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Everything posted by clyde
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Let's just make one. - Mass Effect Andromeda -Mirror's Edge Catalyst -Day Z on Xbox One -100 xbox titles backwards compatible on Xbox One Aka, "no"
- 316 replies
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I'm going to buy The Last Federation and Music Creator 7 but I'm cheap and patient so I'm waiting to see if they go on sale-sale.
- 254 replies
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It just hit me that Sony announced that they are making a VR e-sport.
- 316 replies
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They seem to be depending on impressions of the Morpheus from the floor demo. I wonder if there are any other things the VR makers can say about VR besides price and solid date. I do want to know if you can make Steam VR games in Unity though.
- 316 replies
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Youtube has keyboard shortcuts. I think it's shift space for play/pause and shift leftArrow fto go back five seconds. Not sure if that is helpful though since you'll be in another window.
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I can second the space shooter tutorial; it was the first one I did. I worried too much about why the things are typed the way they are. Just do exactly as he says and then when you are finished You can try to do it from memory, but making changes to the code when you want to fiddle with it a bit (if that appeals to you). When you break something or forget how to do something, you can go back and watch that part of the tutorial again. A simple tip: Highlight a function in the script and press cmd and ' to go directly to the script reference which usually has c# available (look at the top right for an option to change language). The hard part for me was just not knowing what functions were available and what their synax was. I managed to get a lot done just highlighting functions in the script from the tutorial and retyping the examples in the reference.
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I'm reminded of Godspeed You Black Emperor.
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I learned to code making Unity games. So I think it's a great way to do it. Have you already done some of the Unity tutorials? I ask because you say you know your way around it. Are you looking for a Unity tutorial that is more coding-heavy?
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Can you describe "shitty"?Is it the mixture of ambiguity and grandiosity?
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This reminds me of prince-as-pauper stories. They get the benefit of finding out what the common people reallythink about the kingdom, but their ability to go in between worlds is resentful. It would be offensive if back in the throne, they claim to know what it's like to be poor after wearing rags for a week, feeling no need to bring impoverished folks into the court for consultation.
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it's all true
- 316 replies
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I also struggle with understanding when cultural appropriation is harmful and when it is inclusive.
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I gather that there was no Titanfall 2 mentioned. That is surprising to me.
- 316 replies
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Thanks for the Minecraft explanation. Serve me up some impressions of the Battlefront news when it comes through please. I'm particularly interested in similarites to the Battlefield series.
- 316 replies
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So what was the Minecraft VR announcement? I see chatter, but I can't find any stories on it or watch the stream.
- 316 replies
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So I am at work. Did microsoft announce Minecraft with Oculus Rift support as an Xbox One exclusive?
- 316 replies
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@Brett Eveleigh I find it useful to think about public policy and social interactions on a liberty/security spectrum, so that's why I use that word. I tend to think that liberty is more important than security when it comes to Second Life let's plays. My lean towards liberty has it's limits of course. I personally enjoy when people get side-tracked on the forums, I'm just grateful that everyone who posts posts so that I'm not just talking to myself and I can see how similar or different my views are on these matters and I can get a larger breadth of perspectives. The side-tracks are often expressive about what is informing the views the poster has on the subject at hand. A big difference I see between walking into someone's Second Life home and walking into someone's actual, physical-world home is that there is a great difference in physical security. Walking into a real home as a complete stranger is threatening physical violence. Walking into someone's Second Life home is threatening public awareness(?), but there is no threat of physical violence. I see virtual worlds as being places where we can experiment with liberty with far less consequence to both the dancer and the person who is having their toes stepped on. I value that expectation of permission and I don't feel comfortable giving it up as freely as others seem to. For example, Second Life seems like a public space where resources and space aren't scarce, so people can express themselves with buildings and such without having to worry about taking something (or only taking very little) from others. Remember that every time someone claims ownership of something, that means that they are removing it from the commons.
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The thing about having a crafting system and base-building system like that in an open-world Bethesda game is that Fallout 3, Oblivion, and Skyrim have these strange NPC behaviors that are really fun to observe. So when I see that you can build things, my first thought is how the NPC's will react to the new jank. They seemed to imply that you can't build a base anywhere, but they also said that NPCs will join you in your base so I bet that will be really fun to see break in odd ways.
