Outlandish

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About Outlandish

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    Thumb Tourist

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    Mankato, MN
  1. Episode 175: Gods and Kings

    You guys really need to get subsidized by Firaxis and Paradox. I was going to hold off for a sale on this one; another $30 down the drain. Every show I listen to seems to have an adverse affect on my wallet. Also, the Civ II lines above were great and several of them I don't remember hearing despite plenty of time with the game. I must have ignored my poor advisors too much. p.s. I just had to look up why spellcheck didn't like "advisor". I'll stick with the 'o' thank you very much.
  2. Episode 174: For I Have Sinned

    Fine, you guys cost me another $30. At least I got the $10 discount for previous Sins purchase. I never did play Trinity even though I bought it; probably got distracted by Civ as usual and then it was on Impulse so I forgot about it. Barely keeping up with the normal AIs at the moment and even the pirates are causing problems but I'll get it figured out again eventually.
  3. Three Moves Ahead 172 - I AM WARLOCKED

    I need to go back to this game and see if the patches made a difference; it was just a bit too easy at release. I did enjoy it though, with a couple caveats. I too was disappointed in the lack of relevance for the portals. More importantly though, I really don't like the random magic research system. I really wish it had a tech-tree type system with exclusionary choices; i.e. the option to focus either on one of the elements in a fire/air/earth/water/void/holy type system, or a buffs/summons/direct damage. There just aren't enough hard choices in the game for me other than the 2 building options for many of the special resources, which I love. If I recall correctly one of my favorite features in Master of Magic was how the number of spell books in a given element you chose in hero building radically changed the way you played the game. Could be rose-colored glasses there as I haven't played MoM in quite a while, but I remember the magic system being a lot deeper.
  4. So, this sounds right up my alley and I'm shocked I've never played it. I blame it on the title and (lack of) marketing, as I've heard of Kohan before but never had a clue what it was. I am currently addicted to both Diablo 3 and Ascension though, so don't have time to play them all before Guild Wars 2 hopefully arrives to consume the rest of my free time. Steam has 3 choices, something like Ahriman's gift, Immortal heroes, and 2, all at the same price. If you could only buy one which would it be, and are there significant graphics or UI upgrades into 2 as while I'm not the pickiest I am finding it difficult to go back and play some of my old favorites now. Maybe they cover some of that in the second half of the podcast as I'm only about halfway through at the moment.
  5. Just an alert to anyone considering buying this right now, it's not fully working. Of the 4 victory conditions the Avatar killing is buggy and sometimes doesn't show up or not for dozens of turns after it should, and the research method (spell of unity) does not appear to be player castable right now, at least not that anyone can find. The AI can still win with it though if you don't counterspell it. Dev communication on the matter is distinctly lacking. I'm still enjoying what there is of the game and still think it'll do to get me through to Diablo for $20, but if it weren't for my low expectations going in I'd be mighty ticked right now.
  6. Wizard: Master of the Wizardry

    This is the primary point that worries me about the game; it looks like it'll just devolve into building settlers as fast as you can as long as you can defend them, every game.
  7. Developer mentioned somewhere that it's not asynchronous online multiplayer, and no retina graphics (at least not yet). Still, I was tempted to buy the boardgame but didn't want to spend the $40, I'll take the app for $6.
  8. The $20 price point is going to get me. I don't really want to buy this game; Diablo 3 is only a week later and Ascension is supposed to be dropping a major new expansion on iOS this month. Throw in Guild Wars 2 beta events finally starting and I'm actually good for stuff to do right now. But no, they have to make it a measly $20. How am I supposed to resist that? I enjoyed the demo, expect I'll find the game to be too simplistic but I'm a sucker for fantasy TBS, so sign me up I guess.
  9. I'd love to see some MtG on iOS, especially if it had a decent drafting mode. That's the one thing I really miss from my MtG days and Nightfall just doesn't seem to do it for me. I really want a deep drafting game. Until then Ascension will just have to do; I've read that the next expansion for it is pretty good, looking forward to that making it to iOS this summer hopefully.