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Everything posted by Griddlelol
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Holyshit, that video made me incredibly nostalgic. I miss Red Alert and how incredibly cheesy it is.
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I find it really, really strange that people actively stop using a service because there's no way to tip. To me that seems like a step forward, rather than something negative. I understand that the culture is different in the US, but tipping is just the worst.
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Well that's just wrong! Shove some scrambled egg in a baguette with some cheese and pepper. Great sandwich.
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I think they're easier to handle. Less likely to break the yolk if it's over easy. Can we all just agree that scrambled is the best though? Over easy if I don't have enough butter, otherwise it's always scrambled.
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Oh they were reasonable expectations, we just disagreed on whether it was a good idea. I thought it was a dumb idea and came up with a bunch of "excuses" not to do the work, while his argument was "just do it, can't succeed if you don't try." While he is right, you can't succeed if you don't try, it's not his time spent on doing something that probably won't work because of pretty good reasons, not excuses. Oh well...!
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So when my boss says "stop giving me excuses" he really means "I don't like you reasons." Since he cannot possibly know my intent.
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What if your dog DID eat the piece of paper with the answer on it? Is an excuse just a reason someone doesn't like? If it's intent, how can someone other than the person giving the excuse know whether it's an excuse or a reason until the (now excuse) has been given multiple times with no change?
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When does something stop being an excuse and become a reason?
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Toast with Peanut butter and coffee. Takes me about 6 months to get bored of it, then I switch to porridge for a couple of weeks before going back to toast.
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I actually thought of it in a similar way. People do say if you can't explain something simply, you don't understand it. Also, that I have my own biases and pet hypotheses that I can, for lack of a better word, impose on other students. Get them thinking about the things I find interesting, and maybe one day they'll work on it. Unlikely, as most undergrads immediately leave science, but it's worth a shot. Supervising Masters projects and Bachelor projects. Also running a course of undergraduate labs with a PhD student. No lectures, I don't speak German! Oh, and I dropped a bunch of tubes at work and spilled something I had spent the week working on. I had to take Friday off and play video games all day because I was so distraught about it. Felt weird to sit at home in my underpants all day eating pizza and ice cream.
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I just did all the tasks for the subsistence mission. It was crazy tense! I knew I couldn't kill armoured guys with weapons, so I had to be super sneaky, in shitty gear. The guards wouldn't give up the location of the prisoners I was looking for, which was frustrating, D-Dog would have had those guys located in seconds. At one perfect moment, I distracted 3 of them into a court yard, then bombarded them with mortar fire from a nearby emplacement. Felt good!
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Good advice from both of you. I'm sure I'll be ok at it, I just don't want to be the guy that every student avoids because I'm terrible. I also don't want to get so invested that my research suffers. I wonder if undergrads would react badly to being set homework. Just so I can guage their interest level, like read these 2 papers, and read up on this technique and write a page on what you're going to do. If it's just copy & paste I know not to waste time, if it's well thought out, I know they're worth investing my time in.
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Man, that mission is such a clusterfuck of awesome.
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I play my vita more than anything else right now. I'm usually too tired from work to play anything too complicated, so I turn on some shitty sitcom and play Nuclear Throne or Crypt of the Necrodancer until I want to sleep. My vita is basically a collection of Rogue-likes and Persona games. Couldn't ask for anything more. Still not played Danganronpa. I never play handhelds without something else in the back ground, and there's so much reading for that game that I can't really do it with the TV on.
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Blue all the way.
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That's the coolest thing I ever saw. This is pretty cool too. http://i.imgur.com/4HzaoYo.webm
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I'm going to be taking on a bunch of teaching roles soon. Specifically university students 21+. I'm actually terrified. Every time I've been given that responsibility so far, I've been extremely stand-offish and laissez-faire in my approach, resulting in the student being taken off my hands because I wasn't doing anything anyway. Other people are super good at dealing with students, I just don't understand where they get their drive from, to me it feels like a chore. It's been tolerated because I've had a huge work load, and taking students has always been a favour rather than an obligation, but I get the feeling in a more formal role, my general approach of not actually doing anything won't go down well. This sounds bad, even in my head, but how do you make yourself care about a student's progress? I never signed up to be a teacher, it's just a responsibility that comes with my field that I don't really want to do, but have to. So I feel like I need to change my mind set so I can actually do ok at the job. I usually go into things with the attitude of "If I'm going to do this, I'm going to put 100% into it and try to be the best." I just don't feel that way about helping students. Especially as anything they do is entirely inconsequential. If I can't make myself care, what do I do? The thing is, I love helping my coworkers and PhD students. It's more like giving advice, rather than teaching. Closer to two peers aiding each other, rather than a teacher-student relationship which I find really weird anyway. I can never seem to have friendly relationships with any student I've had. I just say: "do X,Y & Z, ask me if you're stuck and I'll figure out what you did wrong."
