capturing High Value Targets. One was on an offshore oil rig. I took a boat out to it and started to fight my way up to the top of the structure. It was a pretty intense firefight and by the time i had knocked the HVT unconscious the AI had thrown enough grenades to start the oil rig exploding and sinking. I quickly picked up the HVT and ran to the helipad. I dropped the smoke grenade to call for extraction and loaded the HVT into the helicopter that came. As the helicopter took off water covered the helipad and my character did the idle animation where they rest their gun on their shoulder. Then the oil rig finished sinking into the sea.
  2. The first time its on sale 50% off i will totally grab it
  3. Unreal Tournament (The new one)

    I know they have been playing around with the movement a lot, not sure how much is related to the pre-alpha stage the game is in and how much is intentional. They do plan on having low-grav and gamespeed modifiers so you can always tweek it to your hearts content. I havent really played any competative online shooter since battlefield 2, and very little UT since UT2004, so I don't have a fresh sense of how the game should look and feel.
  4. Unreal Tournament (The new one)

    Weapons! This is a great example of how the community is contributing to the game, the Devs work with people in the community to design, model, animate for the game. The enforcer and Flak Cannon are moving along nicely. Gametypes are also being developed by the community. Domination and rocket arena are being developed. Jailbreak, assault and the chaos mod are possible. They are starting to work on bots. http://www.unrealtournament.com/blog/unreal-tournament-community-gametypes-and-concept-art/
  5. Crusader K+ngs II

    Travel times can be a factor, my current Roman Empire game is getting annoying because there is always a war or rebellion somewhere in my empire, constantly moving my armies around in Africa, Russia, Europe and the Middle East gets tiresome. I wish vassals would deal with small rebellions on their own.
  6. Crusader K+ngs II

    But the game starts as historical and some events that brought down nations are too complex to really put in CK2. You can always play that mod where only counts exist, especially if the next expansion makes it so kingdoms, duchies, empires can be generated anywhere. Ahistorical to the max.
  7. Crusader K+ngs II

    The other solution would be to make empires less stable, but historically empires have collapsed for many different reasons that can be quite difficult to build into a simulation.
  8. I also vote in favor! Motion passes?
  9. I had the same issue, just had to learn what her voice sounded like instead of just assuming all lady voices on idle thumbs are Danielle. Stupid brain.
  10. Pretty much the more you learn about the Chinese government, the weirder you feel about ever traveling there or buying things from there. The fact that a government with that level of oppressive power exists in the 21st century is sickening. I'm now excited when things I buy are made in Vietnam. Edit: I was also very much enjoyed how much Anita fit into the podcast. It was like she has always been on it. More guest hosts!
  11. Crusader K+ngs II

    Seems like they could just set up some specific events/targeted penalties for the Abbasids that cause them to be unable to expand properly. The best example of a forced event i remember in a paradox game is Italian Unification in Victoria, I can never get it to stop. So they have done it before.
  12. Unreal Tournament (The new one)

    A lot of map previews this week! Some made by the devs, others by the community. They look really pretty even without much texturing and lighting. http://www.unrealtournament.com/blog/unreal-tournament-project-update-and-the-team-reviews-community-maps/
  13. Other podcasts

    Science: New York Times Science Times: Solid weekly Science News podcast. BBC Inside Science: Ditto The Infinite Monkey Cage: A fantastic BBC Science discussion with jokes. When does a strawberry truly die? Comedy: The Bugle: John Oliver and Andy Zoltsman host an amazing news podcast. Its a darker version of The Daily Show. News: Carnegie Council Podcast: Fantastic indepth discussions of current events, from experts in the field. New Yorker Political Scene: Weekly discussion of political news in the US. RAND congressional briefings: Hear smart people talk about important things. The World Next Week: Discussion of important events, summits, etc that will be happening next week, Misc: BBC In Our Time: A discussion program that picks one topic and really fleshes it out, previous episodes include: the sun, the talmud, the Sino-Japanese war.
  14. Listening to casts whilst gaming

