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Everything posted by TychoCelchuuu
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Idle Thumbs 151: A Fascinating Experience
TychoCelchuuu replied to Sean's topic in Idle Thumbs Episodes & Streams
Forgot to post this before: at some point someone (Chris?) makes a joke about Super Eagle, as if it's some kind of anti-aliasing technique or whatever. In any case when I heard that I thought of Super Eagle, the pretty sweet FPS game by thecatamites, Kat Chastain, and New Vaders. Definitely worth a play - it's short. -
Dota Today 11: She's My Hard Support Before heading off to get hitched, Brad talks Double Fine and matchmaking of all sorts. Game Discussed: Dota 2 Listen on the Episode Page Subscribe and rate us on iTunes Subscribe to the RSS Feed
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- Boob Window
- Cleavage Viewer
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Dipshit and shitlord are nice. (What the fuck have we done to this thread?)
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I should check this forum more often. I'd be down for some Quake III.
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Fundamentally dangerous to the notion of game jams: Announcing the Public Domain Jam
TychoCelchuuu replied to gritfish's topic in Idle Banter
Shouldn't it be called the Public DoGame Jam? -
I use it. It's pretty great. You can tell which doorway people are going to go through and be ready to waste them when they come through.
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Idle Thumbs 151: A Fascinating Experience
TychoCelchuuu replied to Sean's topic in Idle Thumbs Episodes & Streams
That effect is explicitly what they are going for. Here are the default settings for the color range: Notice how both the dark and light intensity are cranked way up. Things are blown out and washed out on purpose. I think it looks tremendous (much more so in motion): Especially compared to what would happen if they just did what you think they did, which is just straight up black and whiting a normal-colored picture. You can tell they didn't do this because if you turn the intensities down to nothing and turn on the color, you get this: Notice how the sky isn't blue (and in fact there's nothing you can do to the sky to make it blue). The colors are built with an eye towards being turned black and white and blown out - if you don't blow it out, it just looks like this: -
https://twitter.com/ObjGameReviews
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I said play it again. You can't do it the first time through! That would be cheating!
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- baby animals
- cheaper than medication
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Play through the game again and keep track of how many times people call Batman a bastard or a dick or an asshole or even swear at him at all, and spend some time thinking about what that disparity means. Also pay attention to how often Catwoman gets insulted with any non-gendered insults like asshole or dipshit. Then check out these articles: http://filmcrithulk.wordpress.com/2011/10/19/goddammit-video-games-the-first-few-hours-of-arkham-city-is-lots-of-fun-but-super-duper-sexist/ http://filmcrithulk.wordpress.com/2011/10/21/hulk-vs-arkham-city-round-2-bitches-be-trippin/
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Idle Thumbs 151: A Fascinating Experience
TychoCelchuuu replied to Sean's topic in Idle Thumbs Episodes & Streams
I played Betrayer more or less entirely in black and white and I thought it looked gorgeous. -
'Get Out Of Jail Free Card' Solutions to Design Dodginess
TychoCelchuuu replied to dartmonkey's topic in Video Gaming
Yes. -
'Get Out Of Jail Free Card' Solutions to Design Dodginess
TychoCelchuuu replied to dartmonkey's topic in Video Gaming
It's half the opposite, sort of: the writer of Far Cry 3 loves to talk about how smart and meta and subversive the narrative is but in actuality it's just a bunch of racism. More reading: http://killscreendaily.com/articles/interviews/why-player-side-killing-conversation-writer-far-cry-3/ http://www.escapistmagazine.com/articles/view/columns/criticalintel/10211-Far-Cry-3s-Citra-Is-Straight-From-the-Freakshow http://www.rockpapershotgun.com/2012/12/19/far-cry-3s-jeffrey-yohalem-on-racism-torture-and-satire/ http://www.rockpapershotgun.com/2013/04/09/fire-away-spec-ops-far-cry-3-writers-on-criticizing-fps/ http://www.rockpapershotgun.com/2013/04/13/spec-ops-fc3-writers-on-whats-next-futurism-bioshock/ http://gamechurch.com/guiding-lights-an-interview-with-far-cry-3-writer-jeffrey-yohalem/ http://iam.benabraham.net/2012/12/far-cry-3-and-designer-inducements/ -
Also worth thinking about is how little that made any fucking sense even in terms of the wackiness that's already in the game.
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Idle Thumbs 151: A Fascinating Experience
TychoCelchuuu replied to Sean's topic in Idle Thumbs Episodes & Streams
It is sparse and morose, for the most part: the atmosphere is very similar to the STALKER games, for instance. But if it's the color you're worried about, the "bring the color back" slider works super well. -
I think this just proves his point. Even the indirect contact he had with games over the years turned him into a gunrunner. Actual gamers are probably pretty much serial killers.
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Idle Thumbs 151: A Fascinating Experience
TychoCelchuuu replied to Sean's topic in Idle Thumbs Episodes & Streams
I've been playing through it to review it for my site and I'm really, really liking it. -
I don't think anyone has argued it was intended - who do you see as claiming that it was?
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Sounds like someone hasn't been listening to the latest Idle Thumbs podcasts (on the Idle Thumbs podcast network - visit idlethumbs.net today!)!
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I think it's interesting that you read that as me calling you an idiot. I didn't intend it as such and I think the point I was making was a fairly subtle and difficult one to understand, not something obvious that only a stupid person could miss. As for your assertion that I've committed the intentional fallacy, I'd have to disagree: we can remove all the "intent" language I used as a shorthand and just talk about what occurs in BioShock Infinite. My point is that we have a restricted set of information to make decisions with when it comes to a fictional world, and this is why fictional narratives can so easily mean things in ways that messy, complicated real life can't.
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Also, I'm loathe to link to my own stuff, but if you've ignored literally all the stuff about how Bioshock Infinite is racist because you think it's just performative rather than in-depth like N'Gai Croal's talk about the RE5 trailer, my review of the game goes into the sort of depth that you might be looking for by pointing out specifically the way in which the game overtly makes racist statements. I think lots of other articles do that too but since you've been directed to them already and have dismissed them, I'll leave it be.
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aperson I think you are confusing fiction, which is necessarily an abstraction of reality and which makes certain narratives with certain meanings by making certain choices about what the characters do, with reality. So, for instance, that something occurs in reality means all sorts of complicated things, most of which are disputable, because reality is very complicated and there are many causes and many effects and many ways of understanding something, especially given that everyone has a different viewpoint and different information and different levels of knowledge. In fiction, we get to choose what the causes and effects are, we get to present all the relevant information and determine what information is relevant, we get to stage the occurrences with the specific lighting and timing and voice acting and graphics and so on that we want, we get to embed it in an overall narrative and use it to serve a certain function, we get to decide how characters comment on it and which characters say which things and why, and so on. All of these choices that we make in fiction give us something that means a thing much more easily and readily than reality gives us something that means a thing. Some of the stuff you say also betrays a startling lack of understanding about what racism is and means. You say: "So then BI is racist...ok...but who cares? According to some white people BI is racist against them! It's racist against all races - cool." Not exactly cool, though, because in the actual world, certain races have experienced racism in ways that have been a lot more harmful. I'll leave it up to you to figure out which races these are, and also leave it up to you to try to figure out why translating the disparate experiences of various races into a homogenized experience of racism might be a really fucked up message for BI to be sending. Infinite is the ultimate milquetoast statement about issues with respect to which we cannot be milquetoasts.
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Excellent podblast. I love the extended discussion of what makes Brendon Chung's games so tremendous. I'm really looking forward to Quadrilateral Cowboy. And Droqen's game sounds fucking amazing.