Golden Calf

Members
  • Content count

    263
  • Joined

  • Last visited

1 Follower

About Golden Calf

  • Rank
    lateral septum with legs
  • Birthday December 19

Profile Information

  • Gender
    Male
  • Location
    Chicago

Recent Profile Visitors

2470 profile views
  1. I Had A Random Thought...

    Is PUBG a roguelike?
  2. i fast-forwarded through the goddamn song
  3. what the fuck is this television show
  4. Hey all, I'm looking to snag a few more people interested in working on a game about trading ships around the 15th century or so. The basic idea is that it will be a top-down 2D game on procedurally-generated maps where you need to venture out into the fog of war to discover trade routes and protect your shipping lanes in order to build up a trade empire. You will invest in navigation technology, better ships for longer, faster journeys, weaponry for fending off pirates, and more (or possibly less, given the 2 week timeline!) so that the peasants can shave cents off their textile budget. Currently, we have 2 programmers and 1 audio person. We could really use someone with art skills. We could probably also take on another programmer and designer without stepping on each others toes too badly, if anybody is interested. This is going to be a learning experienced for everyone on the team so far, so if this sounds interesting but you don't know what you can contribute, send me a message anyway, either on here on the forums or to markrdally at gmail. I'll update this post if/when the team is full. Even if we don't get that artist, I expect this project is gonna be pretty rad: Note: We may pick a slightly snazzier name. Note also: It's a real shame that 89 is not four numerals that add up to nine. Alas, alas...
  5. @ 3:14 Get your radio facts straight, lazy devs!
  6. The Witness by Jonathan Blow

    Apparently the max is 523+135+6
  7. The Witness by Jonathan Blow

    That's how I felt a few pages ago too. For what it's worth, I actually found the end (and the credits sequence that I found immediately after) weirdly moving, though it's hard to articulate why. I immediately jumped back in, looking to get more of those + puzzles, and ended up finding a hidden area with more boards. I was ecstatic and quickly blew past my old total. I'm at 467+111+1 and I STILL feel I'm genuinely enjoying solving stuff. I feel less urgency than before I beat it, but I can definitely see myself hopping in for an hour or two after work to finish a few more puzzles each night until I've gotten them all.
  8. The Witness by Jonathan Blow

    I just finished the game. Yes there is a point of no return, but when I went back into the game there was a save in the load menu right before the break happens.
  9. The Witness by Jonathan Blow

    I think this was done to keep (or at least discourage) people from brute forcing some. The puzzles where the path looks like a tree have I think 16 possible paths max, so it would be easy to just blow through them if it didn't keep interrupting you after a wrong answer. Same thing with the wheel ones - I think the starting ones there have 30 possible solutions.
  10. The Witness by Jonathan Blow

    Ya I have a loop I go on each time I play to ones I think I'm supposed to be able to solve but haven't yet. I think the fact that the game is nonlinear has made it possible for me not to look anything up yet, since I can just add a frustrating puzzle to my loop to check next time, then move on. However, now that the number of unsolved major areas is (as far as I can tell) nearing 0, this is becoming difficult. For the tetromino puzzles, if you approach the color swamp from the other direction (the mainland I guess) there's 14 panels that act as the tutorial for that mechanic.
  11. The Witness by Jonathan Blow

    Does anyone know what the puzzle totals are for a 100% run? I'm at 371+85 and starting to feel a little burnt out, wondering how close I am to the end. The low-hanging fruit seems to have mostly been gobbled up. Also, can anyone give me a hint / point me in the right direction for the puzzles that look like a wheel of karma? I don't want it spoiled outright, but I brute-forced the first one at the sand temple and STILL have no clue what the idea is behind those boards...
  12. Ugh Activision. I hope they don't lard up Candy Crush with a bunch of microtransactions.
  13. Where to Find Game Assets (Audio/Textures/Models/Etc)

    this is amazing. you could build a sweet font with all the illuminated initials
  14. Dark Souls(Demon's Souls successor)

    for me it was, though I pretty consistently tried to be fastrolling, so I was paying attention to it a lot.