    Any game I have already played, doesn't have important dialog or I'm just straight up ignoring the story (Saints Row 4), i listen to Podcasts and audiobooks during. I also make sure to turn off ingame music as it gets distracting having too many noise sources at once.
  15. I'm just excited they seem to be making all the bonuses useful. I ended up playing a small number of the factions in Civ5 because their bonuses fit my play style and there were some Civs that had useless specials. Now that I get to customize more, i will probably play around more with aspects of the game I would have otherwise ignored.
  16. My point about historical accuracy was not that GoT itself is historically accurate, but many of the elements of the show are. I agree that "it happened in history, so its ok" is a bad argument. What I was trying to say is that sexism happened and is happening and we should be able to discuss it through media. GoT has female rulers, it has more enlightened characters, but to pretend that women had equality with men in the middle ages is ridiculous (women still don't have equally). I just worry that the arguments I am hearing are leaning towards never representing anything bad ever, even when it is showing how bad that thing is. Also I'm confused about what "just a plot point" means. EDIT: Example of why I think historical accuracy in media is important: One of the things I hate about pirates representation in most media is how inaccurate it is. They were by and large terrible violent people and they are always shown as loveable rogues who don't constantly rape, murder and steal. While there were a very small number of female pirates historically, its nothing like what is represented in media. I would like an accurate movie portrayal over Pirates of the Caribbean any day. Similarly fantasy/medieval media rarely shows how terrible life was for the vast majority of humanity. They lived on farms as practically slaves, they were drafted to fight in wars they didn't care about, their families were killed by other armies, their farms burned and they died in droves. Meanwhile the Aristocracy lived in huge houses wasting tons of wealth on feasts. Part of representing historic eras should include showing the bad side.
  17. The issue i have with the complains about Game of Thrones sexism, is that the sexism is historically accurate and I feel its being portrayed in a way that makes people uncomfortable. We cannot have a media space where representing sexism is never allowed. Its a thing that happened and is still happening and is bad, but we can't just have blanket no sexism ever in media. We can attack media that glorifies sexism and violence against women, but I don't believe GoT does that. The violence is nasty, the rape is nasty, its a dark show about dark things. There is a point to be made that video games, tv shows, movies, music, comic books etc have such terrible representations of women in general that even when a legitimate point is being made the vast majority of horrible portrays override it. I however don't believe that we shouldn't try to represent things accurately because most people suck at representing it. We can't just sit around and wait for popular culture to figure women's rights out before producing anything that looks at bad things that happen to women.
  18. 50 minutes of "gameplay", go over the customization options you pick before the game starts. sponsor (big bonus), colonists (supplement bonus), ship (starting bonus), cargo (other starting bonus) and what kind of planet you are going to. They also look at the map customization options. After 32 minutes they finally get to the actual game. You get to pick your starting your location from a small radius (can be modified with a start bonus). Neat stuff to see, but I want to know about mid and endgame.
  19. Down in the Zone (S.T.A.L.K.E.R.)

    The only true evil in STALKER is snorks. CURSE THEM!
  20. Quitter's Club: Don't be ashamed to quit the game.

    I quit Saints Row 3, something about the saints row games is very unstable and it keeps crashing. The game is fine, nothing special, so I don't really feel the need to keep playing despite the instability, like I do with Bethesda or STALKER games. I started playing Saints Row 4, which at least has some neat superpower game play, but it also crashed. We will see how long this lasts.
  21. Unreal Tournament (The new one)

    The discuss how to play the pre-Alpha version of the game, and what kind of feedback they want from it. More details about what they want for competitive play. Possibilities for in game music and sound.
  22. I totally played Duke Nukem 3D and Shadow Warrior way too early. My parents never really took an interest in what I was playing until GTA vice city came out around the same time we found out about my older brothers drug problem. Only game I was ever told not to get or play.
  23. Hitman: Absolution

    The sexism was the icing on the cake of my hatred of this game. I have played every Hitman game since Codename 47 and while all the games had some sexual elements, strip club levels and the occasional prostitute, there was nothing even close to the level of what was going on in Absolution. I have seen people talking about how they liked the mechanics in this game more than Blood Money, I agree, but without good levels to use them in they fell flat. I can only remember a few levels from the previous four games that didn't have an assassination as the primary objective. There were so many levels of Absolution that had you sneak down essentially a hallway. So many levels where you are totally surrounded by guards. This felt like Hitman combined with Splinter Cell Conviction. Instinct mode was a totally unnecessary addition and I only started using it when i got frustrated with the badness of the game and just shot my way through it. The chinatown level is really the only one where I felt like there wasn't one designated path to completion. And they reused the level lol. Hitman levels should be large, multi path levels that give you plenty of options. Your mission objective should always involve assassination. I need to go back and play Contracts and Blood Money so I can clean Absolution out of my system. /rant
  24. Player choice doesn't have to mean branching narrative. For me the biggest thing I want in games is choice in how I play and explore. RPGs have always been good for this. You can be sneaky, a big axe swinging brute, a mage etc. I also enjoy games that don't force me to do things in a specific order, at specific times. For example Mass Effect 2 has tons of branching, but very little freedom. There is pretty much one order all the missions should be done in, and the morality system is the standard super good/super bad dichotomy. Dragon Age Origin is possibly the only game I have played with branching choices had non-obvious outcomes. (Especially with the dwarves.) As for games being too linear, look at STALKER vs Metro 2033. Stalker is a bunch of linked open maps that you can explore as you want, do side quests, set up ambushes, and play how you want (Snipe, close range, stealth). Metro 2033 essentially just pushes you down a world of hallways and tunnels, even when you are on the surface. These games have similar themes but have totally different amounts of player choice/freedom.
  25. Star Citizen

    It just makes me think of playing Skyrim Vs playing previous Bethesda games. Skyrim removed item degradation and I was able to save up money so much faster than when I constantly have to repair and replace items. It also changes how I played because I never had to worry about items breaking while I was out fighting. The starting with better ships will also be an issue, but I think the effect of that is that some players will be able to advance though the early game much faster than others. Might make PvP really unbalanced for a while as well.