osmosisch

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Everything posted by osmosisch

  1. The only Kickstarter I've been genuinely burned one so far is the Clang one. Besides that, I backed Unwritten: That Which Happened but I can't feel too bad about losing that pledge because, well, life just up and took a big ol' dump on that guys.
  2. The Dancing Thumb (aka: music recommendations)

    I'm running my electro-swing broadcast over on Grooveshark for anyone interested: http://grooveshark.com/#!/osmosisch/broadcast
  3. There's nothing particularly interesting in the lava except a pyromancy as I recall. But if you insist, to get the items in the lava you need to get wet (roll through one of the water urns or a pool of water) and cast Flash Sweat. Popping a big lifegem beforehand also helps. Unmodified fire resistance won't cut it.
  4. Amateur Game Making Night

    Classic jiggleboner
  5. Good news! I was off on my holiday timing, turns out I'm back in the country before the 23d and weill probably be able to make it.
  6. Dark Souls(Demon's Souls successor)

    I think there's no other game series where I would probably welcome the loss of a save file because I enjoy the moment-to-moment process and power arc so much.
  7. iOS Gaming

    You can buy into as much of the mess as you like, really. Most of the bullshit is optional. I just thought I'd highlight the parts I like. It's also not PvP in the sense that you can do anything directly to other players - it's all strictly via the territory.
  8. iOS Gaming

    Ingress just came out on iOS! I found it to be a pretty entertaining excuse to leave the house while I was leveling, and now it's also a great way to find interesting out-of-the-way monuments and such that you might never have heard of otherwise.
  9. Two Idle Thumbs Up - At the (Video Game) Movies

    Children of Men made me want to see a Cuaron Half life 2 film.
  10. It's an interesting question, I think. Both games start you off with a "quest' - ring two bells/gather four souls. Then there's a bunch of exploration/boss killing while you get that sorted. Both involve regular recrossings of your own path, but in 2's case it's only really by teleporting to Majula constantly rather than finding out how areas interconnect. I wonder whether beginning to understand that interconnectedness leads to a more general feeling of knowledge about the world. The core paths are structured differently for sure - 1 starts more linear, branches out towards the end and then contracts to a single point again. 2 Begins more diffuse and becomes almost entirely linear after that. 1: 2 bells -> sen's -> Londo -> 4 great souls -> Gwyn 2: 4 great souls -> drangleic -> amana/crypt -> Aldia/Dragon aerie/shrine -> memory -> Nashandra I think 2's greatest offenses in lack of direction both involve the Ashen Mist Heart. Realising that it interacts with the fallen giants and/or that you need to talk to the Queen to be told about it isn't very obvious. Then, realising that having slain the Giant Lord will add an extra boss to the Throne of Want is also not trivial. Overall the lack of a Frampt in 2 who is easily available and clearly tells you what to do is probably the largest difference. The Emerald Herald and Ancient Dragon are too cryptic (must be a dragon blood thing) and the Queen too out-of-the-way.
  11. "Without knowing the reason why" is one of the game's core themes, so I find the vagueness to be forgivable in that sense, though it clearly isn't the most approachable game design.
  12. The Arena bug bit me again. It's just so relaxing to do alongside things like watching the International. It's amazing what a difference a few days of practice has made. Going from 55% to 65% winrate isn't too shabby, not to mention nice because it keeps me gold-even for now while I improve further. Pretty happy that there's tracking websites for this sort of thing now: http://www.arenavalue.com/u/osmosisch
  13. Post your face!

    Haha, that cracked me up
  14. Feminism

    Jesus Christ. My blood pressure.
  15. Fan Fiction

    Cool daughter though.
  16. Divinity: Original Sin

    I can't speak for co-op, but the battle system is utterly normal. Think Fallout. There's a lot of depth to the skills and how they interact though, like making someone wet makes it easier to shoot them with lightning and the like.
  17. I Had a Random Thought (About Video Games)

    At least I'm getting more hours for my entertainment dollar! 3,214.7 hours on record / 27.1 hours last two weeks This account is worth $4579.22. If all games were bought on sale, it would be $1629.24.
  18. Fan Fiction

    As far as I'm aware the masculine version is Gary Stu. Given that a player character is almost by definition a self-insert in a fictional universe, the concept will always apply except in cases such as the Witcher, where a pre-defined character is being piloted.
  19. Divinity: Original Sin

    I've been enjoying the heck out of this although the cost on skill books is making me super paranoid about my choices early in. Gorgeous, old-school and fun so far though. Plus opening containers gives you a container window shaped like the thing you opened which is awesome.
  20. The Idle Thumbs 10th Anniversary Committee

    Sure, I'll play your game, you rogue. Is there a version with fixed hands yet? They're weirding me out a bit.
  21. Well he did play space oddity during the kerbal stream.
  22. Transistor

    Great posts Bjorn. It's definitely an interesting take on things. I wonder what makes me so much less willing in this game to invest mental energy in figuring things out than in the Souls games. I'm still inclined to blame the (to me) irritating flow of combat and media res nature of the story from the beginning.
  23. Life

    I'm in Poland then; if you make it one week later I'm back and might be able to wrangle a day off from being a family man. Are we thinking evening or daytime? If it's late I'll need a place to crash, though I might be able to arrange something with friends in Amersfoort.
  24. I get about a booster every two weeks, with an eligible list of ~ 50 and level 21.
  25. Life

    Wife & kids say no