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Everything posted by Griddlelol
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What is Canadian flour?
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Head start on what? It's not a race to finish the game.
- 445 replies
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- Hello Games
- surface to space
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So I've been playing the shit out of this recently. I was initially really down on the game, I hated how when you start, you're basically terrible at the game. Still, I got over that, but what really got me excited about the game, was I had a friend over. We played together for like 6 hours , 12am when the pub closed to 6am when he had to go home. So much fun! It's more fun together, but even alone it's great. I still suck, but I am definitely getting better. Also...I am 2 trophies away from the platinum. Anyone able to help me get the play together with a friend trophy? I just need that and 150 items...
- 127 replies
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- rocket cars
- cars
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You Only Move Twice is up there with my absolute favourite Simpsons episodes.
- 246 replies
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- the simpsons
- cartoons
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Modest Tech: The NX Generation (Nintendo Switch)
Griddlelol replied to dartmonkey's topic in Video Gaming
I love that Nintendo are starting anew. It's what they need. People moved on from the Wii pretty quickly, but it left a sour taste in many people's mouths, including a lot of 3rd party devs who published on it, only to see that they sold practically nothing. Also, get a WiiU if you don't have one. They're incredible. -
Has anyone listened to Science vs.? I heard a sample while listening to Reply: All and while I liked the idea, I think I prefer the drier delivery of Brian Dunning from Skeptoid, rather than the clearly superior host and journalism of Science vs. Maybe it's because Skeptoid was like the first podcast I ever listened to.
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yeah, I mentioned in the HLD thread that it's basically a Zelda game. It just has way more style and much more interesting combat than any 2D Zelda game I've tried to play.
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Weird! Not how I remember it at all. In other news, I completed Hyper Light Drifter. It's easily my GOTY so far, although I've not played many 2016 games...that doesn't detract from how amazing it is. I fell in love with everything about it. The combat, the visual design, the music, the narrative. It's just a fantastic package, and I can't believe it was made in game maker.
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No it's not...is it?! I don't even know any more. Maybe it's because Z-targeting always throws up your shield that it doesn't feel like damage on contact.
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Modest Tech: The NX Generation (Nintendo Switch)
Griddlelol replied to dartmonkey's topic in Video Gaming
Indeed, no one cares enough. I'd love everything to be back compatible, and after selling my PS3, I've told myself I'm not selling old consoles any more. The WiiU having BC with Wii is perfect. Well the NX seems to have Zelda at launch, then a Mario and Pokémon (!!) game 6 months down the line. I hope the initial launch games are more than just BotW though, since that's going on my WiiU. -
Modest Tech: The NX Generation (Nintendo Switch)
Griddlelol replied to dartmonkey's topic in Video Gaming
I think after making the WiiU backwards compatible and seeing how that affected the sales (it didn't) and how the PS4 has zero back compatibility and how that affected its sales (it didn't), it makes no sense whatsoever to add BC to new consoles. No one really cares about it. -
My problem with the 2D stuff is often it's damage on contact. That's fine for people who grew up with that, but going back to it, I find it incredibly frustrating. I feel safe if there's no attach animation, only to walk to close to an enemy and take damage.
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Yup, Ocarina of Time was probably one of my first ever games.
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Wow, that's impressive. I can't get into the 2d ones. They just feel wrong.
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I had to look up what a baud is. The title of this thread is a good title.
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Oh interesting. I didn't know that. That would really change the feel of combat in the tight areas, but in most big arenas you can skip away to safety for a long heal. I also didn't know this was changed. It still lets you pass through enemies as far as I remember, although you're not invulnerable to projectiles. I know this only because I've dashed into some a few times.
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Yeah, I agree that it's possible to deal with mobs of enemies, as many of the games have mobs that attack, my point was more that it's a lot harder than HLD. It was a major criticism against DSII, in that it created artificial difficulty (not something I agree with personally). As you said, planning and situational awareness are important in Souls when encountering groups of enemies, but in HLD you can simply zip away to safety, meaning the combat is more reactionary than planned. You can still plan encounters in HLD, but you can plan on the fly thanks to the mobility.
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Mustard and sour kraut go on hotdogs. Ketchup goes in the trash.
