posh_somme

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Everything posted by posh_somme

  1. Gone Home from The Fullbright Company

    I love this game and haven't been able to stop thinking about it since I finished it. really want to play it again at some point. I hope other devs cotton on to how important this game is in terms of gameplay, and I could imagine exploratory games like this being used in schools you're much more likely to internalise something if you learn it through interactivity and engagement rather than just being told the thing, and Gone Home is about as interactive as it gets (the complete opposite of not being a game. one of the Most Games i've played). this kind of gameplay would be ideal for learning about a historical environment for example, like medieval Great Britain. imagine a fully modelled (small) british medieval neighbourhood with houses etc. where you can explore and interact with the environment. there's notes and letters or items dotted around for you to check out with text overlays that have short summaries about what they are. obviously the further back in history you go the harder it would be to integrate the learning aspect, like in Gone Home audio logs were an acceptable storytelling mechanic I'll be sad if I don't see more games like this come about. fortunately Gone Home was successful. really excited to see what the fullbright company does next, first person exploration or not
  2. my little brother watches americans commentate over minecraft all the time (i'm british) and now he uses a bunch of american turns of phrase. but I think I do too, since most of the media I consume is american?
  3. General Video Game Deals Thread

    got Total Annihilation for $1.49 and Expeditions: Conquistador for $5, two games I know I won't play until I have something to play them on that isn't a macbook air but I'll always be excited about the prospect of learning to play them. like I have been about all of those paradox games I've had sitting in my steam library untouched for months
  4. Super Mario 3D World

    Waluigi absolutely SHOULD be in this game, and this is a pretty logical excuse for him to be in it, but he still hasn't been in a non-spinoff game and I doubt he ever will. I've always loved Nintendo, but they seem to be terrified of the two things I love in video games: story and Waluigi
  5. Board Games?

    besides obvious ones like monopoly, risk and scrabble, i don't really know anything about board games. it's always been something i've really wanted to get into but I don't have any friends that i think would particularly enjoy playing them at length so i've never really looked into it. recently though i've made a couple of friends who like playing/would like to play board games, so I thought for christmas I might get some, but like I said I have no idea about board games. I guess I'm looking for something that's ideal for 3 players and fun, nothing too complicated but of course we'd be willing to learn. I remember playing "werewolf" in a chat room many years ago and enjoying the social aspect of that (despite it all taking place in a chat room), so I guess something that involves lying and actual human interfacing would be cool. this could probably also be a topic where people talk about board games in general if one doesn't exist already? sorry if I missed that
  6. Board Games?

    this is perfect, thank you! definitely looking into all of these
  7. Super Mario 3D World

    I forgot how it felt to be excited by video games
  8. PL4YST4TION 4

    "7.5/10 It will blow you away" - Polygon dot com that summary is fine but it's totally undermined by the stupid number they put at the bottom. how can you even begin to quantify the value of hardware that isn't publicly released yet, or that has an infinitesimally small percentage of its potential software available or even made. if the xbox one gets a 6 from polygon, do we just skip this generation? 7.5 seems like a low score for something pretty expensive, not sure what polygon expects us to do with that number, except maybe determine that the PlayStation 4 is as good as Foul Play, but not as good as Remember Me
  9. FTL

    I actually just started playing again last week, so I'm more than ready for all this cool free stuff. excited for the ipad version too!
  10. Quitter's Club: Don't be ashamed to quit the game.

    I think I killed him at a point where I was going around killing NPCs out of boredom, because i'm a moron. is it even possible to arrange for specific users to join you? i'm playing on PS3 by the way
  11. Board Games?

    thanks everyone! taking all of this into consideration. been doing some of my own research too and found king of tokyo to look like fun. also want to get netrunner at some point, though I know it's 2 player only I hate when this rule is played. makes the game owe way more to chance than usual this seems like the kind of thing we'd like, will probably get this, thank you!
  12. Quitter's Club: Don't be ashamed to quit the game.

    I got a big "DEFEAT" screen on XCOM:EU today, after 22 battles (all wins). my early metagame was terrible and i lost ties with so many countries so early. it doomed me, even though i was engaging in the all the harder battles later on. in my very last battle i wiped out every enemy without any of them touching me, i was so happy. fuck that game also I got to the boss fight at anor londo in Dark Souls recently, and it's honestly the only time that game has felt unfair. I haven't really enjoyed any boss fights to be honest, I get that they're there for pacing but the nature of the game's controls and mechanics doesn't lend itself to strategy very well, like a zelda game might for example, so it's usually just find a few seconds in the enemy pattern in which to swing wildly and deal some damage. hopefully I don't quit it entirely because I love the feeling of going through a level in dark souls for the first time
  13. Idle Thumbs 131: Real Life

    yeah, and he wrote a couple of cool blog posts about it, here and here. the second one is more about actual economics, i remember finding it interesting when i read it. it's recommended reading for anyone who cares about how the steam marketplace works, or rather how it's turned out
  14. New people: Read this, say hi.

