Great show, Sins is a game with which I've always had a very mixed relationship. When it was initially released it really disappointed me, in that I didn't feel it lived up to its "4X" billing at all. I recently picked up Trinity after a hiatus of several years and was struck that it really does seem to be moving in a good direction. The diplomacy, the addition of another victory condition, the emplacements, all of these seem to push it away from the more typical RTS play and towards something 4Xier (rhymes with sexier

).
Rebellion looks like it pushes things even further in that direction, and that's great news. Even more victory conditions, even more options, even more factions, that's very much what I want. Having listened to the show I do have a couple of remaining concerns/questions:
1) The difference between factions in Trinity is significant, but subtle. On the surface, they look pretty symmetric (you can pretty much match 1 to 1 every TEC ship with an equivalent Vasari ship, for example). The differences are in the bonuses and the tech trees, and they end up being substantial, but with that being as subtle as it is I have to wonder what the differences between the loyalist/rebel factions in Rebellion really amount to. Do they have different ships? Different bonuses? Different tech trees? This wasn't really broken down clearly in the episode.
2) The titan balance stuff worries me,
a lot. I remember the Age of Mythology expansion bringing in "titans," and how every match devolved into a race to the titan rather than having any other substance. This seems particularly lethal to Sins' new direction, where there's been this push towards more options, more strategies, and more win conditions to really fulfill that 4X promise. If the game just turns into a titan race for everyone, that seems a lot less interesting. "I win" buttons are fun once in awhile, but they get old fast. It sounded like the devs weren't all that concerned about this, but it's an absolute dealbreaker from my perspective. If anyone can comment beyond what's in the episode, I'd appreciate it.
3) How does the AI handle all of this new stuff? It was pretty weak in the original Sins (at least early on), and seems to be somewhat stronger in Trinity (though it still doesn't seem understand some things, like how to use the Vasari super weapon). Does Rebellion improve it further, or do all the new additions gum it up?
Thanks to anyone that can provide some illumination on these points. This is probably enough of a wall of text already, so I'll just say that this kind of analysis is exactly why I listen to 3MA. Keep up the good work, guys!