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I personally don't feel like HLD shares much with Souls games in terms of mechanics/difficulty. Souls games tend to hit you with a few dirty tricks here and there (which I've not seen in HLD) and the bosses for a first time player are absolutely brutal. The mobility and ranged attacks in HLD really reduces the challenge compared to a Souls game. Example: if you're mobbed by 5 enemies in DS, you're probably dead. You can roll out of the way of a couple of attacks, but your stamina will limit that and something will hit you, stagger you and you're done. In HLD, if you're mobbed, you can just dash away across the map and pick a few enemies off with the gun. Dash back in to make a couple of sword hits and generate ammo, then rinse and repeat. There's no stagger from being hit, the heal is instantaneous and most importantly, you have some incredible mobility with the dash. Edit: That's not to say HLD isn't difficult, and isn't good. It can be quite hard because it looks like a simple hack and slash game, but it doesn't want you to play like that. I'm really enjoying the combat, and if it was more simplistic I probably wouldn't be so excited to constantly play the game. The combat is also relatively difficult because there aren't that many enemies, and they don't respawn without leaving the "compass area." That means you get significantly less practice compared to many games. A lot of exploration punctuated with a few skirmishes initially, then once you get into, I guess a dungeon, you're hit with wave after wave of enemies which as a player you're not prepared for. I think that works incredibly well. In terms of story telling, both the indirect narrative, environmental story telling, and the post-cataclysmic event that occurred to the world you're exploring, I think yes, it does share some DNA with Souls. Although it's less subtle than a Souls game, which I kind of like. I was never one to read item descriptions, but seeing things in this world and finding survivors who tell their story is awesome.
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Ketchup is the devil's condiment. It has no place on any food, but putting on pizza is akin to a war crime.
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So I took down the east boss. I was a little disappointed because the design was great, and pretty freaky, but it had an easily exploitable pattern so I didn't even take damage when I killed it. I have more thoughts: This game is a Zelda game right? It's at least a love letter to the 2D Zelda games, and that's a great thing, because the creator(s) still managed to make it feel unique, to the point I didn't even think about it being a Zelda game for a long time. It's super dark. Some of the things you see that have happened to the previous civilisations are terrifying. Edit: Haha, someone described the exact strategy I used above. Although I slipped in a few pistol shots while moving for good measure.
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I'd be willing to at least try and fit a quick MK8 tournament into my schedule! Although it'd mean getting up at 7am on a Sunday. Doable, but not particularly desirable!
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So I also played the first hour or so of Hyper Light Drifter. That intro is spectacular. I was enthralled the moment I turned it on. thenexus6, you're so right, the game is absolutely gorgeous. I don't take screen shots of games, ever, but I could stop snapping all the beautiful environments I was going through. Unlike you, I went North first, as that seemed to be where the game was telling me to go. I found I internalised the combat after 2 or 3 encounters. It's surprisingly similar to Furi so I get into it fast. I killed the first boss, who was a lot of fun, took me about 3 tries and it was really fun. It's worth mentioning that there's a sort of auto-aim for the gun. It's not perfect, but if you hit the fire button (not the aim) and you're facing in the right direction, you'll pop off a shot at the closest enemy in that direction. I learned to love the gun really fast thanks to that. It makes the loop of dash in - slash - dash out - shoot really satisfying. The art and atmosphere remind me a lot of Fez. Except I'm finding I actually want to play HLD, where I got bored of Fez's basic mechanics pretty quickly. I think this is a serious contender for GOTY this year. It's incredible.
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Honestly, it's surprising you haven't been trained to never put a cap back on a needle. This is exactly why you're not supposed to do that. If you legitimately haven't been told that and catch something, there's a good chance you would be owed compensation for working in a dangerous environment without the correct training. Get the blood tests. It doesn't matter how low the transmission rates are, it's better to be safe. I've poked myself with needles countless times, although they've never been contaminated with any human samples, only stuff from animals. Those transmission rates are even less, (especially for SPF environments), but still I got tests done for common zoonoses. It's peace of mind.
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Hearthstone: Because what Magic really needed was F2P mechanics
Griddlelol replied to Problem Machine's topic in Video Gaming
I've been thinking about playing again, is it hard to get back into the game now? I pretty much only have the original cards.