Season 2 airs on the 1st and 15th of every month!
February 15, 2018 A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for eight-armed havoc, led to the creation of these modern indie classics.
Games Discussed: The Stanley Parable, The Beginner's Guide, Gone Home, Tacoma, games that include a copy of Infinite Jest in them
February 1, 2018 Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock and Deus Ex series, up through modernizing those concepts into Dishonored, and beyond.
Games Discussed: System Shock (in VR!), Deus Ex, BioShock and BioShock 2, Osmos, the Dishonored series
January 15, 2018 It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, and her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.
Games Discussed: Myst, Final Fantasy X-2, how do you Do It?, Cibele, Kimmy, Lost Memories Dot Net, Gone Home, Tacoma
January 1, 2018 Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with Master Chief. Join us as we learn that led Charles to help bring Mafia III's Lincoln Clay, one of the most fascinating game characters in recent years, to life. Recorded live on site at 2K's studios in Marin.
Games Discussed: Mafia III, BioShock 2, Minerva's Den, Halo, Dragon Quest 2 or 3, a bunch of stuff in old Nintendo Power magazines, a bunch of awesome-sounding narrative driven cell phone games from the early 2000's (!) that Charles worked on, etc.
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