Episode Archive

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Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.

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March 12, 2013 Bruce and Troy welcome Paul Rohrbaugh from High Flying Dice Games to the show to talk about what it means to be a desktop wargame publisher? Why do desktop games support greater variety in conflicts? Is there a limit on what can and cannot be done? What does a desktop consumer look like? And stay tuned to the end for a pretty cool wargame story.

March 7, 2013 Rob Daviau joins Julian, Rob, and Troy to talk about games that are more about social interaction than mechanics. Traitor games, party games, and negotiation games.

February 27, 2013 Awesome Out of Ten's Fraser Brown and PC Gamer's T.J. Hafer join Rob to talk about Paradox's March of the Eagles.

February 19, 2013 It's just Troy and Rob this week as they reflect on Cold War strategy games and the unique challenges and temptations of that setting.

February 12, 2013 2x2's Tomislav Uzelac joins Bruce and Rob to talk about designing Unity of Command, scenario design versus systems design, and where the series goes from here.

February 6, 2013 Jon Shafer joins Rob and Troy to talk about his new project, At the Gates, and the role of map evolution.

January 29, 2013 Gas Powered Games' Chris Taylor joins Rob, Troy, and Julian to talk about Total Annihilation and the Supreme Commander series, as well the problems currently facing Gas Powered and their Wildman Kickstarter..

January 22, 2013 It's old home week on Three Moves Ahead as the full panel assembles to talk about their favorite games and trends of 2012, and Tom Chick crashes the party to bury the hexagon, not to praise it.

January 15, 2013 Our most frequent guests in 2012, designers Soren Johnson, Jon Shafer, and Dave Heron return to 3MA to talk to Rob about their favorite experiences of the year.

January 7, 2013 2013 opens with a look at Shenandoah Studios' Battle of the Bulge for iPad. Everyone agrees that it is shiny and beautiful, but does it work as it should? Is it even a Bulge game at all? Listen as Troy, Bruce and Julian work out what makes Battle of the Bulge a near perfect match of design and platform.

Gameographies of major players at Shenandoah John H Butterfield Joe Miranda Eric Lee Smith

Bruce's review

December 18, 2012 Troy and Julian welcome freelance writer and co-proprietor of the Shut Up, Sit Down Show, Paul Dean, to talk about house rules and modding in board games. Why do we do it? What counts as a mod of a board game? And how do you get other people to play them? Creativity, design, drinking - Troy is good at one of these things, but a fine chat is had.

December 11, 2012 Rowan Kaiser rejoins Rob and Bruce to talk about War in the East, while Bruce has been busy with the Don to the Danube expansion. Rowan has thoughts about approaching the hardest of the hardcore wargames from a newcomer's perspective, while Rob is laboring under the most epic misconception in 3MA history. Bruce is a little bit disappointed in the new scenarios, and he and Rob discuss their ideal Eastern front scenarios. Then the panel talk about Matrix prices, and what they mean for the genre.

December 4, 2012 Troy and Bruce welcome original panelist Tom Chick back to the show to talk about solitaire boardgames, starting with the new Phantom Leader for iPad and then roaming through 20000 Leagues Under the Sea, Levee En Masse, some Lovecraftian thing and Ambush. What makes a solitaire board game distinct from a computer game played against an AI? When do theme and production values matter? Plus the return of the Geryk outro tunes.

November 29, 2012 Rob is joined by Shawn Andrich, Evan Lahti, and Phill Cameron to talk about Planetside 2 and the past and future of the large-scale shooter. At what point does the scale start to turn a shooter into a strategy game, and does Planetside hit that level? Everyone suspects that Planetside would be more strategic if only there were a commander role, and Rob and Shawn are reminded of the old Battlezone games. Evan is impressed by how diverse the experiences and battlefields are in Planetside 2, but everyone has doubts about the F2P economy and the progression system. The group also talk about the ArmA series and Natural Selection 2's blend of RTS and FPS.

November 20, 2012 Rob and Troy welcome freelancer John Peter Grant to the show to talk about one of the greatest real-time strategy games ever made - Ensemble's Age of Mythology. The art, the story, the balance, the structure -- everything is examined in a deep and wide-ranging conversation about why this game still stands as a landmark title with a lot to teach the modern RTS developer and player.

Three Moves Ahead

The leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions on strategy and wargames meets to talk about games of the day, design issues and games in the wider world.