    i actually started listening just a couple of months ago i think but now it's almost all i listen to. i started at 1 which was super helpful cuz of how dense it is with in-jokes, and I just reached 78: the ruinationcast so that's more than an episode a day i guess. now i have a bombcast backlog, something i never imagined. so hi, bird noise, the wizard
  15. Learning Languages from Games

    i'm english and i'm living in france right now, i can speak it to a reasonable degree to where i can understand just about anything and have normal conversations in french. sometimes i'll change a game's language to french, especially if it's voice acted too, like Trine 2 was. i'd probably be more apprehensive if a game was mostly story based since that's just more parts of my brain i don't necessarily want to be switched on while i'm playing video games, especially if i want to follow the story closely. it'd just end up taking me longer to process the whole thing. so to answer the question, yes, decent passive supplement i guess but i don't really want to have to detract from my enjoyment of a game by co-opting it with a learning experience i've just started learning japanese and i'd say that rosetta stone is probably a better idea than a fan translated day of the tentacle. rosetta stone is good.
  16. Cyberpunk video games

    bumping this topic since I just started playing system shock 2 today and it totally caught me off guard, blowing my mind and provoking me to crave any ounce of cyberpunk i can get my hands on. started beneath a steel sky and the original syndicate too, hoping that'll help curb it somewhat also made me realise how disappointing bioshock is, given what ken levine had already done. the mechanics, gameplay and systems in that game are so cool and the fact that bioshock plays like it was made for steampunk babies in comparison makes me sad i guess. even the muted aesthetics, marred by technology though they may be, are just way more appealing and if i were to ever make a game it would probably look exactly the same
  17. Spacebase!

    it's a shame it doesn't have that great PETSCII aesthetic like JP originally implemented but i'm guessing DF thought it might be too niche. still! brave to put out a systems first game and i'm looking forward to it
  18. Pokémon X and Y

    I was really looking forward to having a great time with this game; I haven't played pokemon since crystal and I loved every game prior and including. I only stopped playing because I lost interest in games for a while, and then when I regained interest I was too daunted by all the new pokemon to even want to try and get back into it. this is probably the case for a lot of people? I got it the day it came out, I wanted the full zeitgeist experience of being able to talk about with people i know on the internet who have always been big into pokemon. I think i enjoyed my first 8 hours or so, but one of the first things i noticed was that having a fully 3D world seems to accentuate how empty it is, in terms of 3D RPGs. the architecture is nice enough but the "field of view" seems to small and it always seems like there aren't really many people living in Kalos - especially in Lumiose. I guess i'm a dumb idiot who wants a stripped down top down pokemon game instead of a better looking one also the design of the male protagonist is terrible compared to before. you can change his clothes but not into anything respectable until maybe 11 hours in. and the anime eyes and chibi proportions really dont look good on a 3d model. more than ever i feel creepy for playing this game where i'm clearly not the intended audience - i'm interfacing with other children, probably 10 year olds, and it's super obvious now. there's a weird romantic scene (fireworks show) near the start and it comes from NOWHERE, and theyre CHILDREN. i don't want to be complicit in any kind of weird romance happening between kids I haven't finished yet, i played about 8 hours on day one and 8 hours on day two, then an hour on day 3. I'm at the ice caves now with 6 badges. I've slowed down because in the last 4 gyms I've OHKO'd every trainer and gym leader's pokemon, and the same has been happening with every other interaction. I get that they put in EXP share to make it less grind-y, but I don't want to feel horribly overpowered when all I've been doing is battling every trainer I see and walking in all the grass I see. that's how you play an RPG, and it should still be tough to some extent after that. I haven't ever really felt the need to strategise, to switch pokemon to account for weaknesses or anything that should be enjoyable about pokemon and it makes me sad so now it doesn't feel like i'm playing the game all that much, as the difficulty curve has been sloping downward the whole time i've been playing and i'm worried it'll continue to get worse. I remember red and blue being really hard to finish as a kid, and it's one of the reasons the game had such a lasting impression, the time investment required and the resulting sense of achievement. it really felt like i had progressed from being just a kid to be the best trainer in the league. whereas now i'm like the guy who got bit by a radioactive pokeball and has been given mysterious pokemon trainer powers. what i'm doing isn't impressive, it's expected i definitely have over thought this way too much but now i feel cheated by a franchise i thought i wrongly abandoned. i'm gonna finish this game and maybe post my thoughts again, hopefully it redeems itself. oh and as for the story and environments etc. i think the gyms are really cool but then i remembered they were really cool and some of them were even more involved in red/blue. and even though it's a 3d game it's still feels bound by 2 dimensions, and probably could've been programmed that way?? and i find moving around in rollerskates infuriating to control with any fidelity but running isn't quite fast enough. and the UI design is so weird and archaic, it shows all this bullshit online stuff constantly on the lower screen when roaming around and it takes so long to get to your map, not to mention the disgusting colour schemes i really don't think this game is as awful as i'm maybe making it sound and if it was original IP and i wasn't comparing it with my childhood memories of red/blue i'd probably enjoy it a lot more.
  19. Cyberpunk video games

    this looks cool but... it's a game about hacking and the UI looks really similar to uplink? right down to the font, colours and scaling. and that world map is even reminiscent of DEFCON. this is just from the screenshots - I have no idea how it plays or what i actually came here to post this. this is pretty much what i'd want out of cyberpunk fiction. games like syndicate and deus ex don't appeal to me as much because i feel to start with something story based like shooting dudes kind of takes away from the style of the genre. an action RPG seems like a better thing with which to build your fiction around
  20. Saltybet

    i got super deep into it a few weeks ago, i would have one of my monitors showing the stream and my macbook displaying the stats of each character. i wrote up a bad spreadsheet that would approximate the percentage of salty bucks to bet based on each character's win loss ratio. i've given up now though, went all in with $20000 and decided if I lost I'd stop doing it. for my health