clyde

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Everything posted by clyde

  1. Chris's description of experiencing both low-framerates and his understanding of them on a dead-end rooftop within a impressively synergestic simulation, stuck in a compulsive player-behavior due to the game's systems and available actions, complemented by an alarm that sounds like it is aware of the loss of its purpose... Somehow felt similar to the mention of the BigGulp incident (in type). These aren't so much narratives as they are suggestion by priority that they are pieces of an unidentified puzzle. It reminds me of some of Matsuo Basho's less punny haikus, or the scene in The Matrix where Neo sees the black cat glitch without understanding its significance. Compared to the narratives that Nick uses to describe his experience ( even with the hypothetical intents that all of y'all entertain yourselves with), the rooftop and BigGulp story rely on impressions and a suscipicion of significance rather than their subversion of rewarded objectives or methods. I think this is interesting. Lately I've been trying to wrap my head around experiential, impressionistic expression in comparison to concrete narratives or even narratives made more plastic with hypothetical contexts.
  2. Paragon (lane pusher)

    Indeed, in Paragon the idea seems to be that teams who kill creeps (and collect the orange orbs they drop), kill opponents when they extend too far, and don't die very much will be rewarded with accumulative buffs to speed, damage, armor, and abilities for their patience in order to eventually outclass the other team. As far as movement speed goes, the current system is that you can basically activate a running-state that is not instantaneous. Any use of an ability or attack takes you out of the run-state. If you are damaged while in the run-state you are stunned and vulnerable for a few seconds. Movement speed during combat is treated as a character-stat that balances the capabilities of the hero and can typically be improved by leveling up during the match. Often a character will feel sluggish during the beginning of the match because of this. Also, a lot of the characters have cooldown-abilities which allow them to move out of the way or towards an enemy; others have the ability to slow opponents to make them more vulnerable. --------- Yesterday, I showed my wife how incredibly badass the healer (Muriel) is. When I told her that I was on a team of people playing against a team of bots she showed interest in playing it. Three matches later she asked if her laptop can run it. It can't run it, but I'm going to go ahead and try and build a vr-machine and put our GTX460 back in this one so we can play together.
  3. Sorry that I haven't responded yet. I don't listen to much celtic music and I thought I could quickly find an example, but I haven't. It's my fault for thinking that celtic music in general sounds like the song that was on in the cafe when I first had this urge to include celtic* music in the game. I'll keep listening.
  4. I was mostly playing skirmishes in early access, but right now I'm just playing the single-player campaign. The title-screen music is stuck in my head this morning.
  5. For the record, I skipped the last two practice games.
  6. I'm really enjoying the campaign-mode. At first it seemed weird to be buying shares of the neutral colony, but now that I understand how it provides capital for later rounds it's kinda thrilling. I ran through the campaign as Maisie Song on Apprentice (at first as an expansionist and then as a scavenger) with no trouble at all; I didn't appreciate the wins. Now I'm playing on Employee as Reni-6 (robotic) and eking out a loss in the first round where we are nearly equal in shares at the end is really satisfying. I was frustrated that I didn't have diverse capabilities for manufactured goods, but that makes the win in the second round feel like a major buff for the rest of the game. I enjoy having to craft a long-term investment strategy based on hiring opportunities and available capital between rounds.
  7. @Adam Beckett I haven't listened to this episode yet, but reading your post I see how much we have in common. I'm horrible at strategy games, but I enjoy them. I've played a couple of games of Command&Conquer against a human player over a decade ago, but single-player is what I buy strategy games for. I've only put in a few hours to Offworld Trading Company's final release, but I've played about 20 hours of the early-access. I haven't played a multiplayer match yet. The single-player campaign feels more similar to Invisible Inc. than it does to Civilization 5. It feels like a mix between both of them though since you are playing against bots who have the same toolset as yourself. I don't know that this is a game that your backlog needs added to it, but I'm not disappointed in the single-player portion of this game at all and wanted to mention that.
  8. The frame-rate of the opening sequence is noticeably low. I'm guessing 15-20fps. I have a i5-760 and a GTX970 and 8gb of RAM. It doesn't really bother me, but I figured I'd say something since you asked. The actual game runs fine. Also I did not follow the above instructions. I'm assuming that I'm playing the final release at the moment. The soundtrack is great by the way.
  9. I'm looking for someone who wants to try and make music with a upbeat, Celtic flavor. I'm fine with you not being Celtic. I'm also fine with you not being a musician. I don't have anything else in mind. I just kinda want to make a game with Celtic-like music. I do want to music to be made specifically for this game and I want it to be made during the jam.
  10. The Big VR Thread

