Cleinhun

Phaedrus' Street Crew
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About Cleinhun

  • Rank
    My other head is Waluigi
  • Birthday 02/19/1990

Profile Information

  • Gender
    Male
  • Location
    Sacrememto, CA
  1. Modest Tech: The NX Generation (Nintendo Switch)

    Breath of the Wild was such a curve ball that it almost seems pointless to speculate what the next one is going to be. I doubt they're going to go back to the traditional Zelda formula with a series of dungeons and whatnot, but I could see them trying to incorporate more traditional style dungeons into the open world. They could also essentially remake botw but with a different environment, and while that wouldn't be exciting it would probably sell well and be generally well regarded. Many people have also wondered if they'd go the Majora's Mask direction and take the same engine and possibly assets but take the story and mechanics is weird risky directions. People seem to generally agree that Nintendo is pushing a different direction than they were a few years ago, but it's not clear to me what exactly that means.
  2. Does this mean that In the Valley of Gods will be Valve's first game to not use the Source engine since it's creation?
  3. The Good Place

  4. Movie/TV recommendations

    When I tell people to watch Parks and Rec I usually suggest skipping season 1 entirely. It still doesn't hit it's stride until part way through the season but that's true of most shows, and telling people to start at the beginning of a season feels like an easier sell that an arbitrary episode in the middle.
  5. What's the Name of the Game!?

    I think 26 is
  6. The buff that would make the most sense to me would be to give the judo mech the ability to suplex a unit onto another unit, as currently you can only toss then onto an empty space. Even aside from the fact that they are probably the weakest squad (or at least the hardest to use effectively) it would just be a fun ability to use. I would assume they tried the ability and ran into clarity issues (if both units survive the damage it's not clear what spaces they should end up occupying) and while I understand wanting the interface to be as readable as possible I was honestly surprised when that wasn't a thing I could do. From a purely narrative standpoint, if I have a giant mech that can suplex alien bugs I want to be able to suplex a bug onto another bug.
  7. Idle Thumbs Streams

    I was kinda sad that Chris skipped all the cut scenes in Celeste because I actually really like the story in that game. I can understand the instinct, since platformers aren't generally known for their writing, especially ones with such a mechanical focus, but I found it extremely worthwhile in this case. The story is pretty simple and it doesn't have much capital L Lore, but the characters were nice and it generally worked as a nice break between bits of hard platforming. Also the character portraits during dialogue are kind of adorable.
  8. I'm gonna second that Sneakers endorsement. That movie is legitimately good despite what everyone apparently assumes.
  9. The elf on the shelf thing is basically a garbage-ified version of an actual Christmas tradition my family had. We had this little elf that my parents would move to a different place in the house every night. It didn't have the connotation of being some kind of surveillance thing, he was just some magical elf guy and it was a fun game to find where he was hiding every morning. He would always be sitting on the TV or hanging from a lamp or something like that, so the "behavin' badly" aspect is probably just a product of the marketing machine, but the "christmas tradition" part might not be 100% manufactured bullshit.
  10. Ok that makes way more sense than what I said but I'm not happy about it.
  11. On the cast someone made a joke about New Donk City being a Truman Show type thing but one of the other levels actually is pretty much that. In the forest level with the robots, if you look closely at the skybox it's pretty clearly made of tiles on the inside of a dome: I don't think any other levels are like that, and it's never mentioned anywhere in game.
  12. Super Mario Odyssey (One D, Two Ss)

    I think the reason I bought into the hype for this one so much was that Breath of the Wild actually was as good as people said. I'm only in New Donk City and I'm willing to believe it gets better in the later game, but as of right now it is merely a good video game rather than an amazing one. The thing that I think is holding it back for me is that the moons are so common as to not feel special. There are enough of them sitting it random corners that I know I'm not going to get all of them without thoroughly scrubbing every area (which I won't do), so that makes it less exciting to get the ones I do find, since I'm not building toward any goal. There's still a lot that I like here though. I love those little accordion enemies. The cutscene that plays when you possess the first enemy is a great way to open a game, and the music in the Wooded Kingdom is one of the last things I would have expected from a Mario game (I don't understand how "forest level" ended up leading to surf rock but it somehow works).
  13. And then, seventeen hours after that, you can watch yourself watch your previous self: "hey, stop watching that, you know he's not gonna do anything!"