Dinosaursssssss

Members
  • Content count

    727
  • Joined

  • Last visited

Everything posted by Dinosaursssssss

  1. Intoxicated:

    http://www.bloomberg.com/news/features/2015-06-25/can-craft-beer-survive-ab-inbev- Read this article this morning and thought it was really interesting; it's about how Anheuser-Busch InBev have an arm of their company dedicated to buying up craft breweries (for example Goose Island, which surprised me) and how the industry has reacted to that. From the article, it seems like so far the purchased breweries have actually been treated pretty well by their new masters, but regardless they're perceived as having sold out. The bit I found most interesting was an anecdote about the "Brewed the hard way" ad that Budweiser ran during the Superbowl. The ad is basically saying that Real Men drink Budweiser and only hipsters with funny mustaches drink craft beer, and not surprisingly that sorta pissed off some of the craft brewers working for AB. Which is extra weird 'cause in addition to buying breweries, Budweiser also created Shock Top to try and tap the craft beer market.
  2. Intoxicated:

    A store around the corner just started stocking these. I could feel the alcohol a little but at 2% abv it seems like they're mostly a novelty. It was pretty good though!
  3. Where to Find Game Assets (Audio/Textures/Models/Etc)

    During GDC this company Sonniss put out a huge pack of royalty free sounds. I've been poking through it a bit and it seems like everything is really high quality. http://www.sonniss.com/sound-effects/free-download-game-audio/ If the DL link isn't working, there's a torrent linked from this reddit post http://www.reddit.com/r/gamedev/comments/2ynqyo/10gb_of_highquality_game_audio_free_download/
  4. Steam Summer Sale Spendapalooza

    My minigame room is at level 25,000 now
  5. Steam Summer Sale Spendapalooza

    uh here's a set of scripts that supposedly play the game for you by auto-clicking and moving to the most profitable lane? Haven't used it so I can't confirm it works but it seems legit https://github.com/SteamDatabase/steamSummerMinigame
  6. Steam Summer Sale Spendapalooza

    This game sorta confirms a feeling I've had about idle games, which is that their ultimate form is when they're tied into another reward system. In the vast majority of clickers, your reward is just bigger numbers; but Candy Box and ADR, for example, have that currency feed back into other resources to fuel a much more satisfying system. Which is also the case here, where your progress is more meaningful than "well I guess I have 10,000,000 cookies now" and feeds into social systems, sales, and upgrades that cross days. So even though I completely agree and think this is one of the most boring idle games out there, I think the way it fits into the meta of the sale is pretty brilliant, and makes it vastly more appealing than other similar games.
  7. Post Your Game for Playtesting and Feedback!

    I didn't have a second player to join me for this but I like the look of it! The tear to show which side has won is a funny and effective bit of UI, and I thought the design of the face-stage was fun and well executed. Would have liked to know the controls though, and I'm still not quite sure if left clicking affects gameplay. Also I found the squeaking noise a little bit abrasive.
  8. Steam Summer Sale Spendapalooza

    I've been using AutoHotkey to spam clicks every 10ms without any problems Here's my script if anyone wants it, real straight forward, just toggles clicking when you hit F8. www.autohotkey.com #MaxThreadsPerHotkey 2 F8:: Toggle := !Toggle While Toggle{ Click sleep 10 } return
  9. Steam Summer Sale Spendapalooza

    This concept in particular seems like it's just begging for network issues...the games seem like they go up to 2000 players or so, all interacting with the same objects, many of them probably using autohotkey to spam clicks every second.
  10. Steam Summer Sale Spendapalooza

    The Steam web browser is terrible so if you wanna play the clicker thing, I think it's slightly more stable in-browser: http://steamcommunity.com/minigame/
  11. 50 Short Games by thecatamites (Game Club)

    I wasn't familiar with land-shark sketch, I had to look it up. Belushi strikes me as more of a Quint. I feel like there wasn't that much to Robot Factory. Maybe partly because it's described as a dream, so I'm viewing it through that lens, as opposed to the rest of these games where I go in thinking the weirdness is purposeful in some way. Listening to other people talk about their dreams is boring as heck sorry it's just the truth.
  12. 50 Short Games by thecatamites (Game Club)

    The final cyborg doesn't really look like a human, and we never actually see a robot fool a human with its disguise, so perhaps they actually just look like toasters covered in ground meat
  13. Amateur Game Making Night

