2013 opens with a look at Shenandoah Studios' Battle of the Bulge for iPad. Everyone agrees that it is shiny and beautiful, but does it work as it should? Is it even a Bulge game at all? Listen as Troy, Bruce and Julian work out what makes Battle of the Bulge a near perfect match of design and platform
Listen here
Gameographies of major players at Shenandoah
John H Butterfield
Joe Miranda
Eric Lee Smith
Bruce's review
Troy's comments
Episode 200: Tapping Past Bastogne
Started by
Troy Goodfellow
, Jan 07 2013 10:04 PM
4 replies to this topic
#2
Posted 09 January 2013 - 06:23 AM
Hilarious intro. Keep up the good work!
#3
Posted 09 January 2013 - 06:34 AM
Yeah, I kinda loved the music. I don't know what's wrong with me.
#4
Posted 09 January 2013 - 07:07 PM
Indeed. The music made me laugh out aloud, at work. My pod peoples are giving me strange looks, again.
I haven't had a chance to try out Battle of the Bulge for the iPad yet, but I'm looking forward to it.
I haven't had a chance to try out Battle of the Bulge for the iPad yet, but I'm looking forward to it.
#5
Posted 10 January 2013 - 03:30 PM
I have been enjoying the game, but at least as Axis against Monty I feel like I win by accident. I'm a pretty terrible war-gamer It was never a genre I was interested in when I was younger, but now I want to be. I've managed to win the Battle and the Race after a couple of tries. I feel these were wins of chance not me being a good (or even passable) strategist.
I won't stop playing. I want to understand the game better. I think the challenge is not if you win, but how well you win. But it seems like multiplayer is the way to go.
Hit me up if you'd like to play: warthurton on GameCenter
I won't stop playing. I want to understand the game better. I think the challenge is not if you win, but how well you win. But it seems like multiplayer is the way to go.
Hit me up if you'd like to play: warthurton on GameCenter
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