    Thanks for sharing. I've got an Oculus order in for the beginning of August. I'm paying attention to news about things like Project Tango, Samsung's dedicated device, and details about the Touch controllers in the meantime. If any dramatically benificial alternatives arrive before my creditcard gets charged, I'll jump ship. Either way, I hope the platform-companies prioritize cross-platform support between the devices because I'd love to see what hanging out with Thumbs in VR would be like.
  11. I'm listening to the Gamers With Jobs podcast right now. I'm looking forward to playing the final release. Congratulations!
  12. WIZARD JAM 2016 // Welcome Thread

    @logorrhea You aren't late, we are just super early. I'm just trying to get familiar with this game-making toolset before the actual jam. ------------ Btw: the Phaser page has a bunch of examples where it runs in the browser and the code is directly beneath it, Super useful. http://phaser.io/examples I like the api page, but it doesn't include examples there like it does in the Unity documentation (which I've always relied on heavily). I was going to do the Asteroids tutorial this morning, but I got side-tracked trying to understand why I these scripts don't have to declare variables with their type. This 'var' thing feels strange.
  13. my username is flaughs I need friends.
  14. This seems to eat up data much too quickly for my plan. I tried. I liked making a picture of my oatmeal.
  15. Can you record audio? It asked for permission to access my mic, but I can't figure out how to add audio to my picture. Edit: nevermind I see that it record videos
  16. WIZARD JAM 2016 // Welcome Thread

    Making progress. ('Space' to flap) For reference I used the second Flappy Bird tutorial and skipped the death animation because I was anxious to play with sound.
  17. WIZARD JAM 2016 // Welcome Thread

    Man alive. I just spent 3 hours getting the Phaser terms to autocomplete in Brackets. It was a nightmare because I went into the Brackets folder in Programsx86 instead of in some User folder. If anyone needs help doing that, you better ask for it quickly, because I will soon forget all the steps I eventually had to do. Maybe tomorrow I can get back to that Flappy Bird tutorial. I just needed to complain for a moment. I'm ok now.
  18. WIZARD JAM 2016 // Welcome Thread

    This may be an oddly specific question, but is there a way to make it so that MonoDevelop autocompletes and suggests parameters and such from the Phaser.js framework? If not, is there an inexpensive script editor that would do that?
  19. WIZARD JAM 2016 // Welcome Thread

    I'm a complete javascript noob. I'll look over what you've posted in the next couple of days.
  20. WIZARD JAM 2016 // Welcome Thread

    @Vasari I hope you make the prototypes available to play. I'd be interested in trying them out to give context to your Wizard Jam project. @Stack Smashing Does it handle audio well? I guess either way, this seems like a good opportunity to learn an html-exportable framework. I'm interested. I'll download Phaser and watch a few tutorial videos. If you have any particular recommendations to save me time, I'm listening.
  21. I love it. I don't know if I can make a Doom connection, but talking about increpare and Dark Souls layouts makes me want to share this. https://ded.increpare.com/~locus/flickgamestructures/ increpare graphed out the paths of a bunch of flickgames.
  22. New people: Read this, say hi.

    Oh man do I need that service. I put a lot of effort into finding discussions about games I'm into. I'm not entirely successful. I couldn't find the small games on that website. Are they public? Full disclosure: I have no ambitions to make a living-wage from games, nor do I have the capability to do so. I just like small games by amateurs.
  23. subtlety in dialogue?

    I still really like the Indoctrination Theory for Mass Effect3 Whether or not it completely checks out is kinda irrelevant to me. I am able to revisit a lot of my experiences in the Mass Effect games with a twisty perspective with this interesting thesis.
  24. The Big VR Thread

    This article suggests that there may be significant VR news at the upcoming Google conference. A smart-phone that is built with the capability to capture 3D meshes of spaces would certainly perk my ears up. http://arstechnica.com/gadgets/2016/04/the-google-io-2016-schedule-is-packed-with-virtual-reality-talks/ BTW: I just found out that I can make stereoscopic 360 captures of any scene in a Unity project using a free prefab from the asset store. That is awesome. I have only done a few tests, nothing that I'm especially proud of. But it's cool to be able to see 3d, panoramic captures of things I drop into Unity using the GearVR. 4096x4096 seems to be the best resolution for it. I've also been experimenting with using the ios Street View app to make photospheres for use in the GearVR. It's pretty fun.