- 316 replies
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For the week of June 15th, 2015 we will be playing: Groaning At My Baby by thecatamites You can play the game in your browser here. You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
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One of the things I've been enjoying about playing through 50 Short Games this way is that the games sometimes seem to theme my week. Typically I play the game for the first time when I make the Monday post, play it 3-4 times throughout the week as I try to get my thoughts together, and then I force myself to write something at the end of the week. These games tend to have an iconic quality like road-signs or something. So for instance, it was like I was exposing myself to a road-sign alerting me to factory-productions of autonomous machines and the anthropomorphisation of androids with human material. It flavored my week. I've been watching documentaries posted on Reddit and there's a certain genre that comes up there all the time. Chris Remo actually gave a pretty good description of this genre on Idle Thumbs episode 214 when describing a particular author's defense of their own work on Goodreads.com The genre uses the metaphor of slavery with no real interest in the circumstances of the millions of actual slaves in present-times. I'll add that the genre often purposely conflates enjoyment of pop-culture with black and white footage of classically conditioned rats in pitiful conditions. I watched a few of those this week along with some more reasonable documentaries about the coming of mass underemployment due to automatization technologies. I also ended up reading about Donna Haraway's A Cyborg Manifesto (though I haven't finished the actual essay yet). Yes, I know all of this is barely relatable to Robot Factory, but my point is that this is not the first time that the 50 Short Games entry of the week has provided me with a dynamic reference-image that influences how I visualize my interests during the week. The cynical portion of my response to Chris Crawford's attempt to create a few Galateas with his new Kickstarter-campaign is represented in my mind with the image of a hopper that grinds up humans to cover machines (who are humorously lacking in self-awareness) with a layer of unconvincing meat-paint. I really enjoy how these short, marker-games can provide me with such powerful icons. I should probably talk a little bit about Robot Factory though. I'm a sucker for factory-tunes mixed with slow animations of few frames depicting a production line. Those cartoons always use that one song. I have no idea how to find out what song I'm talking about, but you all know what I'm talking about, the song that all the old cartoons use when depicting a production-line. It goes "doo doo dooo...do do do do. do-do" I love how much the rhythm of both have managed to establish an icon so firmly. I'll post one of those cartoons if I can find one. I also think that it's so incredibly satisfying that I can choose which robots will comprise the army that expels the human workers and captures them for meat-paint. I really like this game. It's this archtypical story that I've seen in quantities of fiction, drawn and made satisfyingly interactable with a level of production that looks accessible to me. It's like thecatamites can just condense a fully dispersed modern fable with kid art and a beginner's game-engine in a day. That says a lot to me about the artistic potential waiting to be observed in the cultures we are exposed to and how the tools to manifest clear icons are plentiful and cheap. But don't be fooled, there is a lot of skill required to make interactable iconography that so evokative and expresses a common motif so succinctly.
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All that Fallout4 news was exciting for me even though I probably won't play it because it seems like the type of game that you have to play in sessions of two hours or more and I just don't do that anymore. I was genuinely excited seeing how deep and flexible the crafting system was, how interesting the setting looks (I think it's a fair bet that there will be interesting characters in the that setting), and the hearing the announcement that someone like me who doesn't want to invest large chunks of time into the game can still have a way to participate in the publicity conversation (Fallout Shelter). All that said, watching the reaction to Happy Meal toys was one of the most alienating experiences I've had in months. I've seen that people are talking about speculative amiibo-markets for a year or so, but I hadn't grasped that people cared so deeply about little figurines until I saw them go Oprah-show wild.
- 316 replies
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Dude made a Goonies machine out of Hollywood Heat. https://www.youtube.com/watch?t=215&v=v3YkfPEwhO0 kotaku article
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I thought of an interesting hypothetical: You are doing a Let's Play of Second Life. -Do you feel comfortable walking into someone's virtual house while screen-capturing with intent to publish? -If so, let's suppose the creator/owner comes in, you tell them what you are doing and they then tell you to stop. Is that enough reason for you to stop? Again, this is just a hypothetical situation that I find interesting for conversational purposes, I don't have immediate plans to do this, but I will say that Let's Plays of Second Life sounds like a great idea and I do lean towards liberty on this issue.
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I just found out that "military sexual trauma" is so common that it has a name. 26,000 reported cases in the U.S. Military in 2011-2012. Sounds like a problem.
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What is y'all's opinion about white, heterosexual, cis-gendered men lying on an advertiser-survey for a Video game podcast In hopes to attract advertisements that make marginalized listeners feel closer to the norm?