Tone Control

Conversations with Game Developers

tone control n. A control device, as on a high-fidelity amplifier, for varying the intensity of high and low frequencies. Alternately, a podcast where Steve Gaynor of Fullbright (creators of Gone Home and Tacoma) sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.


Season 2 airs on the 1st and 15th of every month!

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Episode 24:
Bennett Foddy

April 15, 2018 Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.

Sports Baffled By: Cricket

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April 2, 2018 Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of modern gaming's most iconic series.

Games Discussed: A bunch of old ZX-81 and Spectrum and arcade games, The New Zealand Story, X-Com, the Soul Reaver series, the Uncharted series

March 15, 2018 Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.

The Games Discussed of Us: X-Men (Sega Genesis), Generations Lost, Gex, Gex 3D, Jak & Daxter, Crash Team Racing, Uncharted series, The Last of Us

March 2, 2018 Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.

Topics Discussed: Omaha, Nebraska; teenage hardcore shows; antique roadshows; printed circuit board gatherings; SAVOR; etc.

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Episode Schedule

SEASON 2:
Dec. 1, 2017: Leighton Gray, co-creator, co-writer and Art Director of Dream Daddy
Dec. 15, 2017: Mariel Cartwright, Lead Animator of Skullgirls and Art Director of Indivisible
Jan. 1, 2018: Charles Webb, Senior Writer of Mafia III
Jan. 15, 2018: Nina Freeman of Fullbright, and creator of Cibele & how do you Do It?
Feb. 1, 2018: Harvey Smith, Lead Designer of Deus Ex and co-creator of the Dishonored series
Feb. 15, 2018: Davey Wreden, creator of The Stanley Parable and Beginner's Guide
Mar. 2, 2018: Meggan Scavio, President of AIAS, former General Manager of GDC
Mar. 15, 2018: Bruce Straley, Game Director of The Last of Us and Uncharted 4
Apr. 2, 2018: Richard Lemarchand, Lead Designer of Uncharted 1, 2 and 3
Apr. 15, 2018: Bennett Foddy, creator of QWOP and Getting Over It with Bennett Foddy
May 1, 2018: Robert Yang, creator of the Radiator series, Cobra Club, The Tea Room and more
May 15, 2018: Derek Yu, creator of Spelunky
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SEASON 1:
Oct. 15 2013: Jake Rodkin & Sean Vanaman of The Walking Dead and Campo Santo
Nov. 1 2013: Neil Druckmann, Creative Director of The Last of Us
Nov. 15 2013: Craig Hubbard, Writer & Designer of No One Lives Forever and F.E.A.R.
Dec. 1 2013: Clint Hocking, Creative Director of Splinter Cell: Chaos Theory and Far Cry 2
Dec. 15 2013: Tom Bissell, writer of Extra Lives and Gears of War: Judgment
Jan. 1 2014: Randy Smith, designer on the Thief series, creator of Spider and Waking Mars
Jan. 15 2014: Brendon Chung of Blendo Games
Feb. 1 2014: Tom Francis, creator of Gunpoint
Feb. 15 2014: Jonathan Blow, creator of Braid and The Witness
Mar. 1 2014: Amir Rao & Greg Kasavin of Supergiant Games
Mar. 15 2014: Ryan Payton of Camouflaj
Apr. 1 2014: Tim Schafer of Double Fine Productions
Apr. 15 2014: Jake Solomon, Creative Director of XCOM Enemy Unknown
May 1. 2014: Ken Levine, Creative Director of BioShock and BioShock Infinite



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