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Bloodborne (Dark Souls 2 successor (Dark Souls successor (Demon's Souls successor)))
Griddlelol replied to melmer's topic in Video Gaming
I was initially referring to the fact that rolling looks dumb, while dodging looks cool. The dodge is what made the game feel like I was playing Bayonetta. For you that's a negative, for me that was a huge positive. I also love that the healing mechanics push you to be aggressive. My usual play style in Dark Souls was to turtle up every time I came across a new enemy. Shield up. Poke if there's a clear opening. Learn how the boss moves. It meant I one shot a lot of bosses, because I was able to take my time and figure them out, without really being in a lot of danger. Bloodborne forces you to be up close and aggressive, if you pull back, most of the time the boss will have some sort of long range attack that can reach you if you spend too long trying to heal up. Maybe I'm misremembering, but couldn't you stun lock most enemies in Dark Souls just by spamming R1? It's been a while since I've played it, I'm probably thinking of DS2. I think overall I prefer Dark Souls, but Bloodborne has some fantastic aspects that just separates it out from the others. -
Bloodborne (Dark Souls 2 successor (Dark Souls successor (Demon's Souls successor)))
Griddlelol replied to melmer's topic in Video Gaming
I much prefer the medieval fantasy aesthetic of Dark/Demons' Souls, but the rolling is super dumb, Bloodborne's dodging is fantastic. The victorian/lovecraft/beast horror thing isn't really done often in games, and I think it's going to be hard to top Bloodborne if any one else tries it, since FROM fucking nailed it, and I think being unusual is a point in favour. I'm really looking forward to Dark Souls 3, can't wait to get back into the knight armour. The Chalice Dungeons are possibly the worst thing about Bloodborne, I find them completely tedious. Also the multiplayer seems much harder to actually do. I spent many afternoons helping people with bosses in DS2, waiting only a few minutes between each summon. I rarely get summoned in Bloodborne, and when I do, the host seems to just die as I breach the fog gate. -
Bloodborne (Dark Souls 2 successor (Dark Souls successor (Demon's Souls successor)))
Griddlelol replied to melmer's topic in Video Gaming
Everything you've said is entirely valid (except the oppressive atmosphere- it is a souls game). Maybe I should get into the multiplayer after I finish the DLC. I pay for ps+ because it pays for itself in the games I get from it. The lack of builds I didn't think would bother me, as in dark souls I only ever play melter builds. Can't stand casting. The lack of variety in the environment is probably the biggest factor. It's all dark. It's all grey and brown with the occasional change. It makes it feel a bit samey as you progress. -
The weapon attachments changed the game completely for me. I played this weird hybrid overt-stealth play style. Firing a sleep grenades and sprinting everywhere, never getting detected, but never trying to hide. So much fun if you combine it with
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Bloodborne (Dark Souls 2 successor (Dark Souls successor (Demon's Souls successor)))
Griddlelol replied to melmer's topic in Video Gaming
I beat 2 more DLC bosses last night. It makes me sad that this game has fallen off the radar on here, while Dark Souls lasted forever. I can't decide whether Bloodborne is the best or the worst game in the Souls universe. I get so much satisfaction from the mechanics and the world, but I have zero desire to play through it more than twice, which is just unheard of in a souls game. -
I keep wanting to go back and finish the mission tasks I have left, but...they're just kinda boring. Listening to conversations is so hit and miss, there's no way to tell if you've successfully listened to a conversation (which is such a ridiculous concept, I heard the damn words, why didn't it count?) until you complete the mission. Plus, it takes fucking ages.
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I skimmed your post, I will read fully when I'm less hung over, but I'm glad you liked it. It got so much flak for the problems, that people just overlooked how perfect the mission structure was. It was so open ended, but the criticisms I read/heard were that stealth/overt tactics were the only choice, which is just painfully wrong. I also disagree with you that the Sahelanthropus fights were bad. The first one especially was just great it was so tense and stressful trying to hide with Huey. I really had a love-hate relationship with that mission. At first it was so hard, but once I figured out what to do, and had all the toys to back myself up, all I remember was the stress of the whole thing. The second fight...it's OK. It's a bit paint by numbers once you figure out how to do it, but I still found it enjoyable, despite playing it 4-6 times.
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N64: Ocarina of Time Gameboy: Pokemon Blue Gameboy Colour/Advance/whatever iteration: The latest Pokemon game. Gamecube: Rogue Squadron 2 Xbox: KOTOR and Halo and GTA3 360: Nothing in particular, it was the whole package. PS3: Nothing in particular again, I was just sick of red rings. N3DS: Fire Emblem Awakening VIta: Gravity Rush and Tearaway (plus all the indies). PS4: Bloodborne and Destiny