Tone Control

Conversations with Game Developers

tone control n. A control device, as on a high-fidelity amplifier, for varying the intensity of high and low frequencies. Alternately, a podcast where Steve Gaynor of Fullbright (creators of Gone Home and Tacoma) sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.


Season 2 airs on the 1st and 15th of every month!

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Episode 15:
Leighton Gray

November 24, 2017 Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of the main creative forces behind the daddy dating hit Dream Daddy! Steve discusses daddies, art school, Disneyland, the perils of sudden success, toilets, and daddies, with one of the most exciting up-and-coming creative figures in indie game development. Thanks for joining us!

Games Discussed: Dream Daddy, Dragon Age Inquisition, Gone Home, Tacoma, the game of dodging student debt and navigating the challenges of being a public figure

Recent Tone Control Episodes

More episodes in the Archive

May 1, 2014 A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my former boss Ken Levine to talk about the origins of Irrational Games, BioShock, and that time we worked together on BioShock Infinite. Thanks again for listening.

Games Discussed: System Shock, System Shock 2, Freedom Force, BioShock, BioShock 2: Minerva's Den, BioShock Infinite, Gone Home

April 15, 2014 Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about his career, his mentorship by Sid Meier, and the design philosophy that brought one of strategy gaming's all-time classics back into the modern age.)

Games Discussed: X-Com, Civilization, Civilization 2, Civilization 3, Civilization 4, Alpha Centauri, Sid Meier's Pirates!, Sid Meier's SimGolf, Civilization Revolution, XCOM: Enemy Unknown, XCOM: Enemy Within, Gone Home
Tumblrs Discussed: rekall.tumblr.com

April 1, 2014 Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacking, and more at Double Fine, Tim Schafer is one of those lucky few. Listen in as I blitz through the long, long career of this incredibly old man.

Games Discussed: Maniac Mansion, Monkey Island, Day of the Tentacle, Full Throttle, Grim Fandango, Psychonauts, Brutal Legend, Broken Age, Gone Home

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Episode Schedule

SEASON 2:
Dec. 1, 2017: Leighton Gray of Dream Daddy
Dec. 15, 2017: Mariel Cartwright of Skullgirls and Indivisible
Jan. 1, 2018: Nina Freeman of Fullbright, and creator of Cibele & how do you Do It?
Jan. 15, 2018: ????? ??? ???????
Feb. 1, 2018: ???????????? ??????????
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SEASON 1:
Oct. 15 2013: Jake Rodkin & Sean Vanaman of The Walking Dead and Campo Santo
Nov. 1 2013: Neil Druckmann, Creative Director of The Last of Us
Nov. 15 2013: Craig Hubbard, Writer & Designer of No One Lives Forever and F.E.A.R.
Dec. 1 2013: Clint Hocking, Creative Director of Splinter Cell: Chaos Theory and Far Cry 2
Dec. 15 2013: Tom Bissell, writer of Extra Lives and Gears of War: Judgment
Jan. 1 2014: Randy Smith, designer on the Thief series, creator of Spider and Waking Mars
Jan. 15 2014: Brendon Chung of Blendo Games
Feb. 1 2014: Tom Francis, creator of Gunpoint
Feb. 15 2014: Jonathan Blow, creator of Braid and The Witness
Mar. 1 2014: Amir Rao & Greg Kasavin of Supergiant Games
Mar. 15 2014: Ryan Payton of Camouflaj
Apr. 1 2014: Tim Schafer of Double Fine Productions
Apr. 15 2014: Jake Solomon, Creative Director of XCOM Enemy Unknown
May 1. 2014: Ken Levine, Creative Director of BioShock and BioShock Infinite



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