    Looks cool! My memory is that you've said you mostly work in blueprint, is that true for this tronthing?
  14. Feminism

    GTFO, a documentary about misogyny and harassment of women in games, is out today and I recommend it! I caught a viewing when it was in the Boston independent film festival and thought it was really insightful. The doc was all shot before The Zoe Post / GG in general got big, and seeing it in the context of the discussion today is a good reminder that these issues have been around for a looong time. There are a bunch of really interesting interviews from a mix of competitive players, journalists, and developers. Full disclosure, I know the director. I think the main way they're selling it is iTunes https://itunes.apple.com/us/movie/gtfo-the-movie/id994824769 but there are probably other ways to watch it on their website http://gtfothemovie.com/
  15. Elite: Dangerous (Kickstarter)

    This is insanely complicated!
  16. Fallout 4 — Boston Makes Me Feel Good

    I actually really liked tactics; it had a lot of interesting backstory for the Brotherhood of Steel and I think this is the best looking power armor in the series. But what this thread really needs is more of the best game ever made, Fallout 2 Play Fallout 2
  17. Game Dev Talks/Lectures

    I just found another link to the awesome talk by Rich Hilleman that I linked on the first page that was pulled down from youtube
  18. Meow.

    In theory my cat is in this game, I backed it at whatever the level was that let me submit a picture.
  19. Amateur Game Making Night

    Allright, I'm expanding my testing pool; if anyone wants to check out MILE AGE on Android and let me know what you think, pm me your email and I'll add you to the beta group! Currently in beta review on iOS so that's coming...eventually. edit: OK I'm approved for Test Flight beta testing on iOS, if anyone's interested! I also found out yesterday that I made it past the first round of Boston Festival of Indie Games curation
  20. Amateur Game Making Night

    Made this load screen today. It does some async loading stuff for the main game scene but mostly it exists to show the title text I drew.
  21. Html5 and WebGL exporting engines.

    whoa edit: I personally avoid using anything based on Flash/Actionscript, since it's generally not supported on mobile (or wasn't; maybe this has changed?) and also the main IDEs for it are expensive Adobe products (FlashDevelop is the only free one I know of) AND it uses a proprietary scripting language. That said I donno anything about Edge and I haven't touched Flash in a few years so this is all anecdotal. double edit: I think a lot of my hatred for Flash comes from needing to support a legacy tool built in FlashDevelop for a couple years. I skimmed your twitter convo and alienmelon is probably a much better resource than my anecdotal/out of date opinions.
  22. Meow.

  23. Elite: Dangerous (Kickstarter)

    I started doing some space trucking in my Cobra last night, basically just going from one stations with rares to another with rares that's ~120ly away. It definitely doesn't seem as profitable as bounty hunting, but I'm mixing some exploration in and it's been a good break from dogfighting. Rare trading seems like a weird system that's really targeted at new-ish players with really small cargo holds; I haven't done it a huge amount or crunched the numbers but it seems like even with absurdly high margins on each ton of cargo, the max allocations limit your profits to a couple hundred thousand credits. I've been working from this list of rares and where they're sold, is there a better way to do this? It'd be nice to be able to find a couple stations selling rares that are close to each other so I can fill my cargo hold, but it's a huge pain to search the location of everything in that list every time I wanna make a run.
  24. Html5 and WebGL exporting engines.

    Also for what it's worth, with Chrome blocking the webplayer I have to imagine Unity is working real hard to improve the WebGL stuff, so it might get better very soon? I donno.
  25. Html5 and WebGL exporting engines.

    I poked through the docs and Easel seems pretty straight forward and well documented, and it doesn't require node.js or a webserver or anything, so it seems like a decent place to start. They have a ton of interactive demos that you can live-edit which I'm also a big fan of. Now that I've been looking at this I kinda want to do a little html5 thing for the next jam I do... Anyway I'll warn you once more that going down this road will, in some ways, definitely be more frustrating than an existing engine. I think it's probably worth it in terms of your goals, but I always found web dev to be a massive pain in the ass for dumb reasons (browser caching, cross-browser issues, web server permission issues, everything related to CSS, etc). So uh your mileage may vary, I guess. I'd love to hear if anyone else has thoughts on this, but that's my 2 cents.