Season 2 airs on the 1st and 15th of every month!
April 15, 2018 Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.
Sports Baffled By: Cricket
April 2, 2018 Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of modern gaming's most iconic series.
Games Discussed: A bunch of old ZX-81 and Spectrum and arcade games, The New Zealand Story, X-Com, the Soul Reaver series, the Uncharted series
March 15, 2018 Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.
The Games Discussed of Us: X-Men (Sega Genesis), Generations Lost, Gex, Gex 3D, Jak & Daxter, Crash Team Racing, Uncharted series, The Last of Us
March 2, 2018 Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.
Topics Discussed: Omaha, Nebraska; teenage hardcore shows; antique roadshows; printed circuit board gatherings; SAVOR; etc.
Your SEO content here!