Pepyri

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About Pepyri

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    Thumb Citizen
  • Birthday 03/30/1988

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    quaunaut
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    Pepyri

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    California
  1. XCOM 2

    The load times at current are pretty ridiculous. I'm getting the same thing.
  2. XCOM 2

    I'm really enjoying it. It does feel more fair, usually, but the opportunity to get totally hosed is pretty unfun. I had a Sniper in Full Cover get hit by two people who were in the worst possible position to hit with. I'm talking a sub-20% chance and both hit in the same turn, taking out one of my best. Yeah, that's just how the rolls go, but it makes me feel really sad 'cause I worked so hard keeping everyone safe.
  3. Steam Summer Sale Spendapalooza

    No? They're just getting rid of the $20 price on getting the cash card with it.
  4. Monster Hunter 4 Ultimate

    I'm beginning to think having a multiplayer networking thingadoodle is more hurtful than helpful on these boards. I often don't see community until it's too late.
  5. Elite: Dangerous (Kickstarter)

    That fits, but still I'm not as enthused at how disassociated the system is from the game world otherwise.
  6. Elite: Dangerous (Kickstarter)

    There's a new menu item on your left-side(navigation) menu(the one you get to by hitting 1 on your keyboard by default). It's the yellow one at the bottom. From there, you can read GalNet, look up the leaders vying for power, and choose which one you want to fight for. Each will gain what is effectively political control of an area. You can perform actions, specific to each leader, to reinforce control of an area or gain control of a new area. These actions, far as I've seen, fall effectively into two camps- either "Go kill X number of dudes", or "Deliver these here pamphlets". The delivery things differ for each type- if it's Control(protecting already-held areas), you pick them up from your faction's HQ, and drop them off at the area you want to reinforce. If you want to expand or prepare, you pick them up from somewhere you control and drop them off where you're wanting to expand/prepare. The only time this changes is in the case of espionage, which is the reverse- you instead pick stuff up at a prepare area, and drop it off in a control one. You have a quota of 10 things per 15 minutes, and if you want more have to spend 100k credits(which seems really weird to me). Then, every week, everything gets tallied up and the political layout of the universe changes. From there on out, and how it further changes the universe, is something for the future.
  7. Elite: Dangerous (Kickstarter)

    So, I've got two problems. The first, is that Elite is back to crashing me again, but at least this time it's not a full-system crash, but a driver-level crash. So that's fun. Second, is that Powerplay seems more than a bit bland. So I can use my 16-slot hauler to carry 10 pamphlets from one part of space to another, repeatedly. Okay. And even though Aisling's method for expansion is Financial, as opposed to Social(which her Preparation and Control options are for), you do literally the same thing. Uh, what? Wouldn't it make more sense if Financial had you selling resources that businesses in those stations needed? It's like Powerplay wants to be off in its own corner, not affecting the wider game world. Why?
  8. Steam Box

    Haven't preordered but I'll definitely be getting both when they come out.
  9. The Witcher 3: What Geralt Wants

    Far as I can tell, you restock anything made in alchemy by meditation. Even just one hour does it.
  10. The Witcher 3: What Geralt Wants

    I also have no self control(I even complained to Tegan my lack of it). See, I hated Witcher 1 and 2. Awful writing, awful gameplay, awful seemingly everything. Even with the mods on the second one to fix the completely asinine difficulty issues, it was still a bad caricature of fantasy political storytelling that seemed more concerned with looking legit than actually telling a good story, or having any understanding of political motivations. Childish, I guess. Here however, it seems like they've just learned so much. The actual political storylines going on here are smart, well done- they show how a political personality is formed, and how it fails: Traditionally, a poltical personality is perfect, it's the ideal- but as humans, maintaining that position is obviously impossible, especially considering the history and burdens involved. The Bloody Baron, for example, ends up being a genuinely interesting, complex character. Trigger warnings about in the spoiler below, but it's The Witcher so you should expect it at this point. This post is already way too long in the tooth, so I'll stop there, and say "Also this game is easily the prettiest game I've ever played in my life, good God."
  11. Movie/TV recommendations

    Ex Machina really mindfucked me for a few days, I haven't been that unsettled in years. Also, quite possibly the second most beautifully shot filmmaking I've ever seen, after Planet Earth. Really something.
  12. I've given this thing what I feel is a good college try, as someone who plays a lot of League, and in the past put several hundred hours into DotA 2. I feel like I want to write an essay about all the clear misunderstandings of game design present in the Lords Management genre, which HotS exacerbates, without ever actually making the game interesting in a long term capacity. I know that sounds harsh, but it's kind of meant to be. I was really hoping this would take the direction where they attempted to simplify different aspects of the genre in an attempt to move it forward. Instead it just kinda feels like a neutered, overly cautious experience with absolutely no desire to leave a strong impression. Like they're more afraid of offending people than being memorable at all.
  13. A turn-based tactical RPG in the vein of Fire Emblem or Final Fantasy Tactics, against just one enemy with abilities just as powerful as your own, with only one character for yourself. I'm wanting to both speed up and smooth out what tactical RPG gameplay is like.
  14. Joining in on the fun soon as I have some sleep and free time. I'm 100% sure my art will be literally the worst things ever(or just straight public license stuff), but hopefully the gameplay will be nice and fun. Woo~ Still deciding on an episode title. TBH I'm already decided on the kind of game, so it's more about finding something that fits a theme.
  15. Deus Ex Universe

    The original Icarus trailer was one of the best game trailers ever made, if you ask me. I still watch it occasionally even though it didn't resemble the game very much in reality, but I found that forgivable because I loved that game. Also, I feel like a lot of you guys are kinda misremembering what the marketing push for Human Revolution was. It was a lot of guns, shooting, stabbing, etc. Not as much as the new trailer, for sure- but it also had to do the setup of who Jensen was, and that's done now. Now, it's how he moves forward- which if you notice, from the moment they're "done" with his introduction to his new body, the trailer went into "lol kill" mode. And as to dialogue, yeah it could be better for sure. Then again, the original Deus Ex's dialogue was pretty awful too. So I dunno. Maybe I've been around too long, but at this point I watch trailers for implied features, art style, soundtrack, and otherwise to hold my attention. Games take a long time to make, and are not nearly as straightforward as movies to reach the conclusion of their development. So making a trailer that is more specific, less generic in a story-dominated game, just sounds like a bad, bad plan to me. Remember, it isn't uncommon for AAA games to have entire levels dropped late in development because of changing story beats. Um, what? The game entirely explained both sides, in what was effectively an allegory for economic systems. They help people by allowing humans to accomplish more, be more effective, and thus be able to help more people. Augs are bad by creating an underclass who don't want augs but are effectively punished because they are less effective than those with them, but they think it should be valid to not want your body invaded by technology. This was explained at length, multiple times throughout the game.